S
Sbaglover
Well-known member
Sonic robo blast+ will be a reveries, sonic 1 forever styled custom build. Kind of the fanmade 2.3.
Major changes: All act 3's will get proper level design. And all act 3 bosses now have an intro to them.
Transitions to act 2! Should I explain this one?
Zone transitions! Again. Not worth explaining.
3 new zones. Green hill, sand shower and egg rocket. Green hill will take place after greenflower. Sonic will then time travel leading into techno hill. Egg rocket will take place after red volcano zone. A shooter-esque level then leading into black core. (Also red volcano will have 3 acts.) Sand shower takes place after arid canyon which is a time travel stage. In order to get to sand shower you must find the time travel signpost and go fast enough to actually... Y'know... time travel.
New menu! Srb2+ has a new menu where you can toggle plenty of features like character-specific palettes, gimmicks, and...
Srb2+ has it's own mod loader! By default it will be off to not confuse players. Srb2+ plus' mod loader makes it so every add-on you put on will automatically load. Skip the hassle of having to go into add-ons every time and enabling it manually! You can also make packs. To make a pack go into the add-on folder and create a new folder. You can name it whatever you want. If there is more than one pack upon booting the game it will ask you which one you want. You can select mutiple.
New abilites. Srb2+ adds new abilities that don't make the chars too overpowered. Multi-thok: for sonic. This adds back the old ability for sonic where he can multi-thok but with a twist. The multi-thok measures how fast you're going and the number of thoks you've done. You can do a total of 3. The 1st is your weakest, the 2nd is medium strength, and the 3rd is your strongest.
Flight cancel: for tails. Acts like in sonic 3 air. Just press spin. (Also you can hold the flight button so you don't have to constantly tap.)
Knuckles no longer stops when he finishes gliding.
Amy can toggle her non-jump and spinjump moves but her spinjump moves are weaker. This can toggled with next weapon and previous weapon.
Uh... Nothing for fang I could think of.
Metal sonic gets maximum overdrive if you're in your dashmode for long enough, increasing your jump height and going faster.
Gimmicks! Every level now has a new gimmick or additional one.
Many minor tweaks! There are some tweaks such as the console looking like a workshop, animated signposts, and the multiplayer having a hub.
New cutscenes! Various zones will have new cutscenes like arid canyon, and egg rocket.
Anyway that's all srb2+ has to offer. Don't really have much stuff to say.
.
...
.........
Ooga booga.
Major changes: All act 3's will get proper level design. And all act 3 bosses now have an intro to them.
Transitions to act 2! Should I explain this one?
Zone transitions! Again. Not worth explaining.
3 new zones. Green hill, sand shower and egg rocket. Green hill will take place after greenflower. Sonic will then time travel leading into techno hill. Egg rocket will take place after red volcano zone. A shooter-esque level then leading into black core. (Also red volcano will have 3 acts.) Sand shower takes place after arid canyon which is a time travel stage. In order to get to sand shower you must find the time travel signpost and go fast enough to actually... Y'know... time travel.
New menu! Srb2+ has a new menu where you can toggle plenty of features like character-specific palettes, gimmicks, and...
Srb2+ has it's own mod loader! By default it will be off to not confuse players. Srb2+ plus' mod loader makes it so every add-on you put on will automatically load. Skip the hassle of having to go into add-ons every time and enabling it manually! You can also make packs. To make a pack go into the add-on folder and create a new folder. You can name it whatever you want. If there is more than one pack upon booting the game it will ask you which one you want. You can select mutiple.
New abilites. Srb2+ adds new abilities that don't make the chars too overpowered. Multi-thok: for sonic. This adds back the old ability for sonic where he can multi-thok but with a twist. The multi-thok measures how fast you're going and the number of thoks you've done. You can do a total of 3. The 1st is your weakest, the 2nd is medium strength, and the 3rd is your strongest.
Flight cancel: for tails. Acts like in sonic 3 air. Just press spin. (Also you can hold the flight button so you don't have to constantly tap.)
Knuckles no longer stops when he finishes gliding.
Amy can toggle her non-jump and spinjump moves but her spinjump moves are weaker. This can toggled with next weapon and previous weapon.
Uh... Nothing for fang I could think of.
Metal sonic gets maximum overdrive if you're in your dashmode for long enough, increasing your jump height and going faster.
Gimmicks! Every level now has a new gimmick or additional one.
Many minor tweaks! There are some tweaks such as the console looking like a workshop, animated signposts, and the multiplayer having a hub.
New cutscenes! Various zones will have new cutscenes like arid canyon, and egg rocket.
Anyway that's all srb2+ has to offer. Don't really have much stuff to say.
.
...
.........
Ooga booga.