Just loading the WADS regularly, this happens:Depends of what exactly you issue with.
Most work you should do on SLADE. I would recommend to download ver. 3.1.9 (here's link - https://slade.mancubus.net/files/?dir=3.1.9), current one are really buggy and have issues with some characters on text files.
thats because you gotta rename all sprites according to the current lump naming system.Just loading the WADS regularly, this happens:
Put simply here's what you need to do to port older stuffJust loading the WADS regularly, this happens:
Technically yes, but youll need to use 2.1 Asset file for all of the content like enemies, textures, and etc, plus using the correct Srb2 version on Zone Builder (or Ultimate Zone Builder alternatively).is it possible to do this the other way around to port 2.2 mods to 2,1 and before?
I wanna take my super sonic 2 mod, and make it work in 2.1.(and maybe make a version of the mod with legacy super sonic sprites, idk)Technically yes, but youll need to use 2.1 Asset file for all of the content like enemies, textures, and etc, plus using the correct Srb2 version on Zone Builder (or Ultimate Zone Builder alternatively).
I thought you meant maps.I wanna take my super sonic 2 mod, and make it work in 2.1.(and maybe make a version of the mod with legacy super sonic sprites, idk)
Ah, ok. :]I thought you meant maps.
Characters (or anything else that requires Slade) are fairly similar respect from Zone Builder, since you still need to gran the Resource File with all the Assets (in this case from 2.1), then change the sprite names respect from how they're named in 2.1, and restructure the SOC files the same way they're done on 2.1
On the 2.1 they were rather complex and long, so they weren't all that user friendly before. But since the release of 2.2, everything got simplified and made with a far more intuitive structure.
You're gonna have to do your research on what's the structure to do 2.1 Mods, so you have to do the due replacements or changes to whatever you created for 2.2
wdym?Huh, 2.1 Mods Don't Work anymore.
That's right, you necessarily have to port the content according to version 2.2. In fact, I plan to port some mods from SRB2 2.1 to SRB2 2.2 soon. Can you show me some mods that have NEVER been ported to SRB2 2.2?wdym?
If you mean using 2.1 unmodified Mods, in 2.2 well yeah, no shit, they're two different versions.
You have to PORT the content with the 2.2 logic and way 2.2 mods are supposed to be.
for maps, fortunately you really dont have to much, if any at all.That's right, you necessarily have to port the content according to version 2.2. In fact, I plan to port some mods from SRB2 2.1 to SRB2 2.2 soon. Can you show me some mods that have NEVER been ported to SRB2 2.2?
But I'll specify a little about how to port it:
- The sprites in version 2.1 are of the "PLAY(FRAME)(ANGLE)" type; you have to name each sprite to fit the format required by version 2.2, and... also, you have to convert the palette mod from version 2.1 to version 2.2.
- Lua scripts, since... it was different before, you used player.mo.health, nowadays you use player.rings.
- Regarding the textures, you just need to convert the texture palettes from 2.1 to 2.2.
- the sounds don't need
- Sometimes, the skin settings for the character select
- I think that only sometimes, too, the s_skin.
- music doesn't need