i could do it myself and help the creator, but only if he gives me his consent and approval to make it official lol, and not just a portleg.
I dont plan on creating new maps from scratch nor have the capacity of doing so anymore. I lost that ability a long time ago, so its not like im working...
Im gonna be fully honest with you, if that were to happen i could absolutely get the right boost of motivation i needed and so desperately sought for so long, to be able to start map making or modding seriously like i used to back then.
Things are just not the same than how i began, and theres...
Heres a little drawing i recently made about my OC Berry The Rabbit.
I have long ago redesigned her, but im honestly too lazy to reprite her version from my hangout.
i could but i dont want to. So i never did.
Yknow what could be funny?
Having Niko from Oneshot, with a permanent dynamic light like Skip's Flashlight.
His abilities would be probably Telekinesis from the Sun (the lightbulb) acting like a forcefield that can repel enemies, can jump 3 blocks high, the sun can give him slowfall, and...
Okay, huh.. apparently there was a LOT else going on. Can i please leave this pack to rest for fuck sake.. 😭
I hope this is ACTUALLY the last update im ever gonna make about this pack, i want to let it rest for once.
This is gonna be a long list, watch out:
General:
* Made sure all Maps have...
May i know where did you got the character you're using, or if you can share it privately, for proper testing? Im not sure how deep i must do the pond, since i dont know whats the maximum average falling speed at which you enter the Goo.
Knowing how fast that character had to fall in order to...
The Goo deathpit is on purpose, because there are some abilities that arent properly coded, like SP Moves Enjoyer's Character Open Assets, which "Stomp" ability does not properly check for liquids, thus softlocking you at the bottom in a permanent "Falling" state, leaving as death your only way...
To be fair i did had to relocate the whole thing a few times, so its only natural that a 128x128 texture will end up offset, given i always orbit around 64 FU grid.. i may fix it later tho, it triggers my OCD real bad.
Do mind ill have to reshape the whole room since i cant just move around the...
All the remaining maps (Map31-34) have been entirely reworked, keeping the same style and theme, but rearranging them much better and well organized!
All maps that still had a generic name has been renamed more fancy and properly, fitting the theme, plus some custom songs to also ambient better...
Maybe this may be an obvious tip and choice of design, but its a really dumb oversight that often flies under your radar because not everyone are thinking every time what to do and what not to.
So even if just in case, it was still worth dropping that reminder on what to avoid doing maps for an...
Here's a tip, avoid doing maps that are too wide open, too narrow, and/or with dead ends, as none of these are fun for either the survivors, nor the killer.
Map Too Open: Killer cant catch a single survivor since you can run anywhere.
Map Too Tight: Unfair for survivors because of surprise...
May i ask where are you getting that information from? i have never seen a "coop Modding" thing in Srb2WS other than from Roblox Studio itself, which allows to create a private server where 2 or more users can start building on the same map at the same time.
i think i may had missed the message cuz i dont see no file.
Im kinda curious to know how the newer version of the map would look like! Id like to see what you been workin on whenever its ready. Take your time, map making may take a long time, and most of the time you would only be lazily...
Character Test Zone (Map30) received a complete overhaul and renovation. I tore the whole house down and rearranged it much easier to navigate and more convenient for everyone!.
* Most of the map geometry was fixed or adjusted, straightening boxes, and using cleaner lines.
* Spawn House was...
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