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[Re-Usable] Soniku11 Hangout Pack 4.1

Okay, huh.. apparently there was a LOT else going on. Can i please leave this pack to rest for fuck sake.. 😭
I hope this is ACTUALLY the last update im ever gonna make about this pack, i want to let it rest for once.

This is gonna be a long list, watch out:

General:
* Made sure all Maps have working Emerald rooms, unlocked with all 7 Emeralds like intended, except they all work properly now.
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Character Test Zone:
* Reaccomodated some Egg Boxes on the Wall Jumpers area.
* Goo pool is now much deeper, so you can't normally access the bottom. (If you somehow do, maybe you have bigger issues to deal with as its not the map.)
* Lowered the Acid floor from the Amy and Fang area, so the bottom texture of the liquid doesn't stick out.
* Fixed some wrong textures with some Pipes around the map.
* Placed all Signpost for the Custom Exits on their respective places.
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Rythm Square:
* Corridor for the Hotel's Rooms became a TP to its own separate area, so all rooms are physically connected.
* Hotel rooms have been re done from scratch.
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Threefold Grove:
* Fractioned the highway of the main Loop to avoid strip lines on the screen from large sectors in Software mode.
* All my OC's PC are now turned off, including Jason's PC. (indicated by the black glass texture).
* Shortened the TP sectors from the Main Loop. Specifically the Exit. (Which apparently that fixed a crash if you went so fast???)
* Added Arrow signs telling the right way of all 3 Loops.
* Changed all the House's windows to be actual windows with the Skybox visible.
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Nimbus Retreat:
* Changed the TPs that lead to the church for more basic floor TP's. (Trying to replicate Park Valley sky TP wasnt a good idea at all. It never worked)
* Rearranged the way back from the church to the main island, like adding a bridge and etc.
All the remaining maps (Map31-34) have been entirely reworked, keeping the same style and theme, but rearranging them much better and well organized!

All maps that still had a generic name has been renamed more fancy and properly, fitting the theme, plus some custom songs to also ambient better the maps.

I hope this is more than enough for people to start noticing my hangout pack and host it more often-.. as nobody ever host it besides of Tokyo, but he dissapeared a long time ago.
Character Test Zone (Map30) received a complete overhaul and renovation. I tore the whole house down and rearranged it much easier to navigate and more convenient for everyone!.

* Most of the map geometry was fixed or adjusted, straightening boxes, and using cleaner lines.

* Spawn House was relocated right next to the Oval Circuit area + addition of windows to it.

* All Testing areas have been relocated, being fitted in a way they dont waste space, and everything fits much more nicely.

* The general shape of the Central Area has been remodelled to a "rounder" shape to keep everything closer and of easier access.

* Three new testing areas have been added:
- Homing Attack.
- Amy Melee, Fang Bounce.
- Wall Jumpers (glorified Glide and Climb, but much bigger).

* Bustable walls and Regular Parkour areas have been re-decorated having a more consistent aesthetic.

* Added a custom Map TP room for Emerald Cheese.

* Placed all Map TPs closer together to make Char Test Zone a better nexus map.

* Cleaned the whole Central Area removing all the clutter and re decorating it properly allowing better view and navigation, while keeping it fancy. (Now it has proper guiding paths).

* Re texturized all Teleport platforms so they all remain consistent, with the same texture: Red for Exit, Blue for Entrance.
Hello! After so long i wanted to give a small QoL additions to some of the maps. (I originally thought i had forgot to update to the latest version of the file i had. Turns out it was just the one on my Gdrive that was outdated.)

Looping Meadow:
- Now called Threefold Grove.
- Speed The cat (The yellow cat) finally has a mat/rug that corresponds to his powers inside of his room.
- Added forest-like skybox.
- Lowered the walls on the only non-forest room to allow a better view of the skybox.

Nimbus Retreat:
- Added windows on the church of the heaven island and a proper lectern/pulrit where one of the Emerald sits.

Forest Beach:
- Expanded upon the Forest area on the edges of the maps, so you can wander further into the forest (and probably get lost in the darkness).
- Changed the floor texture where the shield monitors stand from sand, to checkered special stage textures.
All maps that had an emerald shrine have been reworked, removing the emeralds and giving a slight improvement to some of the rooms.

Now you need to collect all emeralds from Nimbus Retreat, to unlock the Emerald Shrines on the rest of the maps, accessing all of the respawning monitors (Except Emerald Cheese).
Map33 has been replaced with a better map that has been done from scratch, adding a new theme the pack lacked
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