Thoughts on a modern game engine (Part 2)



For context, you can check out: "Thoughts on a modern game engine" on SRB2MB.

It would be nice to become more independent from SRB2's main engine so people can just create content and contribute more freely.

Long story short, what if we went beyond SRB2 and created a custom engine for 3D platformers? It could be released on Workshop and it could co-exist alongside the old SRB2

It's more than a "what if" - It's something my friends have been wanting to do for a while.

- Massively improved graphics
- Low system requirements (Works on Windows XP and low end computers)
- Built in map editor to let you instantly test
- True 3D physics with curves, spheres, and advanced high speed movement
- No longer the doom engine - it's a total rewrite
- Backwards Compatible with 1094 2.0 2.1 content

The key thing is, the new engine would be backward compatible with 1094 2.0 and 2.1 content. So you don't have to worry about "portleg" anymore - Old and new content just works without having to port anything.

As of now, this is more than an idea, I want to know if there's any questions or comments on this, because we'd love to show you the project pretty soon.