OM Fan-Made Movesets

i do really like that but just a couple suggestions (these are based of what i had in mind for my planned sonic move set)
. i think his first passive is a little weird since he could just have that as his speed stat instead as a passive
. i really like at you fixed the bad sonic lms passive but id like it more if instead it was taking more damage whenever he is in lms
but he gets a lot of buffs to his abilities instead like a 15% stun boost
. since i was planning to keep the dropdash I wanted the homing attack to be more of sonics strong stun at can also be used for mobility
(like the stun time is 5 seconds and he can use it for elevation)
. the new dodge meter change seems a bit weird since it was fine on its own


these are not really criticisms these are just what i would of done instead but i still really like this so good job

(sorry if that sounded a bit mean it was just what i would have done differently)
Ok then and it's fine I understood what you meant plus I was just making a thing for shadow
 
Shadow Concept

HP: 150 to 125
Speed: Avrange
Jump: Normal

The Ultimate Lifeform - Passive - Shadow will start with 150 (Or 125) HP and will have 25% damage Resistance

Chaos Bar - Passive - Once Shadow Loses his gun Shadow will have a bar that will display his Chaos Power Depending on where his Power Presentage is depends on what Abillitys he can/can't use Once shadow Loses his gun Shadow will start with 75% of chaos Power
How to gain Chaos Power
Wait (1% every 2.5 seconds)
Be in chase with exe will gain 1% of CP every 0.75 seconds he is being chased (In Lms this will change to 2% every .5 seconds)
Hit stuns (More info in Offensive mode)
Revive teammates (Gains 25%)
Save Teammates (Gain 10%)
Getting Hit (Depending how much the exe does take the base damage of exe and divide it in half and there is your chaos gain)

Mode 1 Gun mode 2 Ability's 1 Passive (Mode can not gained back)

Parry - Passive - If timed correctly if shadow presses Aim to put down gun Shadow Will Parry the exe shadow can Parry ALMOST Everything

Aim - Will get ready and Aim and will use cursor just like OM to fully stun killer must shoot at killer 4 to 6 times in order to stun exe with have a bar to see how much will happen until he get's stunned

Reload - Will reload and can reload 5 times before the gun runs out of ammo Each mag has 8 bullets.

Mode 2 Offensive mode 2 abilities Sharing Chaos Bar Passive for both abilites

Chaos Snap - Will use 25% of Chaos Bar - Shadow will telaport to the exe and stun him by doing a back head kick (Think that one meme)

Chaos Spear - Depending on charge up charge 1: 15% Charge 2: 25% Charge 3: 45% - Shadow will start a change system the first charge will shoot a single row of spears second charge 2 rows and the last charge does 3 rows of the chaos spears he will shoot 4 spears for every row

Mode 3 Moblitiy mode 2 Abilites Sharing Chaos Bar Passive for one ability

Chaos Boost - Uses 15% of chaos Bar Shadow will be able to move with camera this ability is active for 1.75 seconds

Dash boost: works like OM dash boost


This took longer then I expected if you like this let me know if you have an suggestions let me know
 
Shadow Concept

HP: 150 to 125
Speed: Avrange
Jump: Normal

The Ultimate Lifeform - Passive - Shadow will start with 150 (Or 125) HP and will have 25% damage Resistance

Chaos Bar - Passive - Once Shadow Loses his gun Shadow will have a bar that will display his Chaos Power Depending on where his Power Presentage is depends on what Abillitys he can/can't use Once shadow Loses his gun Shadow will start with 75% of chaos Power
How to gain Chaos Power
Wait (1% every 2.5 seconds)
Be in chase with exe will gain 1% of CP every 0.75 seconds he is being chased (In Lms this will change to 2% every .5 seconds)
Hit stuns (More info in Offensive mode)
Revive teammates (Gains 25%)
Save Teammates (Gain 10%)
Getting Hit (Depending how much the exe does take the base damage of exe and divide it in half and there is your chaos gain)

Mode 1 Gun mode 2 Ability's 1 Passive (Mode can not gained back)

Parry - Passive - If timed correctly if shadow presses Aim to put down gun Shadow Will Parry the exe shadow can Parry ALMOST Everything

Aim - Will get ready and Aim and will use cursor just like OM to fully stun killer must shoot at killer 4 to 6 times in order to stun exe with have a bar to see how much will happen until he get's stunned

Reload - Will reload and can reload 5 times before the gun runs out of ammo Each mag has 8 bullets.

Mode 2 Offensive mode 2 abilities Sharing Chaos Bar Passive for both abilites

Chaos Snap - Will use 25% of Chaos Bar - Shadow will telaport to the exe and stun him by doing a back head kick (Think that one meme)

Chaos Spear - Depending on charge up charge 1: 15% Charge 2: 25% Charge 3: 45% - Shadow will start a change system the first charge will shoot a single row of spears second charge 2 rows and the last charge does 3 rows of the chaos spears he will shoot 4 spears for every row

Mode 3 Moblitiy mode 2 Abilites Sharing Chaos Bar Passive for one ability

Chaos Boost - Uses 15% of chaos Bar Shadow will be able to move with camera this ability is active for 1.75 seconds

Dash boost: works like OM dash boost


This took longer then I expected if you like this let me know if you have an suggestions let me know
k heres my tweak ideas
. hp set to 135
. remove the 3rd mode and replace it with a 3rd ability on the first 2 modes
. the mag can stay at the usual 5 bullets but having 5 reloads is a good idea
. shadow can switch modes before his gun runs out as a 4th ability (don't get mad the oblivion devs are doing 5 ability's for metal sonic)
. shadows chaos bar can go to 150%
. ill make the stun times and cooldown times
 
About that fang Moveset I don't know fang THAT well so I'll let him make the moveset I'm gonna work on an Eggman moveset
 
About that fang Moveset I don't know fang THAT well so I'll let him make the moveset I'm gonna work on an Eggman moveset
fangs a cowboy guy with a gun and he also has a bounce move
 
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k heres my fang moveset

Passive 1: bounce tail
if fang presses jump in mid air he will curl up his tail and use his bounce ability he does this once and then uncurls his tail until he touches the ground and does it again

Passive 2: long ranged expert
fang takes 15% less damage to ranged attacks but he takes 15% more damage to melee attacks (not including m1)

Ability 1: snipe shot 32 sec cooldown

fang pulls out his cork gun and goes into an aiming mode (he has a scope it looks like how a sniper does in an fps game)
ready to shoot if he hits the exe with his shot he stuns for 6 seconds but fang only has 3 corks so when he uses all of them he has to collect them of the ground so he can use the ability again

Ability 1 if fang has lost all his corks: ammo find 24 second cooldown

all of fangs ammo will be marked for 4 seconds to him

Ability 2: scare trap 27 sec cooldown
fang places down a bear trap on the spot he's standing if the exe walks over it they will be hit with a quick time event if they fail
they will be stunned for 4 secs if they succeed they will have the silver rock affect for 5 secs fang cant place this in a chase

Ability 3: smoke bomb 23 sec cool down
fang throws down a smoke bomb in the direction he's facing it will stun the exe for 1 second and will be able to blind them
once he throws this he will get a 1.75x speed boost for 2 secs

hp- 100
lms hp- 165
speed- a bit above average

 
Made a Moveset for Modern Sonic!
Move 1: Homing Attack (Attacks the Executioner with himself as a ball allows up to 3 attacks before stopping each of them knocking back the executioner for 3 seconds)
Move 2: Quick Counter *Mix of quick step and counter* (Quick Steps to a side before countering heavy attacks will not be countered) Move 3: Boost (Boost at high speeds being able to grab one survivor while Boosting similar to peelout THIS MOVE HAS A METER SO YOU HAVE TO MANAGE IT) (Passive: Super Sonic Hero: Sonic has a boost meter which can be charged by getting hits on the executioner or getting hit yourself!)
 
Made a Moveset for Modern Sonic!
Move 1: Homing Attack (Attacks the Executioner with himself as a ball allows up to 3 attacks before stopping each of them knocking back the executioner for 3 seconds)
Move 2: Quick Counter *Mix of quick step and counter* (Quick Steps to a side before countering heavy attacks will not be countered) Move 3: Boost (Boost at high speeds being able to grab one survivor while Boosting similar to peelout THIS MOVE HAS A METER SO YOU HAVE TO MANAGE IT) (Passive: Super Sonic Hero: Sonic has a boost meter which can be charged by getting hits on the executioner or getting hit yourself!)
ok ill get to that eventually and ill use this as inspiration
 
had this idea for a fan-made EXE called Colorless
hope you enjoy it :D
COLORLESS
Alternate Design
Oh god hes charging up


Ability 1: Bullet Of Epilepsy
When activated a little flashing circle bullet will be shot at the direction of the nearest player.
If hit then it will flash that players screen.
(3 Seconds Of Effect + 10 Second Cooldown)

Ability 2:
Colorblind Nightmare
When activated everyones screen will be turned B&W and everyone will look like Colorless until it ends.
(15 Seconds Of Effect + 25 Second Cooldown)

Ability 3:
TURN THE LIGHTS OUT
When activated everyones screen will be darkened + Colorless will use his alternative design (seen on the 2nd image)
While the effect is happening Colorless will deal 2X Damage
(15 Seconds Of Effect + 40 Second Cooldown)

i hope you enjoy this lil EXE i made :D (maybe he could even be featured in Blasted Memories lol)
 

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Rate this sonic rework twin.
Passive:rings
There will be random rings spawned around the map when anyone collects a ring they will heal 1 HP
Sonic's Health:100
Ability 1:spindash
Sonic will charge a spindash for 4 seconds it can stun the executioner for 4 seconds it can be stacked if hitted 3 times on the final hit sonic will kick the executioner and also spindash has a variant called dropdash when sonic is in the air he can charge a dropdash for as long as sonic is in the air it functions the same as spindash.
Peelout
Peelout allows sonic to charge a speed move. Great for helping your team and getting away from the executioner it'll only take 5 seconds to charge and you can move at a slow speed while charging so be careful when you use it. You cant jump while charging the peelout
 
had this idea for a fan-made EXE called Colorless
hope you enjoy it :D
View attachment 6724 View attachment 6725 View attachment 6726

Ability 1: Bullet Of Epilepsy
When activated a little flashing circle bullet will be shot at the direction of the nearest player.
If hit then it will flash that players screen.
(3 Seconds Of Effect + 10 Second Cooldown)

Ability 2:
Colorblind Nightmare
When activated everyones screen will be turned B&W and everyone will look like Colorless until it ends.
(15 Seconds Of Effect + 25 Second Cooldown)

Ability 3:
TURN THE LIGHTS OUT
When activated everyones screen will be darkened + Colorless will use his alternative design (seen on the 2nd image)
While the effect is happening Colorless will deal 2X Damage
(15 Seconds Of Effect + 40 Second Cooldown)

i hope you enjoy this lil EXE i made :D (maybe he could even be featured in Blasted Memories lol)
Oooo. This is cool!
 
Rate this sonic rework twin.
Passive:rings
There will be random rings spawned around the map when anyone collects a ring they will heal 1 HP
Sonic's Health:100
Ability 1:spindash
Sonic will charge a spindash for 4 seconds it can stun the executioner for 4 seconds it can be stacked if hitted 3 times on the final hit sonic will kick the executioner and also spindash has a variant called dropdash when sonic is in the air he can charge a dropdash for as long as sonic is in the air it functions the same as spindash.
Peelout
Peelout allows sonic to charge a speed move. Great for helping your team and getting away from the executioner it'll only take 5 seconds to charge and you can move at a slow speed while charging so be careful when you use it. You cant jump while charging the peelout
This is nice, This feels like a oblivion moveset almost but.. its really cool!
 
Modern Sonics Health is huge! (Also new abilities! (Super Sonic!) Sonic turns Super for LMS dealing more damage (Homing attack would be now 5 seconds for every attack and since it stacks it would be 15 seconds) and having more speed!) (New base Ability!) Bounce: Sonic bounces on the ground slamming on the ground and bouncing Upwards! Every Bounce will get higher and Higher having a max height of 5 bounces!
 
Ok I'm gonna make a moveset for the OOOOOOOOLLLLLLLDDDDDDDD man


Lord X

"I miss the Quiet"

Passives - Another Game, Remembrance, Pent Up Anger
Abilities - Big John(PH), Impatience, God's Mockery, The Fun is Not over Yet (PH) (Can only use 1 time, The Anger Bar must be full in order to use)
M1: 40

Passives

Another Game - At the begining a small cut senen will play telling the players welcome back to his world

Remembrance (Tails only) - If Tails is being played is a match with Lord X No matter what the user's username is it will replace it with Alan

Pent up Anger - Everytime X get's stunned his "Anger Bar" will fill up once full Another Ablitys will be active (See The fun is not over yet)

Abilities

Big John(PH) - CD: 32 Apon activating Lord X will open his mouth and a hand will come out lord x can place this on two sides of a wall to make a trap if a surviov hits said trap they will trip and enter a mini-game where they have to break free (Think X's charge)

Impatience - If hit CD:30, If missed CD:25 X will stay in place and flash 8 times on the 8th flash he will charge by controlling the camera you can aim to anyone if he hit's someone they will fall and have a dazed effect for 3 seconds this does 10 damage

God's Mockery - CD: 45 Will telaport to a random person behind them and scare them this will make them trip and make the survivor take 15 damage no dazed effect though

The fun is not over yet: (Can't be activated again once used) Once Lord X Activaets this abilities the clock will go back wards 3 minets nothing else changes on lord X it just gives him more time



I feel like I don't like this but let me know what y'all think.
 
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