Walk sprites are missing rotations, even tough that is not the case

Thebgaming

Thebgaming

Well-known member
im making a mod about my character, jonh
XTRAB0
(thats him)
the thing here is that this message keeps appearing every time i try to add walk sprites
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anything to help?
(i putted all the sprites in the image so you see i have no 8 directional sprites)
 
have you made sure to convert them into DoomGfx? You NEED to have them as a doom graphic lump, as png are not supported for sprites. Only for map level select, and not even that, as it might cause crashes when trying to load a map or something.
 
have you made sure to convert them into DoomGfx? You NEED to have them as a doom graphic lump, as png are not supported for sprites. Only for map level select, and not even that, as it might cause crashes when trying to load a map or something.
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uhh i think that does not apply here (the files you see here are all the files from the Peter Mod i uploaded i have another peter but thats the wrong weener)
 
View attachment 4596
uhh i think that does not apply here (the files you see here are all the files from the Peter Mod i uploaded i have another peter but thats the wrong weener)
i dont think thats how character sprites work, bud.. you NEED to have them as a Doomgfx, not as a Png or regular picture.
If they arent a DoomGfx lump, the game wont recognice them, thus telling you they dont exist, and Srb2 needs at least a basic set of sprites to not crash, as while it can still work without some, you still need at least the core basics, like Stand, and Walk.
 
i dont think thats how character sprites work, bud.. you NEED to have them as a Doomgfx, not as a Png or regular picture.
If they arent a DoomGfx lump, the game wont recognice them, thus telling you they dont exist, and Srb2 needs at least a basic set of sprites to not crash, as while it can still work without some, you still need at least the core basics, like Stand, and Walk.
uhhh how?
 
i tried what you said but uhhhh...
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edit: i deleted the walk sprites to show how he looks but oopsie whoopsies he's ugly now
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2nd edit: he is getting worse, THEY STRIPPED OUT HIS COLOR
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Thats because you must convert the pngs using the srb2 2.2 pallete, just stick with "current/global", since you will anyways already normally load the Srb2 assets file "srb2.pk3", whenever you open Slade.
 
Thats because you must convert the pngs using the srb2 2.2 pallete, just stick with "current/global", since you will anyways already normally load the Srb2 assets file "srb2.pk3", whenever you open Slade.
oh whale he butter
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Thats because you must convert the pngs using the srb2 2.2 pallete, just stick with "current/global", since you will anyways already normally load the Srb2 assets file "srb2.pk3", whenever you open Slade.
Also, by default the grey-ish green usually acts as the "chroma" color, to remap your character sprites, unless you specify another color on the S_Skin file, so make sure to use green only on the places you want to recolor whenever you load the character.
 
Also, by default the grey-ish green usually acts as the "chroma" color, to remap your character sprites, unless you specify another color on the S_Skin file, so make sure to use green only on the places you want to recolor whenever you load the character.
be careful where do you paint your character sprites the dark grey-ish green, as you might end up making unwanted sprites recolorable ones.

PD: its spelt "Jhon", if your character uses the real life name, unless its spelt "jonh" on purpose.
 
be careful where do you paint your character sprites the dark grey-ish green, as you might end up making unwanted sprites recolorable ones.

PD: its spelt "Jhon", if your character uses the real life name, unless its spelt "jonh" on purpose.
yes his name is jonh on purpose (i did not know how to spell it but i like the name as it is) his real name is jonh chocomilk (i like pizza tower, he was going to be on a mobile pizza tower fangame but uhhhh i don't work on that thing, JE Scripting was hard for me at that time)
 
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