Well well, lets see..
Did you.. forgot to add a picture? either that or it somehow broke (theres usually a default placeholder when theres no map picture available, which idk it didnt appear here)
First map, already off a bad start.. You could maybe use this empty space for more decoration, make it like a GFZ themed cave of some sort, theres too much empty space, and random stuff thrown around like it was a hangout map, theres lotta work polishing this..
Space them out a bit, theyre too close, which makes them a waste of space, they really dont do nothing essentially being this close, also, if you want the most momentum possible, check the "Force Spin" flag on each everyone of them, just so you can zoom faster for longer distances
(Also add some decorations like side cliffs or walls like it was a river flowing down, this is too empty and messy)
This is way too easy to obtain, add a bit more of challenge here, or hide it at least, for example, build a cliff or platform where the token can stand on, just a bit further away from direct view, needing to actually go out your way to get it, needing to explore a bit
This tunnel here.. uh, this isnt good, this makes for a very awkwardly slow travel all the way to the other side, also the fact you need a way to get through there without using spin, like having bustable walls, or something else that Non-Spin characters can also get through
(Boost panel with "Force Spin" also does the job just fine too)
Okay, off to the second map and..
OHSHIT-
(mother of jesus, this took me absolutely offguard, i didnt expected them being this stupidly fast)
This is just so weird, its so big and empty.. You could add maybe a little mountain, some walls, or even some waterfalls, this needs a bit more of life.
It took me a bit to realize this was a "no more enemies" trigger, place the enemies closer together and make the room smaller, this is way too big for a room with a forced encounter with enemies that you need to kill.
Off to the First boss and.. Well,
you tried at least.
Now Map 4, am i missing something? where do i go??.. where are all of the spikes?? Please, keep the consistency between levels.
Ah, there you are, you sneaky one.. You maybe should reconsider removing that waterfall or marking it on any way just so the path its actually visible, it took me a bit to see that you were supposed to go into one of the water holes. (I almost thought you accidentally added the regular GFZ Boss accidentally, until after exploring around a bit i saw the actual hole)
The slime has Space Countodown..
Why??
Still empty like the rest of all maps, but hey, at least this is a good start for an introduction to the insides of a factory, give it more decoration like windows looking into other rooms, outside, or even some computers here and there.
This part has a MASSIVE flaw, why does this has wind or any kind of downward force, in Slime with Space Countdown? this is unnecessarily stress inducing because the moment you step in, youre already starting to drown. Maybe add an elemental shield somewhere in the middle of the way.
Is this even possible?? how the fuck do i get down there??
This is most certainly a death trap, you need to either move away the laser, or make the tunnel a bit longer just so youre out of direct line of fire from the turret, as this leads to very easy deaths that are just frustrating. (Maybe as long as you are, add a window too just so you can see the turret too, as you descend)
Why.. Everything here is just so wrong that i dont know what to say here..
The trigger causes massive lag, you also can die because the slime becomes acid, its not clear where to go or what to do while dealing with a minigun type of turret trying not to be lit like a Swiss Cheese..
And to top it all off, you get softlocked on that path if playing on multiplayer, meaning your only way its through the other route which its even harder
At least its elemental type damage, meaning you can still swim in it if you have an Elemental shield. It would had been worse if it was generic damage
Honestly, i refuse to keep playing, theres just so many things wrong that need to be fixed that i been left with a really bad taste..
General opinion: While not the worst ive ever seen its not good at all, i tried to see the good in it, but theres just so many bad things that the few salvagable ones get overshadowed by the many flaws this has.
Theres a lot of room from improvement, and i mean a lot.
Try toying around with the editor to become used and familiar with it, get more experience first before venturing into something decent.