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  1. Soniku11

    What would YOU like to see as a mod?

    Yknow what could be funny? Having Niko from Oneshot, with a permanent dynamic light like Skip's Flashlight. His abilities would be probably Telekinesis from the Sun (the lightbulb) acting like a forcefield that can repel enemies, can jump 3 blocks high, the sun can give him slowfall, and...
  2. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    Soniku11 updated Soniku11 Hangout Pack with a new update entry: Heavy QoL tweaks. Read the rest of this update entry...
  3. Soniku11

    [Re-Usable] Soniku11 Hangout Pack - Heavy QoL tweaks.

    Okay, huh.. apparently there was a LOT else going on. Can i please leave this pack to rest for fuck sake.. 😭 I hope this is ACTUALLY the last update im ever gonna make about this pack, i want to let it rest for once. This is gonna be a long list, watch out: General: * Made sure all Maps have...
  4. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    May i know where did you got the character you're using, or if you can share it privately, for proper testing? Im not sure how deep i must do the pond, since i dont know whats the maximum average falling speed at which you enter the Goo. Knowing how fast that character had to fall in order to...
  5. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    The Goo deathpit is on purpose, because there are some abilities that arent properly coded, like SP Moves Enjoyer's Character Open Assets, which "Stomp" ability does not properly check for liquids, thus softlocking you at the bottom in a permanent "Falling" state, leaving as death your only way...
  6. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    To be fair i did had to relocate the whole thing a few times, so its only natural that a 128x128 texture will end up offset, given i always orbit around 64 FU grid.. i may fix it later tho, it triggers my OCD real bad. Do mind ill have to reshape the whole room since i cant just move around the...
  7. Soniku11

    [Re-Usable] Soniku11 Hangout Pack - Complete world Renovation!

    All the remaining maps (Map31-34) have been entirely reworked, keeping the same style and theme, but rearranging them much better and well organized! All maps that still had a generic name has been renamed more fancy and properly, fitting the theme, plus some custom songs to also ambient better...
  8. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    Soniku11 updated Soniku11 Hangout Pack with a new update entry: Complete world Renovation! Read the rest of this update entry...
  9. Soniku11

    SRB2: Rush Ahead. asym mod for srb2

    Maybe this may be an obvious tip and choice of design, but its a really dumb oversight that often flies under your radar because not everyone are thinking every time what to do and what not to. So even if just in case, it was still worth dropping that reminder on what to avoid doing maps for an...
  10. Soniku11

    SRB2: Rush Ahead. asym mod for srb2

    Here's a tip, avoid doing maps that are too wide open, too narrow, and/or with dead ends, as none of these are fun for either the survivors, nor the killer. Map Too Open: Killer cant catch a single survivor since you can run anywhere. Map Too Tight: Unfair for survivors because of surprise...
  11. Soniku11

    How do i make a "Team Addon"

    May i ask where are you getting that information from? i have never seen a "coop Modding" thing in Srb2WS other than from Roblox Studio itself, which allows to create a private server where 2 or more users can start building on the same map at the same time.
  12. Soniku11

    A new mod!

    i think i may had missed the message cuz i dont see no file. Im kinda curious to know how the newer version of the map would look like! Id like to see what you been workin on whenever its ready. Take your time, map making may take a long time, and most of the time you would only be lazily...
  13. Soniku11

    [Re-Usable] Soniku11 Hangout Pack

    Soniku11 updated Soniku11 Hangout Pack with a new update entry: Home Renovations! Read the rest of this update entry...
  14. Soniku11

    [Re-Usable] Soniku11 Hangout Pack - Home Renovations!

    Character Test Zone (Map30) received a complete overhaul and renovation. I tore the whole house down and rearranged it much easier to navigate and more convenient for everyone!. * Most of the map geometry was fixed or adjusted, straightening boxes, and using cleaner lines. * Spawn House was...
  15. Soniku11

    Art (again, again, again.)

    least your drawings make more sense than mine lmao, plus the fact you add shading. I have absolutely no clue how the fuck Shading works at all, like, i have a very basic understanding of light perception, so im unable of applying it, imagining it was a 3D enviroment, so they all look flat on...
  16. Soniku11

    Art (again, again, again.)

    looks very cute lol. Imo
  17. Soniku11

    [Re-Usable] Jason The Fox

    Soniku11 updated Jason The Fox with a new update entry: Abilities Rework. Read the rest of this update entry...
  18. Soniku11

    [Re-Usable] Jason The Fox - Abilities Rework.

    Hello! Been a while since i last updated him! Unfortunately no, its not a resprite (Sorry :p that wont happen any time soon). After long consideration when i started recording my Cyberdime Realm series for Youtube, ive came to the conclusion that Jason needed a serious ability rework, so, here...
  19. Soniku11

    Ring racers sonic in srb2 w.i.p

    Basically what you mean is finding an inbetween a Kart racing and Platforming game, mixing the Racing aspects on vehicles from RR, but with Racers having more mobility to apply it on Platforming. That could be.. quite an interesting yet incredibly ambitious idea that may be really challenging...
  20. Soniku11

    Ring racers sonic in srb2 w.i.p

    i really dont understand that well the "Why?" of this. Srb2 needs characters that can freely move around and jump, as Srb2 was made as a platformer game. I can however understand if you sent Srb2 onto DRRR, having all the Srb2 characters making races on DRRR maps, mostly because then again...
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