Digital Empire Port

Digital Empire Port 1.3.3

  • Thread starter МАКС ГРЕЧКАッ
  • Start date
МАКС ГРЕЧКАッ

МАКС ГРЕЧКАッ

Active member
МАКС ГРЕЧКАッ submitted a new addon:

Digital Empire Port - Someone waited for it

Think about this one levelpack that was ported but not released but now it got released!
View attachment 3602
Well today i'm ported another levelpack, and for others it be known or charming levelpack or having the fun experience, for either levels or soundtracks, and it was created by KartKrew team member that worked out with Top Down and Kart, and for my opinion this levelpack is good with it's charm, even though that it was incomplete, and this port is...

Read more about this addon...
 
Welcome to release!
I think we need to fix console bugs such as:
Code:
WARNING: P_WriteConstant has been called for Mapthing 0, this level is vulnerable to context drift if -writetextmap is used.
WARNING: P_WriteConstant has been called for Mapthing 490, this level is vulnerable to context drift if -writetextmap is used.
WARNING: P_WriteConstant has been called for Mapthing 491, this level is vulnerable to context drift if -writetextmap is used.
WARNING: P_WriteConstant has been called for Mapthing 492, this level is vulnerable to context drift if -writetextmap is used.
 
МАКС ГРЕЧКАッ updated Digital Empire Port with a new update entry:

Version 1.2 - Fixes, and lavaproof rings!

Well do you waited a new update? well version 1.2 is released, and here is the list of changes in this version:
  • Added Lavaproof Rings lua script by Rem
  • Fixed flying flowers in Sand Valley.
  • Changed Character Select Music from 2.2 to 2.1's Character Select Music (the same thing happen with Invincibility music)
And this is it, enjoy with new update!

Read the rest of this update entry...
 
МАКС ГРЕЧКАッ updated Digital Empire Port with a new update entry:

Version 1.3 - Finally some update!

This was a long time past since previous update of V1.2... But finally you got some update of that port,
and here is the list of changes in this version:

  • Changes in Sand Valley Zone:
    • Fixed sandfall, and changed tag for them, so sandfall and quicksand
      is united all together.
    • Fixed rope hang to finally move and scroll textures:
    • View attachment 5240
    • Changed pit texture in skybox....

Read the rest of this update entry...
 
Lets see what we have here..

Neo Canyon Zone:
Off to a good start, the first zone looks hella amazing and detailed and filled with life and decoration, that it makes me be depressed lmao.. There's just a few things on the first map i found tho..

Seeing these rocks falling outta nowhere, as in spawning outta thin air feels odd.. maybe add a little hole or crack, like a small mountain peak where they may fall from, a huge rock with a crack that keeps constantly crumbling down on itself, dropping these rocks onto the floor.
Srb20014



Right before the signpost, have you forgot to add something here??
Srb20015


Neon Canyon Zone 2:
What else can i say other than what i havent said on the first one, they both look amazing and hella detailed, and i love them a lot.

Another small issue, in this case a texture error, maybe you accidentally forgot about these rocks? they look odd with the textures from the nearby walls, as its not consistent and it doesnt make sense
Srb20016




Jesus fu-.. Tone it down a bit, it's almost s*icide passing through here, you're forced to take damage, and good luck if you arrived without rings
Srb20017




Waterway Ruins Zone:
Almost as amazing and good looking as the previous zone, i really love the exterior part, as it reminds me so much to the old original Granite Lake Zone, before it was promptly removed, it brings me so many memories..
I love the water elevators gimmic, thats original and very clever id say..


Path is not really so clear here, it took me a second to realize where to go, finding out i had to step on the moving rock, to then jump on the small gap behind the pillar (i know i could had just climbed away because Jason, but the idea is making it easy to navigate for everyone else)
Maybe move a way a bit the pillar revealing that small gap a little, and add a few rings as a trail marking the path, floating right over the water signaling you have to jump there.
Srb20018



Molten Cavern Zone:
God this one's outside areas brings me so many memories of that one mine maze remake, except this one is so ominous..

Haha death pit go brr, i cheated death.
Srb20019
Srb20020



Maybe add a few rocks here? Pumas bouncing on stone brick look so weird and out of place..
Srb20021




Sand Valley Zone:
This one looks like if the concept of Desolate Twilight Zone were to be fledged out on a coop map, and i like it.. equally as nice looking as the other maps, all so consistent.
This on was honestly too long for my taste, i had to cheese my way out with cheats to complete it, cuz i was in no way completing such a hard and long map, to be fair..
 
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