KaySonic

KaySonic 1.2

  • Thread starter KaySonicTheHedgehog
  • Start date
"WARNING: MobjMoveCollide hooks not attached to a specific mobj type are deprecated and will be removed" This is not a bug.

I will show you how to fix it below:
code_language.lua:
addHook ("MobjMoveCollide", function (player, spike)
    if player ~= nil
    and player.player ~= nil
    and player.skin == "kaysonic"
        if (player.z + player.height < spike.z)
        or (player.z > spike.z + spike.height)
            return false
        end
    end
end,MT_SPIKE)

addHook ("MobjMoveCollide", function (player, spike)
    if player ~= nil
    and player.player ~= nil
    and player.skin == "kaysonic"
        if (player.z + player.height < spike.z)
        or (player.z > spike.z + spike.height)
            return false
        end
    end
end,MT_WALLSPIKE)

addHook ("MobjMoveCollide", function (spike, player)
    if player ~= nil
    and player.player ~= nil
    and player.skin == "kaysonic"
        P_KillMobj(spike,player,player)
    end
end,MT_PLAYER)
Thank you
 
KaySonicTheHedgehog updated KaySonic with a new update entry:

Old And New

Buff KaySonic normalspeed 37 to 38

Explotion B

Buff 3000 to 3020 Explotion

Dash Fall

Buff 13 to 17 Speed

Mini Homing thok

Buff 10 to 18 Speed

Dash Mode

Buff 79 to 106 TOPSPEED

Nerf RUNTIME 20 to 23
Buff OVERRIDESPEED 500 to 85

Speed-Booster

Buff sbspeed 100 To 115
Nerf runtime 400 to 510



included a old ven of kaysonic
Revamped All the misc art

Read the rest of this update entry...
 
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