SRB2: Rush Ahead. asym mod for srb2

Kegla

Kegla

Well-known member
Hello, I'm working on my SRB2 asym and this is what I've done so far.
This mod also has a Discord server, here's a link to it: https://discord.gg/8Qn6eQzUDu

character select screen(will be changed in the future):
Srb20020

Metal Sonic's abilities:
Srb20021
Srb20023

Scrap Brain:
Srb20025
Srb20026
 
oh wow so this is the asym your working on
am i able to test? (and also maybe give ideas for killers)
i dont have discord but hopefully your fine with that
I don't need testers at the moment, as there's simply nothing to test. But I do have criteria for selecting testers, one of which is having a Discord account so we can contact. The current testers are my friends, and they help with content for the mod.

Anyway, here are the new Scrap Brain screenshots:

Srb20140
Srb20141
 
Sonic's abilities
Srb20203
Srb20205

Tails' abilities
Srb20206
Srb20207

Knuckles' abilities
Srb20208
Srb20209

Amy's abilities
Srb20211
Srb20213

Fang's abilities
Srb20238
Srb20240

Metal Sonic's abilities
Srb20218
Srb20222
 
Here's a tip, avoid doing maps that are too wide open, too narrow, and/or with dead ends, as none of these are fun for either the survivors, nor the killer.

Map Too Open: Killer cant catch a single survivor since you can run anywhere.

Map Too Tight: Unfair for survivors because of surprise attacks, with little room to run around.

Dead Ends: Guaranteed kills for taking a wrong turn accidentally in a gamemode without a minimap.
 
Here's a tip, avoid doing maps that are too wide open, too narrow, and/or with dead ends, as none of these are fun for either the survivors, nor the killer.

Map Too Open: Killer cant catch a single survivor since you can run anywhere.

Map Too Tight: Unfair for survivors because of surprise attacks, with little room to run around.

Dead Ends: Guaranteed kills for taking a wrong turn accidentally in a gamemode without a minimap.
Maybe this may be an obvious tip and choice of design, but its a really dumb oversight that often flies under your radar because not everyone are thinking every time what to do and what not to.

So even if just in case, it was still worth dropping that reminder on what to avoid doing maps for an Asym game.
 
Top