Zombie Escape Legacy

[Re-Usable] Zombie Escape Legacy v2.5.1 [WS]

Read the Submission Rules before posting otherwise the mod may be rejected if it doesn't comply with these rules. (Updated February 10, 2023)
  1. I'm aware of the current Submission Rules
Author does not approve the use of his content in other addons without his permission
  1. No
We felt like this gamemode needed to be posted on the MB. Since we don't feel like having this rot in the open. Anyone can take and edit this mod however they like; treat it as "Public Domain" as they say in the real world. We also didn't want to limit this to "just a gamemode you see on that random server".

This gametype has so much history gone through it. It was originally created by "Hammito" (Known as Sabl3 today). This was created for the sole reason of giving survivors a weapon in "exe survival" but it has evolved into much more. Which is why you see the "gametype: exe survival" tag on this release. But the "gametype: exe terrorism" tag has nothing to do with this though, so treat that as void.

They let this project off free as of February 2023. So the current zombie escape development team has decided to release this onto the Message Board; also hesitant to release because of quality issues.

This mod contains a heavily modified version of Ringslinger Neo and a slightly modified version of the MapVote mod. It also includes four recolors, two of which have original abilities. Please note that this mod replaces MAP01-16, so it should be treated as a source mod compared to other mods. AND ALSO INCLUDES MULTIPLAYER SAVING.

If you are looking for versions older than "2.5.1," you can find them on the GitHub page linked in the "Additional information URL" or by scrolling down on this post.


Welcome to Zombie Escape!

This is a tagging gamemode where survivors have to get through the stages. OR if you are in "Zombie Swarm", you have to survive for atleast 5 minutes!
Here's the exclusive characters!

BOB THE SLINGER
1685583610582

Introducing Bob The Slinger, he is basically fang but with yellow paint plastered all over him. Created by @tropluckyfr , he manages to sneak into this mod.

REVENGER THE SEEKER
1685583733285

A super sonic recolor blasted in the face with tar. He has the ability to go invisible for a few seconds, and while invisible, he goes fast too! KEY: TOSSFlAG

TROP
1685583938658



Also created by @tropluckyfr . This character does absolutely nothing.

W
1685584035301




Created by The W#1010, this fella can juke zombies with the "drill thok". Double tap jump to activate the drill thok.
ZOMBIE
1685584137391

And oh boy.... What do we have here...
This isnt a playable skin as a survivor by any means obviously..
This has many ingame variants such as:
ALPHA (HAS A DASH MODE BY PRESSING C1)
FAST (NO ABILITY BUT FAST AS HECK)
TANK (HUGE, WAS ADDED TO BALANCE)
TINY (TINY TO FIT WITHIN GAPS)
JISK (FAST AS HECK)


Play with your friends to have more info on these. I dont want to spoil.

CURRENT VANILLA MAPS

1685585743078

1685585764401

SWARM MAPS
1685585781707
Theres more maps than this that comes in a bonus pack.
Heres the link to those if you're interested.

External Modding & More
Here I will show examples on how to add extensive features such as adding stats for extra character mods. And custom zombies

If you want to create maps with an ending. Use the ZEWIN lua executor in your map editor.
Code:
local ZE = RV_ZESCAPE
ZE.AddZombie("Tank", {
    skincolor = SKINCOLOR_SEAFOAM,
    normalspeed = 5*FRACUNIT,
    jumpfactor = 18 * FRACUNIT / 19,
    charability = CA_NONE,
    charability2 = CA2_NONE,
    startHealth = 2500,
    maxHealth = 2500,
    scale = 20*FRACUNIT/10,
    schm = 150, --survivorcount health multiplier
}, true)

Code:
ZE.CharacterStats["xtreme"] = {
    normalspeed = 25 * FRACUNIT,
    runspeed = 100 * FRACUNIT,
    jumpfactor = 16 * FRACUNIT/19,
    charability = CA_NONE,
    charability2 = CA2_NONE,
    startHealth = 105,
    maxHealth = 145,
    staminacost = 13,
    staminarun = 16*FRACUNIT,
    staminanormal = 27*FRACUNIT,
}


COMMANDS
Command 1: ze_spectate


  • Description: Sets a player as a spectator in Zombie Escape mode.
  • Usage: ze_spectate <player>
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • Sets the player as a spectator (player.spectator = 1).
    • Resets the player's CTF team to 0.
Command 2: ze_maxrings

  • Description: Sets the maximum number of rings for a player in Zombie Escape mode.
  • Usage: ze_maxrings <player>
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • Sets the player's rings to 9999.
Command 3: ze_liststats

  • Description: Lists the statistics of players in Zombie Escape mode.
  • Usage: ze_liststats <player>
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • Prints the games played and revenger status of the executing player.
    • Loops through other players and prints their games played and revenger status.
Command 4: ze_cleardata

  • Description: Clears the saved data (games played and revenger status) for a player or all players.
  • Usage: ze_cleardata <player> [arg1]
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • If arg1 is not provided, clears the saved data for the executing player.
    • If arg1 is provided and represents a valid player, clears the saved data for that player.
Command 5: ze_forcewin

  • Description: Forces a win for a specific team in Zombie Escape mode.
  • Usage: ze_forcewin <player> <arg1>
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • If arg1 is 1, forces a win for the Human team.
    • If arg1 is 2, forces a win for the Zombie team.
Command 6: ze_changeztype

  • Description: Changes the Zombie type of a player.
  • Usage: ze_changeztype <player> <arg1>
  • Conditions:
    • The game mode must be Zombie Escape (GT_ZESCAPE).
  • Actions:
    • If arg1 represents a valid Zombie type (Ztype), changes the player's Zombie type to the specified one.
Command 7: ze_suicide

  • Description: Initiates a suicide action for a player.
  • Usage: ze_suicide <player>
  • Actions:
    • If the player is valid, marks them as suicided and inflicts instant kill damage on them.
Command 8: ze_generatezombie

  • Description: Generates a custom Zombie type and adds it to the game.
  • Usage: ze_generatezombie <player> [name] [...commands]
  • Conditions:
    • The player must be an admin or have the allowcreatezombie permission.
  • Actions:
    • Generates a custom Zombie type with the specified parameters and adds it to the game.
Command 9: ze_listzombies

  • Description: Lists all available Zombie types in the game.
  • Usage: ze_listzombies <player>
  • Conditions:
    • The player must be an admin or have the allowcreatezombie permission.
  • Actions:
    • Lists all available Zombie types


CREDITS, ARCHIVED CONTENT, AND GITHUB.


Code:
This is a SRB2 mod with custom gametype created mainly for netgames. Original creator is Hamitto. Any others may not be credited due to irrelavence.

If anyone wants, contribute to this project, we would be happy to accept anything equitable.

"This is a community project so this doesn't really belong to anyone, I'm just here to manage things. " - Jisk

Main Developer is: @Jiskster

Code:
RIP Multiworld...



Original author of the mod - "Hamitto"/"Sabl3" *Sabl3#3645*

Original Creator of this pk3 - TuXe

Maintained devs of this pk3 - Mini the BunnyBoy and Jisk

(we're accepting anyone. so if you wanna dev go ahead and contribute a bit and you'll be listed as a dev)





The best og maps by Hamitto



Good original maps by Vasyan



Lua, touchups and maps by Jisk.



Mini the BunnyBoy for touchups, and bringing back Zombie Escape.



Map submissions:



Vasyan#9040

bypigs2#8634

Neonius|Next#6509

Soouguy#6585



Graphics:



Neonius|Next#6509



Characters:



Troplucky and Bob - Troplucky#1704

W - The W#1010

And lastly, here's the archive to the more legacy versions maintained by @Lexthegamer95

DISCORD SERVERS
"Mini's ZE Server"
"Jisk's Outlet" (This is where a remake is being made)


I hope you guys enjoy this and the history that goes behind this.
Author
Jisk
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