Get a load of this.
A game engine built specifically for 3D platformers. Designed to make it easy as possible to create levels where you run around jumping on stuff
- Is it actually named "Workshop Engine"?
Internally we're calling it "NewEngine", but here on Workshop you can call it "Workshop Engine" or "NewEngine"
- What compatibility will this engine have with SRB2 addons?
It can load the DooM map format, with support for FOFs, slopes, and moving platforms.
*some* SRB2 content will be playable out of the box, but it's not a replacement for SRB2.
- Which versions of SRB2 does it support?
It supports levels from SRB2 1094, 2.0, and some 2.1 content.
- Why is the engine published on this site?
The modding community of SRB2/Doom is really cool, and since NewEngine has support for DooM level imports, people may find NewEngine to be a cool modern take on old school style game modding.
- Is it possible to create another game (not Sonic) using this engine?
Yes.
- Is it possible to create a commercial game using this engine?
You could, but not recommended since the engine is in early stages.
- Is the engine open source?
The source code is incomplete and the engine is still a work in progress. Internally all its source code is MIT licensed.
- What language is the source code written in?
C++ and OpenGL
- Does the engine support sprites?
Yes
- Does the engine run on old computers?
Yes, it can run on Windows XP to Windows 10 or later, [COLOR=var(--darkreader-text-fbfbfb, #e5e3e0)]with has playable frame-rate even for computers that are 10 years old.[/COLOR]
EDIT: and it runs on all Macs from the past 15 years
- Is it possible to create a 2D game using this engine?
No. But you could create a 2.5D game easily; Like a Sonic Mania using 2D sprites in a 3D world.
- Is this engine based on Unity, Unreal Engine or Godot?
No, it's all original
- Do you want to create a real SRB3?
This project has no official relation to SRB2 or new-STJR. You could consider it a spiritual successor, based on childhood dreams of "what if things moved to a modern engine".
- Which level editor can be used for the new engine?
NewEngine has a built-in level editor to create levels. This is the main editor.
For people who wish to use DooM level editors, you could totally create new content using your old DooM tools.
- Will you be showing the engine at SAGE?
Maybe, the engine has no set release date. We plan to test things first with an alpha release version 0.1.
- When will the Engine be ready?
We wish to create a finished engine and an original game campaign. We plan to have early releases of the Engine for modders to play with. And then eventually release the original game campaign after.
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Feel free to add more questions and suggestions to this list, thanks for reading!