Addon icon

[Re-Usable] Soniku11 Hangout Pack v4

Soniku11

Soniku11

Well-known member
Soniku11 submitted a new addon:

Soniku11 Hangout Pack - Soniku11 maps for hangout

Hang around with friends, or experiment any character you wish on the maps made as play test ground!

You have plenty of options to choose and stuff to do!

------------------------------------------------------------------

Test Ground maps:
- Character Test Zone (map30)
- Emerald Cheese Zone (map35)

Read more about this addon...
 
Soniku11 updated Soniku11 Hangout Pack with a new update entry:

Small improvements

Hello! After so long i wanted to give a small QoL additions to some of the maps. (I originally thought i had forgot to update to the latest version of the file i had. Turns out it was just the one on my Gdrive that was outdated.)

Looping Meadow:
- Now called Threefold Grove.
- Speed The cat (The yellow cat) finally has a mat/rug that corresponds to his powers inside of his room.
- Added forest-like skybox.
- Lowered the walls on the only non-forest room to allow a better view of the skybox...

Read the rest of this update entry...
 
how are you still active dude
 
how are you still active dude
Good question.

Here are some spoilers of what im planning to do, i will stop working on the Coop, i been working, growing and making it evolve for so long, that i grew sick of it, so for now i wanna do other things Srb2 related, im burnout enough.

My next step will finally start giving my Ringslinger maps some bit of attention after neglecting it for WAY too long. Over a year and half probably, and i will do it by learning how to get used to UZB, on a UDMF map.

The Ringslinger maps (CTF-Match) will be my big step into the modern Map Format.
 
Soniku11 updated Soniku11 Hangout Pack with a new update entry:

Home Renovations!

Character Test Zone (Map30) received a complete overhaul and renovation. I tore the whole house down and rearranged it much easier to navigate and more convenient for everyone!.

* Most of the map geometry was fixed or adjusted, straightening boxes, and using cleaner lines.

* Spawn House was relocated right next to the Oval Circuit area + addition of windows to it.

* All Testing areas have been relocated, being fitted in a way they dont waste space, and everything fits much more nicely.

*...

Read the rest of this update entry...
 
Soniku11 updated Soniku11 Hangout Pack with a new update entry:

Complete world Renovation!

All the remaining maps (Map31-34) have been entirely reworked, keeping the same style and theme, but rearranging them much better and well organized!

All maps that still had a generic name has been renamed more fancy and properly, fitting the theme, plus some custom songs to also ambient better the maps.

I hope this is more than enough for people to start noticing my hangout pack and host it more often-.. as nobody ever host it besides of Tokyo, but he dissapeared a long time...

Read the rest of this update entry...
 
minor texture offset bug in the Knuckles glide room
Srb20715
 
minor texture offset bug in the Knuckles glide room
View attachment 7873
To be fair i did had to relocate the whole thing a few times, so its only natural that a 128x128 texture will end up offset, given i always orbit around 64 FU grid.. i may fix it later tho, it triggers my OCD real bad.

Do mind ill have to reshape the whole room since i cant just move around the whole thing, as on the outer layers there's the Oval Circuit covering basically the whole map grid. (Its a wonder how the fuck have i not hit the engine's map boundaries yet.. lol)
 
This seems to be an awkward place to put a deathpit?
Srb20716

Probably feel like im doing a bit too much on this one map, probably gonna go through the other ones first
 
This seems to be an awkward place to put a deathpit?
View attachment 7874
Probably feel like im doing a bit too much on this one map, probably gonna go through the other ones first
The Goo deathpit is on purpose, because there are some abilities that arent properly coded, like SP Moves Enjoyer's Character Open Assets, which "Stomp" ability does not properly check for liquids, thus softlocking you at the bottom in a permanent "Falling" state, leaving as death your only way out.

Ive put it SPECIFICALLY for those, just in case as a failsafe, thought i might have to make the pond much deeper so you cant naturally or normally reach the bottom, since now that you mention it, its probably far too close.
 
This seems to be an awkward place to put a deathpit?
View attachment 7874
Probably feel like im doing a bit too much on this one map, probably gonna go through the other ones first
May i know where did you got the character you're using, or if you can share it privately, for proper testing? Im not sure how deep i must do the pond, since i dont know whats the maximum average falling speed at which you enter the Goo.

Knowing how fast that character had to fall in order to reach the bottom its really important so i know how far it will sink down, before it loses all momentum and starts rising again.

Edit: If you can at least provide a Speedometer recording, that will also be really useful.
 
Don't think this was intended
Anyways most of the other levelks are on the Workshop Discord
Srb22775
 
Top