HedgePlays
Well-known member
SOC_PLAY
Character
SkinName = metalh
DisplayName = Metal#Hedge
Status = 2
PlayerText = ^4Metal Hedge^0 can keep up with Sonic in speed, but also has the same difficulty getting around hazards.
^4Ability:^0 Hover
Double jump to hover as long as jump is held, but he'll lose height if he slows down too much.
^4Ability:^0 Spike Melt
Touching Spikes will make them break.
S_SKIN
name = metalh
flags = SF_MACHINE|SF_MULTIABILITY
super = false
realname = Metal_Hedge
hudname = Metal
startcolor = 96
prefcolor = Green
supercolor = Rust
ability = CA_FLOAT
actionspd = 60
normalspeed = 36
thrustfactor = 5
accelstart = 96
acceleration = 40
runspeed = 30
contspeed = 4
contangle = 1
followitem = MT_METALJETFUME
Is this good?
FOR MY MOD METAL HEDGE(based on Metal Replay by Iced Fume)
If anyone wants to help here: https://github.com/HedgePlays2/CL_MetalHedge
Character
SkinName = metalh
DisplayName = Metal#Hedge
Status = 2
PlayerText = ^4Metal Hedge^0 can keep up with Sonic in speed, but also has the same difficulty getting around hazards.
^4Ability:^0 Hover
Double jump to hover as long as jump is held, but he'll lose height if he slows down too much.
^4Ability:^0 Spike Melt
Touching Spikes will make them break.
S_SKIN
name = metalh
flags = SF_MACHINE|SF_MULTIABILITY
super = false
realname = Metal_Hedge
hudname = Metal
startcolor = 96
prefcolor = Green
supercolor = Rust
ability = CA_FLOAT
actionspd = 60
normalspeed = 36
thrustfactor = 5
accelstart = 96
acceleration = 40
runspeed = 30
contspeed = 4
contangle = 1
followitem = MT_METALJETFUME
Is this good?
FOR MY MOD METAL HEDGE(based on Metal Replay by Iced Fume)
If anyone wants to help here: https://github.com/HedgePlays2/CL_MetalHedge