FUREN Project

[Re-Usable] FUREN Project 2.0.2

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Author does not approve the use of his content in other addons without his permission
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Since SRB2Workshop is done (sorry yeah, took it kinda long enough), why not just re-release my own small level pack?

FUREN Project Logo


MAIN LEVELS
Srb21518

Bricked Busted Zone - One of the first levels to which I devoted a lot of effort, and I spent approximately a year creating it. Back then, I aimed to make the level quite engaging for both playing and exploring; I had a strong vision or concept for it. Nowadays, the level has numerous issues that I would address in a REMAKE, which (possibly) will be released in the future and divided into two acts.

Srb21511

Dawn Sandfall Zone - This one of the fastest own SP levels I even made. Made this in one month, if being exactly. Inspired by one of the Digital Empire levels - Sand Valley. I was also inspired by various doomer shooters like Quake and Unreal (it was from this game that I chose the track to fit the exact aesthetic I want), exploring the different architecture and atmosphere of the games themselves.

Srb20056

Aurora Antithesis Zone - This was the first level I created in UDMF (!!!), and I made this map even faster than Dawn Sandfall, completing it in about 3 weeks for sure. The UZB experience was mostly pleasant, and there was much less discomfort compared to when I mapped in Binary format.
I drew inspiration directly from the fan game Sonic Classic, specifically from Crystal Caverns Zone, where the idea of combining Fire and Ice really captivated me. For a long time, I tried to bring this idea to life through concept art (including custom textures, skybox, and overall visuals).
Previously, I showed an earlier iteration that I did in Binary format; this version differs significantly from what I have now. Unfortunately, the Binary version was lost because my PC's hard drive was partially wiped, including my work-in-progress files. Nevertheless, I'm still happy with what I managed to create the second time around with this level.

BONUS LEVELS
Srb21516

Horseradish Holm Zone - Attempt to remake the old Horseradish Holm, but ends up it just being too laggy, so I abandon that. But it's still big enough level to run around.

Srb20069

Tropical Island Zone - One of the old projects that I worked on a long time ago with Sonic1983. There's not much to add here.

That's it for now!

Aaand don't worry, I'm not done mapping yet (I hope so atleast)! There's something I'm doin' now, but can't show it for now. I will be show something a bit later.


CREDITS
Additional Help (Beta Testers, helpers, ideas):
Xntimodern, romineblox0, DarkWra1th, ChetTJ, Sirexer

Lua Coders:
Sonic1983

Resources used:
Sonic Robo Blast 2 (Vanilla assets)
WS Resource Pack
Mystic Realm - Community Edition

Music used:
Bricked Busted - Sonic Robo Blast 2 - Waterfall
Dawn Sandfall - Unreal - Nali Chant
Aurora Antithesis - Willrock07 - Lava Reef Zone Remix
Author
Mikhael Blur
Downloads
1,622
Views
4,130
First release
Last update
Rating
4.40 star(s) 5 ratings

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Latest updates

  1. Another Hotfix! Oops...

    Removed impassible flag from Amy/Fang path, thus make it beatable again. Yeah, sorry about that...
  2. Small fixes and additions here and there...

    There's no that much I can describe this update, but here's changelog anyway: Added Emblem...
  3. Brand New Main Level!

    After a VERY long time, I finally made the level that had been in my mind and also in the...

Latest reviews

Stojkovic
  • Stojkovic
  • 4.00 star(s)
  • Version: 2.0.2
Mikhael Blur, these levels are extremely carefully crafted. Evidently, months and years of effort has gone into this pack, and it shows. Each level showcased here is crafted with an immense amount of care.

Bricked Busted makes me bricked, and I busted (bad joke). This is the best level in the pack by far. It is joyful, energetic, it has a really solid flow, and it just puts a smile on my face. It's just a shining beacon of good vibes.

I also really enjoyed the Horseradish Holme remake, I'd love to see how you finish the ending section, this is one of the better Green Hill maps made for this game.

Tropical Island is strangely familiar. Did this used to be Deep Forest?

However, there are many issues. Starting in 2020, there was a pandemic (bad joke) of really massive levels being made for the game, trying to encapsulate the high octane momentum gameplay of the classic games. This popularized a lot of oversized, underdetailed levels.

Clearly, you done your best to avoid this trend. However, you've leaned into it too much. Dawn Sandfall and Aurora Antithesis are uncomfortably sized. The levels are very tight to their detriment. Often I'm running into walls, objects, and hazards that are difficult to see, running off platforms, and trying to fit my camera around tight corners. Oftentimes there's no room to breathe.

I appreciate these levels as a technical feat, with their innovative gimmick design, good visual design, and attention to detail, but only as a novelty. It's difficult to motivate myself to replay these levels when their flaws upset so much, my awe can quickly turn to extreme frustration. I really took my time in these levels, hunted emblems, played as different characters to see what it had to offer, and my criticism always boiled down to throwing too many obstacles at the player in too cramped of a space.

Keep up the concerted level design and attention to detail, but please work on flow. i.e. how to get from point A to point B as smoothly and satisfyingly as possible while still challenging the player, and give them enough breathing room to face the challenges you throw at them.

While I want to give this pack 3 stars, I can't do that in good conscience due to the sheer amount of care and craft poured into this, despite my frustrations. You have the potential to turn the Furen Project into something really amazing. Thanks for reading!
Mikhael Blur
Mikhael Blur
Deep Forest is completely separate map which was made by different person, Tropical Island in other case made partically by Sonic1983, most of this draft work was still made by me LOL.

Horseradish Holm, unfortunately, will not continue in the form I currently left it in the level set, as it has performance issues, FPS can literally drop down to 10-15, which is why I left this level as a bonus "archive" level.

Regarding Dawn Sandfall and Aurora Antithesis, I can understand your frustration with the tight spaces and the abundance of obstacles in some areas... But that's actually the point, as strange as it may sound. My goal with these two zones was to make them challenging levels, similar to Haunted Heights or even Aerial Garden. To be honest, I was partly inspired by the classic Mystic Realm. It was precisely there that I found inspiration in its clearly structured platforming, which offers much more of a challenge compared to levels in the Vanilla campaign. Overall, this was my desire to create these challenging levels because I believe that among many custom levels, there is a lack of levels like these that can truly showcase the potential of platforming design in SRB2.
Of course, this doesn't mean I'm saying something like, "I won't change anything because I like it this way." I'll take your feedback into account, and in the future, I might try to adjust the levels to make them smoother to play through.

Additionally, during the beta testing of Dawn Sandfall, in one of the early iterations, there were a lot of Turtle Badniks from Arid Canyon Zone, and people already complained about that back then LOL.
TheVersion53Coca
  • TheVersion53Coca
  • 4.00 star(s)
  • Version: 2.0.2
Its kinda better, I guess
Mikhael Blur
Mikhael Blur
Wdym by that?
Sasaki
  • Sasaki
  • 5.00 star(s)
  • Version: 2.0.2
It is an impressive display of what the UDMF format can do, and looks to be pushing the limits of the SRB2's engine. Aesthetically, it is beautiful & thematically consistent in its texture choices.

Level design is generally very tight & adheres to the original design principles of SRB2. The difficulty is higher than base game, and certain sections of Divine Sandfall can appear confusing at first, but I feel these points do not ruin the experience.

With this map pack pushing the limits of the engine, I've noticed some flickering and skybox issues within the first level of the pack. These problems aren't exclusive to it, however. I've noticed these problems popping up in many other map packs such as Rogerregorroger's map packs.

If you can handle the difficulty, it's excellent.
Mikhael Blur
Mikhael Blur
First maps (Bricked Busted and Dawn Sandfall) was actually made in Binary, so saying UDMF "pushing the limits of the SRB2's engine", like sure, it doesn't have node builder issues as Binary have, but thanks all to node builder for UDMF actually. Overall, it's actually the same, UDMF just makes mapping more intuitive, quicker and does have some nice features like texture scale, multitag, etc.
Scarf The Wolf
  • Scarf The Wolf
  • 5.00 star(s)
  • Version: 2.0
It's amazing lvl pack!!!!!!!!!!!!!!!!!!! Much better when "New" Srb2 level design
romabloxovich0
  • romabloxovich0
  • 4.00 star(s)
  • Version: 2.0
this levelpack ios amazing, i liked every level in it, very peak
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