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  1. sniperwolf

    LiquidLauncher

    Since LiquidLauncher is based on Python, running it on Mac should be easy to do using the Python interpreter directly. However, we cannot fully support macOS because we lack the Mac systems to build and test a compiled version, nor do we know of any particular features that could be added to...
  2. sniperwolf

    LiquidLauncher

    LiquidLauncher basically creates a shell script to launch the game with various pre-configured flags. Although there is (currently) no dedicated support for other Flatpaks, you may wanna try a workaround by entering flatpak run <IDENTIFIER> as your native executable, just as you would to launch...
  3. sniperwolf

    LiquidMS

    Excuse the backseat moderating, but I think you should move this concern to the LiquidLauncher thread. You seem to have mixed that up.
  4. sniperwolf

    LiquidMS

    LiquidMS is based on PHP, which is an interpreted language. There is nothing to compile about LiquidMS itself. The repository supplies an exemplatory Docker Compose network configuration to showcase how one could set up a basic LiquidMS environment. As this configuration is still somewhat...
  5. sniperwolf

    LiquidLauncher v1.0.1

    This project is based on LauncherBlast2-reBoot by HitCoder. Below you can find proof of our license to reuse this project: Old policy Current policy (Jun 2023) LiquidLauncher is a heavily extended fork of LauncherBlast2-reBoot by HitCoder that strives to be the ultimate launcher for SRB2...
  6. sniperwolf

    LiquidLauncher

    sniperwolf submitted a new addon: LiquidLauncher - The other launcher for SRB2 Read more about this addon...
  7. sniperwolf

    The SRB2/Nu-STJR critique thread

    I'm not sure this thread is a good idea in the way it is presented right now. Having an independent place to voice your concerns is alright, but the Workshop already seems to be struggling for traction due to the expulsion from and a generally bad image of the Workshop within the official...
  8. sniperwolf

    quick question about using accounts in SRB2MB and in SRB2WS

    I am simply a regular user here, but this sounds like a decision that is up to the admins of the MB. The Workshop is run independently and both it and the MB should have no influence over each other's existence or policies beyond agreements and deliberate efforts to collaborate. TL;DR: Go ask...
  9. sniperwolf

    LiquidMS

    UPDATE: The default server browsers have now been upgraded to list the URL featuring the correct port, should a non-standard port be given. This update has been included within the "dev" branch of LiquidMS and is slated to be merged into the next release of LiquidMS. Availability of this bugfix...
  10. sniperwolf

    LiquidMS

    That is correct. Currently, the integrated server browsers don't relay the server's HTTP port within their links due to a bug. This is usually unnoticeable for servers using the HTTP standard port 80, however this node relies on port 8080, which isn't considered. As for the lack of content...
  11. sniperwolf

    LiquidMS 1.1.0

    To congratulate the launch of SRB2 Workshop, I thought I'd use the opportunity to share my personal contribution to the Liquid Underground in hopes that the Workshop community may find it useful: LiquidMS is a reverse-engineered implementation of Sonic Robo Blast 2's HTTP Master Server. It has...
  12. sniperwolf

    LiquidMS

    The Liquid Underground submitted a new addon: LiquidMS - Federated Custom Master Server Read more about this addon...
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