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CTF Flag Intangibility
Originally designed since SRB2 Battlemod v4, this standalone modification introduces a brief period of intangibility whenever a CTF flag respawns at base or is dropped in by the player. Overall this is intended to reward teams for flag recovery and swift capturing, reducing stalemates (or camping).What's it for?
If you are a battlemod player, you already understand how there are "delays" for flag respawning on base.- When a flag returns to base, it becomes briefly intangible and blinks. Enemies cannot instantly regrab the flag, preventing endless spawn-camping and giving the defending team time to protect the base.
- Same condition for when the flag is dropped from a player for a little time, so the recovering team isn't immediately sniped.
Little balance.
- 2x Team Advantage: If a team has at least double (2×) the players of the opposing team, their flag's base intangibility duration is cut in half.
- 4x Team Advantage: If a team has at least quadruple (4×) the players of the opposing team, their base intangibility is cut to a quarter.
- Low team's flag drop: When the outnumbered team drops their flag (when the opposing team has double their players or more), the drop intangibility is zero, allowing the weak team to touch and recover their flag in no time.
Console Variables.
| Variable | Default | Range | Description |
|---|---|---|---|
flag_base | 9 | 5 - 30 | Intangibility duration at respawn |
flag_drop | 1 | 1 - 4 | Intangibility duration at drop |
Credits:
- clairebun: Original concept and code from SRB2 Battlemod v4.
- The Odyssey Collection: The sound when the flag has finished blinking
- Me: Little Balances' and Console Variables code.