FUREN Project

[Re-Usable] FUREN Project 2.0.2

Yep! Sorry, that's isn't actual update as I promise and big amount of time was passed... BUUUT...

I got bunch of good progress to show! Let's begin with the most interesting one, like a actual brand new stage!

DAWN SANDFALL ACT 2

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That's right! Zone that earlier was inspired by Digital Empire map pack got own Act 2 as semi-castle, semi-temple theme, so I tried to get closer to Quake/Unreal 1 aesthetics. There's bunch of new stuff as well like brand new badnik and stage gimmick to make stage more appealing!

Act 1 also got update, bringing up all new visual and gameplay stuff as well

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OTHER STAGE UPDATES AND TWEAKS

Aurora Antithesis Act 1 got visual upgrade around textures as well - animated lava, brand new skybox with Aurora and other stuff.

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Unfortunately there's nothing much to say about this zone except Act 2 are still under early development, so there's nothing to show... Yet. More info are coming soon!

Aaand yeah, there's actually heavily level from Tapushek map pack as well!
A long time ago, Tapushek gave me his assets so I could continue (or even reimagine) his project. At the moment, I've only touched on the very first map - Sunny Shores Act 1.

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Bunch of visual tweaks was done to make visual of this zone a bit more swampy...

The actual whole preview of dev progress you can check out on Domikoto's video:

BUT WAIT! YOU CAN ACTUALLY TRY ALL NEW STUFF!

By such post you can think that you cannot try any of these updated stuff, buuut...
Actually you can through Test SRB2 server for LithiumCore in the DreamUniverse Discord Server

These maps are included (except Sunny Shores Act 1) in this server for testing purpose, so you can join and try it at any time!

It is important to mention that everything shown in this post is still in development and may change at any time.

Thanks for reading all post and following on this project! More stuff are coming soon!
Removed impassible flag from Amy/Fang path, thus make it beatable again. Yeah, sorry about that...
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Red Ice debris instead of Red rocks? Hooray!


There's no that much I can describe this update, but here's changelog anyway:
  • Added Emblem Hints for Aurora Antithesis (totally forgot about that, I'm sorry LOL)
  • Custom Red Ice debris for Aurora Antithesis as you can see it on the GIF
  • Some small other fixes and tweaks
That's all for now. Also as you can see on icon and page, I finally made an actual logo for this project. Not sure if this one going to be for long, but as placeholder it's fine.

About NEXT update though... Gonna take much more effort and time than previous ones, because I plan to add several levels along with FULL Bricked Busted remake as Full Zone actually. So yeah, stay tuned!
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After a VERY long time, I finally made the level that had been in my mind and also in the concept art.
This is also the first level I created in UDMF in about 3 weeks.

Additionally, I added one bonus level that you can try after completing the main levels.
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Took some time to fix several issues of this map and lower path are being edited into path based on whirlwind shield, so I tried to make this path painless and challengeable at the same time, I hope I did this fine enough.
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