The TropMascots

[Re-Usable] The TropMascots 2.0 WorkShop

It actually was out for a while but I never got around to publishing the update here, the page will be updated to be higher quality but also to mention the new characters while also including gifs...wait...new characters?

Thats right!

This update brings a whole 5 new characters, more specifically, 3 characters being bought over from my server and 2 actual newcomers, so lets get over them.

Newcomer 1.
B(adger).Eggman

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A slow runner but heavy hitter, his movesets revolves around both going fast and going slow when the moment calls for it.

Base Attributes :
Cannot Spinjump.
Jump Ability :
Eggboost, A double jump that goes high but takes away your speed in return.

Spin Ability (Standing) :
Heavy Swing, B.Eggman will slowly ascend as you hold the spin button, charging up until you reach a cap, releasing throws you quickly forward and a bit vertically, this also acts as an attack.

Spin Ability (Moving) :
Butt Slide, Like Rolling in Sonic 1, behaves the same as rolling normally.

Custom Ability 1 :
Egg-Dive, Akin to Bob's old Dive but with a set speed and doesn't require jumping while also having a guard-rail if holding jump.

Custom Ability 2 :
Parry, B.Eggman will hang for a bit and be colorized, if hit in this state he'll jump forward at high speed and damage anything he touches while negating the hit he took.

No Bonus Content

Newcomer 2.
FTV1 Ikemin

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A Frail but mobile robot, it uses a two modes system to go around, while it is an incompetent fighter it can move pretty fast.

You can turn on Hedgeball mode by pressing Custom 1 while moving, Pressing Custom 2 while standing still will turn you back to Hedgehog mode.

Hedgehog Mode :

Jump Ability :
Jump to Float, Acts as a double jump which drops a heart (gives pity shield), pressing spin after the jump will let you slowly float down.

Spin Ability :
Hammer Swing, similar to Amy's but a lot weaker, can still spring boost.

HedgeBall Mode :

Passive :
Ball, you will always be in the spin state.
Jump Ability :
Bounce, pressing spin in mid air will make you bounce on the floor.

Bonus Content :
Going into Hedgeball mode gives a small easter egg.

Server Original 1.

FTV2 Legacy Troplucky

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An Average at all but still capable Robot, despite using a dated model its still able to do some good movement no others is capable of.

Base Attributes :
Cannot Drown
Deals damage while just running.

Jump Ability :
Fallswitch, Inverts your vertical speed.

Spin Ability : Spindash.

No Bonus Content.

Server Original 2.
The FakerGuide

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While around the same speeds as the SuperGuide, It excels in being more aggressive in vertical, dropping any form of support and jack of all trades trait to instead being capable of taking riskier jumps and larger leaps.

Base Attributes :
Can recover from hits by jumping afterward.

Jump Ability :
Double Jump, an extra jump.

Spin Ability :
Spindash.

Custom Ability 1 :
Cracker Flight, Similar to Cracker Glide but sends you upward and is incapable of carrying people, also lasting shorter and being impossible to cancel.

Custom Ability 2 :
Faker's Descent, holding custom 2 after a jump allows the FakerGuide to slowly descend.

Bonus Content :
Same Voicelines as the SuperGuide

Server Original 3
Vob The Gunner

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A complete pathetic joke, why do you even read this, that guy sucks.

Base Attributes :
Dies in one hit, no matter what, only play him if you're looking for a challenge.

Jump Ability :
None

Spin Ability :
Spindash.

Custom Ability 1 :
Dive, Similar to Bob.

Custom Ability 2 :
Charged JumpThok, "Hey so who the hell thought it would be VERY funny to give this guy a random chance to basically kill himself by using an ability with a random strenght?"

Bonus Content :

You can quite literally, kill yourself with a special input combo, thats it, don't use this guy.


Bob and SuperGuide


Bob has received many tweaks and proper super stats, he can also kill himself like Vob and has been rebalanced to feel a lot better.

SuperGuide now has a dodge roll instead of wind burst, being a basic...dodge roll making him briefely invincible, his stats were also tweaked and he received buffs, proper super stats and a super exclusive ability which I encourage you to find out, he also has a new easter added.
Been a bit huh?
I had issues with Bob being a bit of a jackass and deciding to stop diving but here we are
So what has been changed?

Bob :

His Dive has been reworked completely
Now starting by giving him some height before going down
it can also break floors and boost up springs​

Srb20032


Srb20030


He also can now damage stuff when dashing (but not break things)
Srb20031


He got a skid anim and his srb2p cutin anim is complete making him technically a complete char now.

SuperGuide :
He went through quite some changes

His Speed Burst was removed due to being useless
now remplaced by a new ability called Wind Burst

He will (mostly) stand still charging it and then push anything near him away

Srb20033


His cracker glide can also carry people now

Srb20034


He got a skid anim too and to add onto that he also received a landing sound.
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