Alex The Hedgehog Character Pack (Devlogs)

Tythestickman

Tythestickman

Well-known member
So, i am a developer for an upcoming addon called Alex The Hedgehog Character Pack, i dont really have much to say, so you can just download the beta build if you want to.
 

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Ive tried the mod and i have some thoughts about it.

Kuysting:
Its tails but you can Bubble Shield bounce, has Dash mode and can shoot a Ring..

The "Hold" fly its quite convenient for most of the times since it saves you so much muscle effort by not having to spam click, and also gives you a better chance of survival when you have high ping since once you registered the second button mid jump, you are already safe.

Vanilla Dash mode.. im not really sure about this one but, i guess it could make for a less useless Flight character, since you can only go so fast with Vanilla Tails.

Bubble Bounce, its.. kinda weird with a flying character, as one would usually expect things like a double jump, in case you misscalculated a gap, as a "Save Jump", but its not the worst. Althought i would say i dont like at all the fact its kinda janky, since it kills all horizontal momentum, so it makes it really stiff to maneuver around with it.

The Ring.. this i cannot accept at all. Having a vanilla Ringslinger weapon, and for free its too OP. Maybe if you added a "ring consumption" system, and gave it a bit more cooldown per shot, it could be much more balanced, as you cant just mindlessly spam C1 and win.

While in super he loses the Bounce. I guess it makes sense since you would rather not die accidentally in a Deathpit while super. But can you at least give him infinite flight? (Personal recomendation)

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Alex:
This one is quite a chaotic mess if i must say..
Its not inherently bad, but it seems kind of unintuitive.

Bubble Bounce reused from Kuysting. Still a bit janky to use since it kills all horizontal momentum, or at least it messes real bad with it.

Fly Thok, this is.. quite interesting actually, althought im not really sure about the exact presentation of it being a "Hover Thok", then followed by a regular thok on a third input. It seems kinda really OP. I would make it a "Hold" slow fall, then executing a regular thok when you let go off the jump button.

Double Jump in Tossflag. This one its quite unintuitive, given you already presented a custom ability on a Custom key before. Maybe you can move it to C1 so its more consistent with Kuysting and easier to remember?

While in super the bubble bounce is lost, since its reused code.. You could make a duplicate of the Double jump to give him increased jump height while in super, and for the Hover Thok, you could make it longer, or infinite, since you can cancel it anytime by jumping again while mid flight.
 
3 things.

1. i've not done any changes to Kuysting, so it explains some of the stuff.

2. im not the owner, i have to follow what they wanted.

3. yea, i knew i was gonna get criticized, i should probably just work on Sbag instead.
 
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2. im not the creator, i have to follow what they wanted.
well you DID said you made it.. or a developer for it.. So you could at least tell the actual creator, the one thats in charge the possible rebalances and changes that could be done to make the characters better.
 
well you DID said you made it.. or a developer for it.. So you could at least tell the actual creator, the one thats in charge the possible rebalances and changes that could be done to make the characters better.
I came here just to clarify this. Here goes I guess:
1. I'm actually the creator/owner of this addon. And the legacy version of it was a bit bad for me, so that's why. (Have you ever played the legacy version of it though?)
2. The beta version of this addon is literally still unfinished at this point. Even if it's really bad, then why do people don't like it like at all or however?
3. Yeah, I also knew we're gonna get criticized so bad too. We shouldn't have uploaded the beta build earlier.
And finally. Since people don't like the beta for some reason, then why did we upload this? I think we should have uploaded this later. And since I really don't know how to say about that much, but.. WE TRIED OUR BEST ON THIS ATTEMPT, okay?
 
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We shouldn't have uploaded the beta build earlier.
well, for some reason SRB2 Workshop wouldnt let me put in the PK3 for the addon page, so i had to do this. (this was the 1st thing that came to my mind, and i thought it'd be nice to at least get some nice feedback, but well, yea, that happened)
 
Double Jump in Tossflag. This one its quite unintuitive, given you already presented a custom ability on a Custom key before. Maybe you can move it to C1 so its more consistent with Kuysting and easier to remember?
Oh yeah, talking about some new ability. This one is supposed to be Air-Spinner. Activating it will throw you in the air while spinning yourself! This ability will let you hit the enemies. For now, it's just a double jump so. (No offense.)
 
Oh yeah, talking about some new ability. This one is supposed to be Air-Spinner. Activating it will throw you in the air while spinning yourself! This ability will let you hit the enemies. For now, it's just a double jump so. (No offense.)
i mean my only issue with that one was simply the fact it was set on Tossflag instead of C1, like Kuysting, making both characters be sorta unconsistant
 
I came here just to clarify this. Here goes I guess:
1. I'm actually the creator/owner of this addon. And the legacy version of it was a bit bad for me, so that's why. (Have you ever played the legacy version of it though?)
2. The beta version of this addon is literally still unfinished at this point. Even if it's really bad, then why do people don't like it like at all or however?
3. Yeah, I also knew we're gonna get criticized so bad too. We shouldn't have uploaded the beta build earlier.
And finally. Since people don't like the beta for some reason, then why did we upload this? I think we should have uploaded this later. And since I really don't know how to say about that much, but.. WE TRIED OUR BEST ON THIS ATTEMPT, okay?

i dont hate it persay. But i did found several things to rebalance or change, to make it either more fair, or more fun to use, while also making it a bit more intuitive too.
 
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