NewEngine FAQ, screenshots, and feature suggestions

D

Dreamer

Member
Screenshot459


Get a load of this.
  • What's this?
A game engine built specifically for 3D platformers. Designed to make it easy as possible to create levels where you run around jumping on stuff

  • Is it actually named "Workshop Engine"?
Internally we're calling it "NewEngine", but here on Workshop you can call it "Workshop Engine" or "NewEngine"

  • What compatibility will this engine have with SRB2 addons?
It can load the DooM map format, with support for FOFs, slopes, and moving platforms.

*some* SRB2 content will be playable out of the box, but it's not a replacement for SRB2.

  • Which versions of SRB2 does it support?
It supports levels from SRB2 1094, 2.0, and some 2.1 content.

  • Why is the engine published on this site?
The modding community of SRB2/Doom is really cool, and since NewEngine has support for DooM level imports, people may find NewEngine to be a cool modern take on old school style game modding.

  • Is it possible to create another game (not Sonic) using this engine?
Yes.

  • Is it possible to create a commercial game using this engine?
You could, but not recommended since the engine is in early stages.


  • Is the engine open source?
The source code is incomplete and the engine is still a work in progress. Internally all its source code is MIT licensed.

  • What language is the source code written in?
C++ and OpenGL

  • Does the engine support sprites?
Yes

  • Does the engine run on old computers?
Yes, it can run on Windows XP, and has playable frame-rate even for computers that are 10 years old.

  • Is it possible to create a 2D game using this engine?
No. But you could create a 2.5D game easily; Like a Sonic Mania using 2D sprites in a 3D world.

  • Is this engine based on Unity, Unreal Engine or Godot?
No, it's all original

  • Do you want to create a real SRB3?
This project has no official relation to SRB2 or new-STJR. You could consider it a spiritual successor, based on childhood dreams of "what if things moved to a modern engine".

  • Which level editor can be used for the new engine?
NewEngine has a built-in level editor to create levels. This is the main editor.

For people who wish to use DooM level editors, you could totally create new content using your old DooM tools.

  • Will you be showing the engine at SAGE?

Maybe, the engine has no set release date. We plan to test things first with an alpha release version 0.1.

  • When will the Engine be ready?

We wish to create a finished engine and an original game campaign. We plan to have early releases of the Engine for modders to play with. And then eventually release the original game campaign after.

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Feel free to add more questions and suggestions to this list, thanks for reading!
 
From what I've heard from you, this project could have a great future
 
Aw yeah! Can't wait to make "jump and press the circle button"!
 
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