Srb2+

[Re-Usable] Srb2+ V1.5

sans13

sans13

Active member
sans13 submitted a new addon:

Srb2+ - the sb2+ edition

View attachment 4845
it is a new version of srb2 v.2.2


i have remake levels(exept red volcano and boss levels) and create new secrets levels.

View attachment 4846

I have implement new SOC and LUA for enemies.
no use Harder Enemies.

I have implement new LUA for players.

I have implement health système for some levels.
no use a addon who use a health système.

I have implement new things.

ReSkin Enemies or some Bosses for Fang and...

Read more about this addon...
 
Are you frennch dude?
 
Umm did i miss something about this addon being in red sphere?

 

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Umm did i miss something about this addon being in red sphere?

Do remember that Open Assets can be used freely as long as you credit the original creator of said addition you took, AND while you add something from your own hand. Unless he didnt do none of the maps and just ripped em off from somewhere else, then it belongs here on Blue Sphere.

Reusable Lua isnt exclusive only to characters, my friend..

Edit: Thought i must say, judging from the grammar on the Gifs, i can safely assume he DID created the maps himself, he already had some experience beforehand, so im also confused as to why its on RSS..
 
My mistake, I've completely unnoticed that.
Moved to Blue Sphere Section.
 
Well that explains it went to red sphere, glad that's in correct place (Blue Sphere)

Thanks Mikhael
 
Well well, lets see..


Did you.. forgot to add a picture? either that or it somehow broke (theres usually a default placeholder when theres no map picture available, which idk it didnt appear here)



First map, already off a bad start.. You could maybe use this empty space for more decoration, make it like a GFZ themed cave of some sort, theres too much empty space, and random stuff thrown around like it was a hangout map, theres lotta work polishing this..
Srb20001



Space them out a bit, theyre too close, which makes them a waste of space, they really dont do nothing essentially being this close, also, if you want the most momentum possible, check the "Force Spin" flag on each everyone of them, just so you can zoom faster for longer distances
(Also add some decorations like side cliffs or walls like it was a river flowing down, this is too empty and messy)
Srb20002



This is way too easy to obtain, add a bit more of challenge here, or hide it at least, for example, build a cliff or platform where the token can stand on, just a bit further away from direct view, needing to actually go out your way to get it, needing to explore a bit
Srb20003



This tunnel here.. uh, this isnt good, this makes for a very awkwardly slow travel all the way to the other side, also the fact you need a way to get through there without using spin, like having bustable walls, or something else that Non-Spin characters can also get through
(Boost panel with "Force Spin" also does the job just fine too)
Srb20004



Okay, off to the second map and..OHSHIT-
(mother of jesus, this took me absolutely offguard, i didnt expected them being this stupidly fast)
Srb20005



This is just so weird, its so big and empty.. You could add maybe a little mountain, some walls, or even some waterfalls, this needs a bit more of life.
Srb20006

It took me a bit to realize this was a "no more enemies" trigger, place the enemies closer together and make the room smaller, this is way too big for a room with a forced encounter with enemies that you need to kill.


Off to the First boss and.. Well, you tried at least.
Srb20007



Now Map 4, am i missing something? where do i go??.. where are all of the spikes?? Please, keep the consistency between levels.
Srb20008



Ah, there you are, you sneaky one.. You maybe should reconsider removing that waterfall or marking it on any way just so the path its actually visible, it took me a bit to see that you were supposed to go into one of the water holes. (I almost thought you accidentally added the regular GFZ Boss accidentally, until after exploring around a bit i saw the actual hole)
Srb20009



The slime has Space Countodown.. Why??
Srb20010



Still empty like the rest of all maps, but hey, at least this is a good start for an introduction to the insides of a factory, give it more decoration like windows looking into other rooms, outside, or even some computers here and there.
Srb20011



This part has a MASSIVE flaw, why does this has wind or any kind of downward force, in Slime with Space Countdown? this is unnecessarily stress inducing because the moment you step in, youre already starting to drown. Maybe add an elemental shield somewhere in the middle of the way.
Srb20012



Is this even possible?? how the fuck do i get down there??
Srb20013



This is most certainly a death trap, you need to either move away the laser, or make the tunnel a bit longer just so youre out of direct line of fire from the turret, as this leads to very easy deaths that are just frustrating. (Maybe as long as you are, add a window too just so you can see the turret too, as you descend)
Srb20014



Why.. Everything here is just so wrong that i dont know what to say here..
The trigger causes massive lag, you also can die because the slime becomes acid, its not clear where to go or what to do while dealing with a minigun type of turret trying not to be lit like a Swiss Cheese..
Srb20015


And to top it all off, you get softlocked on that path if playing on multiplayer, meaning your only way its through the other route which its even harder

Srb20016

At least its elemental type damage, meaning you can still swim in it if you have an Elemental shield. It would had been worse if it was generic damage

Honestly, i refuse to keep playing, theres just so many things wrong that need to be fixed that i been left with a really bad taste..
General opinion: While not the worst ive ever seen its not good at all, i tried to see the good in it, but theres just so many bad things that the few salvagable ones get overshadowed by the many flaws this has.
Theres a lot of room from improvement, and i mean a lot.
Try toying around with the editor to become used and familiar with it, get more experience first before venturing into something decent.
 

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this part here in cez2 breaks because the teleporter is a one-time use teleporter

Srb21661

also, how do you beat the cez3 boss? doesnt seem to do anything
 
What did this 1.2 update even do?? i see no changes at all except a barrier that the turret on techno hill cant pass, preventing a safe death from it.

This pack is absolutely not good at all, this is in a deplorable state, and i hate to be the one saying it, but this is way underbaked, this needs more time in the oven, please take your time to make something decent and that has sense, please.. i can help you if you need, but please for god sake, fix this whole pack, this is just so bad..
 
Eh, no i'm not updating it since it has no changes.i might consider it if he fixes bugs including switch one time teleport to all players in mp.
 
Eh, no i'm not updating it since it has no changes.i might consider it if he fixes bugs including switch one time teleport to all players in mp.
well, the maps are his, so its up to him to fix the pack, honestly, theres so many wrong stuff with them that its simply depressing..
 
Found some bugs in multiplayer, apparently If one of players enters pillars (etc Techno hill) it causes to softlocked that other players not able to reach exit sign after it closes same thing happened to Deep Sea 2. At the beginning of Eggrock Zone 2 it only triggers player one time as you forgot to put all trigger.
 
interesting, it appears that the file is corrupted??.. i cant seem to download this specific file, it only downloads incomplete.

Ive tried rebooting the PC, downloading other mods, and also downloading my own files from Google Drive, and both these files downloaded completely and opened as intended.
Its just your mod that i cant seem to download completely.
 
interesting, it appears that the file is corrupted??.. i cant seem to download this specific file, it only downloads incomplete.

Ive tried rebooting the PC, downloading other mods, and also downloading my own files from Google Drive, and both these files downloaded completely and opened as intended.
Its just your mod that i cant seem to download completely.
I not see why you can't download.
I can download my mod and use that without problem(I can download even when I log out).
 
I not see why you can't download.
I can download my mod and use that without problem(I can download even when I log out).
well thats weird, because i keep downloading the mod uncomplete, making Windows have it as a "corrupt file", and its the only mod it happens this with, as i tried with other stuff like Troplucky's Pets for example, and downloaded normally as it should had.
(I did had some issues downloading in general that day, which i solved by rebooting my PC and plugging it to the charger, but the issue with this specific file remained consistent)
 
well thats weird, because i keep downloading the mod uncomplete, making Windows have it as a "corrupt file", and its the only mod it happens this with, as i tried with other stuff like Troplucky's Pets for example, and downloaded normally as it should had.
(I did had some issues downloading in general that day, which i solved by rebooting my PC and plugging it to the charger, but the issue with this specific file remained consistent)
Nevermind, i retract what i said, i can normally download the file again. That was a really weird day honestly, i just tried to download it again just in case and it went through normally like it should
 
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