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Crossfire was designed by Dario Casali. The map is meant for large groups of players and is composed of two main areas: the building compound with a courtyard and the “Satellite Operations” bunker near a double helipad. They are connected by several passageways including a long underground tunnel in the middle of the map. The former area puts emphasis on vertical play featuring three distinct planes, while combat in the latter location is more heavily focused on a level playing field. The map’s hallmark is a button inside the bunker that launches an airstrike killing everyone caught outside it. With spawn points located entirely within the building complex, crossfire incentivizes venturing out of the initial area.