SonicFrontiers

[Re-Usable] SonicFrontiers V1.2

sans13

sans13

Active member
sans13 submitted a new addon:

SonicFrontiers - i have recreated Sonic Fontiers in Srb2 !

i have recreated Sonic Fontiers in srb2
including contenent of Upade 3 + Snowny Ouranos

there are 4 islands in the game and 12 cyberspace.

incluing story, miniboss, titans, mecanism, day night cycle, player's abillities.


screenshots :
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Read more about this addon...
 
bugs
Srb20117

can get hit when invincible
Srb20181

and sage talks on every reload on kronos island

also i had to edit it so i can play as modded characters. (removeing the lua for Stomp and crawl)
i have to use ForceCharacter of the game does not save mecanism of keys
like this
ForceCharacter = sonic to ForceCharacter = skip
i think you should make a "multiplayer patch" so anyone can play with any addon characters.
 
Last edited:
bugs
View attachment 5201
can get hit when invincible
View attachment 5202
and sage talks on every reload on kronos island

also i had to edit it so i can play as modded characters. (removeing the lua for Stomp and crawl)
i have to use ForceCharacter of the game does not save mecanism of keys
like this
ForceCharacter = sonic to ForceCharacter = skip
i think you should make a "multiplayer patch" so anyone can play with any addon characters.

can get hit when invincible : normal because red crawal have super fire.
 
Screenshot 2025 05 26 193102

i think it's because there's no Lua.mecanism (also no Lua.keytime and Lua.keyrings)
 
hey!. i think you should make your own texture pack to make a beter experience
 
Not gonna lie, it all feels like a fever dream, that somewhy makes sense, due to the odd combination of bland/forced maps and map gimmics, but with consistent systems that work properly, and are well combined with other systems that make synergy, like Sonic's Abilities, the partial ring loss everytime you take damage, and the progression system for all Action Stages (the warps around the "hub" map), and other scripts that work as intended, and got combined in a way that they make sense.

Yet at the same time the lack of effort or thought put into the maps, as if they were rushed in, making them look more like an average 2.1 Map, so bland, with forced gimmics like Brak Eggmans laying around randomly..

This is quite an odd experience, and to be fair, i have no fucking clue what to get from all of this, theres so many mixed feelings i have with this that im not sure what to really say out of this..
 
very cool, I highly recommend it
 
Is a good idea but i not will do that, i will improve lua, maps and maybe override sprite of titan and miniboss because the game needs improve lua, maps and override sprite more than create texture.
ok
 
Is a good idea but i not will do that, i will improve lua, maps and maybe override sprite of titan and miniboss because the game needs improve lua, maps and override sprite more than create texture.
what it needs the most, and that you should prioritize first, its remaking the maps a bit more detailed and properly thought on, as they look bland, empty, and like if they were rushed, they're not the worst, but they're not great neither
 
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