My Kinda Trashed Mod

Sonic14

Sonic14

Well-known member
I guess I need to make my own L.U.A script, here's my mod, I've lost all interest, it's more of a L.U.A and Sprite dump, it even has its own pallet.
 
I guess I need to make my own L.U.A script, here's my mod, I've lost all interest, it's more of a L.U.A and Sprite dump, it even has its own pallet.
What led to you abandonning this mod? I could probably help you with it maybe
 
because I suck 🥀
hey, i also suck, but that hasnt deterred me from continuing map making or discouraging me at all to keep trying, even if i eventually ended up somewhat retiring because not having the enough attention id wish i had on my mods.

This is how i started, with the first version of Industrial Volcano Zone 1 (the second map i ever made)
It was all linear, with nowhere to go except but forward, and the corridor-shaped map wasnt too big neither.
1792353521107



And after months and months of mapmaking non-stop, with the drive to get better by simply working more, finding my own way..
this is how that same map ended up becoming:
While still a bit limited and rough, i added several paths that you could take, and improved vastly the decoration to add goodies, emblems and whatnot, to make the map feel more alive, and to this day it has remained like this.
1792353612388
 
The mod itself it aint bad, just a bit lacking.
The sprites do look cute tho, i like it.


My recommendations:

- Adding the bubble shield's bounce (or like the one from SA2) on the spin ability, to pair with the Wall bounce thok for incredibly high mobility.

- Increasing the Wall Bounce Thok's strenght (by like x4) while Super Form, just so it actually feels like a power up, instead of just the regular default buff you get, of invulnerability, higher running speed cap, and higher jump height (plus the Hover from the default Thok).

- (not really so important), but you could add dash mode to the char, to complement the Wall Thok, and the Bubble Bounce, since Srb2 tends to increase things like jump height and other things based off your momentum. The faster you go, the higher you jump and all that.
 
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