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Polarity Shield - Shield that's adding a new features for mapping!
It's adding new actions with platforms, enemies, traps and etc.
GIFs:
Map Things:
1337 - Polarity Monitor
1338 - Polarity Monitor (Gold)
1339 - Blue Turret
1340 - Red Turret
1341 - Blue Lance-A-Bot
1342 - Red Lance-A-Bot
Custom Linedef Execute:
"POLARITYDAMAGE":
Custom Variables:
Linedef Offset X: 0 - Damage Player When Shield Is Red, 1 - Damage Player When Shield Is Blue
If Player Doesn't Have Shield - Just Damage.
"POLARITYCHECK":
Custom Variables:
Linedef Tag - Executing Another Linedef
Linedef Offset X: 0 - Executing Linedef Tag When Shield Blue, 1 - Same, but when Shield Is Red
"POLARITYFANCHECK"
Custom Variables:
Linedef Offset X: 0 - Float if Shield Blue, 1 - Float if Shield Red
Reserved Tags:
160/161 - Activate/Deactivate Blue Polarity Linedef Execute
170/171 - Activate/Deactivate Red Polarity Linedef Execute
Credits:
facestabber - Original Author (This mod was in 2.1)
Sonic1983 - Full Remaking of this shield, using new style of shield-scripting and etc.
It's adding new actions with platforms, enemies, traps and etc.
GIFs:
Map Things:
1337 - Polarity Monitor
1338 - Polarity Monitor (Gold)
1339 - Blue Turret
1340 - Red Turret
1341 - Blue Lance-A-Bot
1342 - Red Lance-A-Bot
Custom Linedef Execute:
"POLARITYDAMAGE":
Custom Variables:
Linedef Offset X: 0 - Damage Player When Shield Is Red, 1 - Damage Player When Shield Is Blue
If Player Doesn't Have Shield - Just Damage.
"POLARITYCHECK":
Custom Variables:
Linedef Tag - Executing Another Linedef
Linedef Offset X: 0 - Executing Linedef Tag When Shield Blue, 1 - Same, but when Shield Is Red
"POLARITYFANCHECK"
Custom Variables:
Linedef Offset X: 0 - Float if Shield Blue, 1 - Float if Shield Red
Reserved Tags:
160/161 - Activate/Deactivate Blue Polarity Linedef Execute
170/171 - Activate/Deactivate Red Polarity Linedef Execute
Credits:
facestabber - Original Author (This mod was in 2.1)
Sonic1983 - Full Remaking of this shield, using new style of shield-scripting and etc.