KNOCKOUT

KNOCKOUT V1.4(Demo)

Forgot fix KnockoutDifficulty command.
-- Added:
1. Sprites for Scarf The Wolf Wind animation(In tornado, Techno Hill and e.t.c). It's seems like fix(because in old version he is not worked. So what's why i deleted him). But i am back this is code and recreate him
2. New Ability in Scarf the Wolf. Homing attack:
After Double Jump press jump what activate Homing Attack.
If just press - you can't give damage enemy/boss. But ar u just knockback. But you can attack after this with sickle. But if pressing button jump. So you can damage damage. In Springs you are just homing him.

If pressing Jump and press spin. So you can damage enemies/bosses in radius. In Springs you are made springs much stronger(like Amy)

3. New Abilities for Fairon:
1) Homing Attack:
If Press Jump and Fire in jumping. So in radius activate Homing Attack, not double jump.
2) Bounce in walls:
In Charged Punch you can bouncing in walls and made trick.
3) Uppercut:
Triple Jump is now Uppercut. Is worked almost like Caccee. But you can stunning only enemies in Uppercut.

4. Squish effect in Sickle Jump in Scarf the Wolf.

5. Added Text Messages in Start Game in Scarf and Fairon about Menu.

6. Added Difficulty in Title Screen Menu.

7. Added Ability in Armaggedon Form. It's Crimson Blitz(Not Done)(It's planning like Dash with Homing Attack like X Dark Sonic(Example)):
Press Custom 2 - Dash.


-- Fixed:
1. Overlay(Recoded) by SuperPhanto
2. Charged Punch in gimmics by Sonic1983(Leaker is back)
3. Charging Slash angle in Scarf.
4. Homing Attacks in Punch and Charging Punch.


-- Changed:
1. Difficulty:
1. Baby is deleted, changed in Default:
Default added only for enemies HP. But not for Bosses. so Added HP for Players.
2. Now you can complete Ultimate in Vanilla, Default(Baby), Easy, Normal, Hard and Expert....CASUAL.
3. Changed HP for enemies.


-- Rework:
1. Scarf:
1. Horizontal Dash:
Now you can't stunning in dash. But you can press Custom 2 and you are doing 2 Horizontal Dash.
But you can't bouncing in walls. But you can in this is dash stunning enemies and bosses.
2. Charging Slash:
Now you can in charging dash press custom 2. Made Double Jump + Dodge.
3. Rage Mode:
Now you can accumulate rage rings and enemies.
Damage is recreated in enemies.
4. Sickle Ground:
In Sickle ground(last Sickle Slash) you can press/pressing jump and after upon landing, you can perform a bounce and use horizontal dash ability.
2. Fairon:
Stompash: doesn't slow you down speed
3. Difficulty:
1. Added Title card in 3 and 4 phase.
2. Ending after killing final boss Brak Eggman.


-- Removed:
Scarf physics and momentum
fixed indicator in players(Rage mode in Scarf)
1. Fixed All Taunts in Scarf and Fairon.
2. Forgot add check Scarf's Table for checking Ultimate Gametype.
3. Fixed Multiplayer Hud(Again) in Fairon.
Changelog:​


-- Fixed:
1. Duo:
-- Spritescale.
-- hitlag.
-- Scarf Ability - Charging Slash.
2. In ultimate music in Scarf and Fairon don't worked like menu, emotions and e.t.c.
3. In Multiplayer Fairon bar is fixed.
4. Boss Bar
5. Enemy Bar
6. Boss Bar.
7. Wall Jump in spring situation.


-- Removed:
Hud with hp for Enemy bar.


-- Added:
In Scarfs Trick(Dash and stomp) you can give damage if ar u have standard tricks.


-- Fixed:
1. Duo:
-- Rollangle
-- Music in Scarf(JOJO)(trying)
-- Off Fairon Menu(Reason: LugentMenu Lib is global...)
2. Enemy HP(Thx Distract TS)
3. Fairon Wall Jump camera.
4. Boss Overlay.


-- Changed:
Scarf Saw(Full Rage Bar)
Custom 1 + Plasma Charge(Hold Spin after 1 sickle slash animation)
In spawn saw. Scarf finally have animation and he is knockback
Changelog:​



-- Added:
1. Added Custom timer for all bosses 4 phase. Now you can like Last Man Standing add own soundtrack and change timer in own. Like in Scarf in default bosses. 4 Phase - 4 minutes 45 sec. In Fairon is other. In Future Updates Fairon is will be change timer and e.t.c.

2. Added in Credits ppl when in V1 has been deleted. But in 1.1 is added because Administration not give delete leakers, when helped for this is mod.

3. Added in Gallery new pictures.


-- Fixed:
1. Duo:
-- All errors when showed in console.
-- Sprite Animation.
-- Mirrored sprite fix(he is off mirror).
-- Armaggedon Form and Fire Form.
-- Wall Jump.
-- Custom 1 Button.
2. QTE System in Scarf and Fairon.
3. QTE System Library. Like if ar u in spinning. Well Spin is will be reset. It's like Nerf/Fix if ar u in almost DMG_CRUSHED.
4. Fairon bar in Boss Fights.
5. Enemies Death if ar u using character - Fairon
6. Boss Bar.
7. Wall Jump in spring situation.
8. Homing attack if ar u using Air Kick + Custom 1(Full Bar) in Fairon.
9. Trying fix Resynching.


-- Changed:
1. Ultimate:
-- Changed Castle Eggman Boss Phase 3 and 4.
-- Added custom timer in Ultimate Boss fights 3 and 4 phase.
2. Fairon:
-- Stomp. Now code is changing in old version stomp when done by RedFoxyBoy/JosephLol.
-- Buff: Now damage in fairon in enemies and bosses is changed. In Enemies Bravemode have big damage +5. In Bosses damage is full changed. In normal +5. In Brave mode +5 damage.
-- Nerfed QTE. But thx buff what damage so can change.
-- Last Fight Phase(4 phase boss fights in Ultimate) timer is changed.
3. Vanilla:
-- Recreated 2 Phase Castle Eggman Boss Fight(Because original Castle Eggman Boss Fight is broken)
4. Command KnockoutDiffficulty/Scarf Menu:
-- If you are in Boss Zone. Well you have only 25 min sec what change gametype. After this need restart zone what change.

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