addHook ("MobjMoveCollide", function (player, spike)
if player ~= nil
and player.player ~= nil
and player.skin == "kaysonic"
if (player.z + player.height < spike.z)
or (player.z > spike.z + spike.height)
return false
end
end
end,MT_SPIKE)
addHook ("MobjMoveCollide", function (player, spike)
if player ~= nil
and player.player ~= nil
and player.skin == "kaysonic"
if (player.z + player.height < spike.z)
or (player.z > spike.z + spike.height)
return false
end
end
end,MT_WALLSPIKE)
addHook ("MobjMoveCollide", function (spike, player)
if player ~= nil
and player.player ~= nil
and player.skin == "kaysonic"
P_KillMobj(spike,player,player)
end
end,MT_PLAYER)