OM Fan-Made Movesets

Good Moveset! (Might take and credit for Blasted Memories) (It will take awhile to get added though so let us save it for later) Of course the boss fight thing has to be a separate mode because of how it looks
i can make it simpler if you want
 
fatal error moveset

Passive 1: you cant hide from me
when fatal error gets close to a survivor there
screen starts glitching blocking there vision
but not to much this goes away after 3secs in a chase

,when fatal error gets stunned for over 2secs or when he
gets to far away F-E will also start laughing when a survivor is in the radius as well

Passive 2: Mistakes have consequences
every time a survivor takes damage from something ats
not F-E they will be marked for him for 6secs and will take 1.5x damage to his attacks
while being marked but the hits will make them 1.5x faster as well

Passive 3: creation meter
a bar that fills up to unlock ability 4
it fills up by doing damage and survivors dyeing

M1: 49 damage per

Ability 1: WARNING shot 27 sec cooldown
fatal error shoots a explosive lazer
witch if it hits a survivor will not damage them
but it will put 2-5 warning tabs wich will slowly teleport across the survivors screen do 1 damage
to a survivor every 0.2secs per tab and to get rid of them they have to click them of the screen

Ability 2: DoNt ToUcH Meeeeeeeeeeeeee! 25 sec cooldown if missed 35 if hit

after getting stunned fatal error swings his arm around in a circle
if he grabs a survivor he will crush a survivors spine and deal 60 damage
to up to 3 survivors
this can counter any stun but the animation lasts 4secs and if he gets stunned then
the stun will last for 2x time

Ability 3: one of US 31 sec cooldown
fatal error slashes forward and if he hits a survivor
they take 35 damage and they become a glitchy mess
whenever there close to another survivor in this form they will do
8 damage every 1.5 secs to them and the only way for them to be fixed is to be stunned
by a fellow survivor witch will actually stun them like normal

Ability 4: Welcome to MY world needs a full bar (1 use only)

if fatal errors creation bar is filled up the map will transform into a glitchy world ats in a circle shape with some branching paths
in the middle is a giant fatal error at has 3 abilities to kill all the survivors (once teleported here the survivors hp will get +125 hp and + 25% damage reduction) after 70 secs
everyone will teleport back with the exit open and all of F-E abilities will have a 30sec cooldown (while in this mode he will have a boss health bar and you can kill him by stunning him)

WORLD OWNER F-E Ability 1: hand slam
F-E will slam his giant hand down and if it hits a survivor it will do 70 damage and knock them back

WORLD OWNER F-E Ability 2: massive laser
F-E will shoot a massive laser out of his eyes witch when used will destroy a chunk of them map for 20 secs witch the survivors
cant go through and if it hit a survivor they will take 45 damage and will get a 20sec cooldown on a random ability (they will also be knocked away from the crater)

WORLD OWNER F-E Ability 3: GLITCH BOMB
F-E will go into a aiming faze and onced pressing m1 in this faze he will shoot 1 of 5 bombs witch will explode but not destroy anything
when hit it will slow the survivor buy 50% and deal 60 damage (each time you throw a bomb you'll have to wait 5 secs to throw another one

speed- average

Hope you like it!
boss mode will be separate so here is the new ability 4 and passive 3:
Ability 4: Hand slam
F-E slams his hand into the ground creating moving spikes around him
if it hits it will slow them by 40% for 5secs, knock them up and give fatal
error a indicator for 3 secs (F-E ALSO gets a 5% speed boost for 5 secs for each survivor hit)

Passive 3: cooperation bonus
in double trouble F-E gets a damage boost based on
the other killers damage (eg: 2011x- 45damage= +4.5%)
 
NEW MOVESET COMING WHEN I FEEL LIKE IT EXPECT ONE OF THESE 4
2017x
exe
genesis x
knexous
 
boss mode will be separate so here is the new ability 4 and passive 3:
Ability 4: Hand slam
F-E slams his hand into the ground creating moving spikes around him
if it hits it will slow them by 40% for 5secs, knock them up and give fatal
error a indicator for 3 secs (F-E ALSO gets a 5% speed boost for 5 secs for each survivor hit)

Passive 3: cooperation bonus
in double trouble F-E gets a damage boost based on
the other killers damage (eg: 2011x- 45damage= +4.5%)
I’m actually thinking of something Similar to 1x1x1x1 (Forsaken) (Yes I know he wasn’t originally from forsaken) Y’know when he uses entanglement it makes you have to click on error messages? How about we do that for Fatal Error?
 
I’m actually thinking of something Similar to 1x1x1x1 (Forsaken) (Yes I know he wasn’t originally from forsaken) Y’know when he uses entanglement it makes you have to click on error messages? How about we do that for Fatal Error?
yeah i thought about that to and thats why i put it in to his 1st ability buuuuuttttt i can still put it into his 4th
 
boss mode will be separate so here is the new ability 4 and passive 3:
Ability 4: Hand slam
F-E slams his hand into the ground creating moving spikes around him
if it hits it will slow them by 40% for 5secs, knock them up and give fatal
error a indicator for 3 secs (F-E ALSO gets a 5% speed boost for 5 secs for each survivor hit)

Passive 3: cooperation bonus
in double trouble F-E gets a damage boost based on
the other killers damage (eg: 2011x- 45damage= +4.5%)
Ability 4: will now also give them 2-4 warning tabs as well but he no longer gets the speed boost
(see what the warning tabs do on ability 1)
 
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Baldi moveset idea (joke moveset)
Passive:dont touch my vase
Baldi Will carry a vase around if he bumps into a surivior his vase will break and his rage bar will fill to 50% the vase will respawn in 7 second
Ability 1:Ruler slap
Ruler slap will have baldi pull out a ruler he can range to a surivior at the range of 20 you can only use it 5 times.
Ability 2:Helpers
Baldi will spawn helpers around the map to help him kill the suriviors (playtime bully the principal of thing etc)
Playtime will stop the suriviors in place forcing them to play a mini game
Bully will block a area that is located at 50 range it will block the way that suriviors could escape to remove bully the surivior has to sacrifice one of their moves setting their chosen move to sacrifice on a 50 minute cooldown the principal of thing will go around the map. If he spots someone speeding around then he'll say "no running in the halls" and go after the surivior then he will Teleport himself and the surivior somewhere around baldi and set the suriviors cooldown to 20-40 minutes depending on what time he says
Intro voicelines:"oh hi! Welcome to my schoolhouse" "oh hi! Lets play hide and seek!" Stunned voicelines: "ohhhhhhhhh" "*glitching*"
 
modern sonic moveset
hp: 150 and 25% damage reduction
speed: same a 2011
lms hp: 175


Passive 1: dodge
every time sonic takes damage he has a 5%
chance of dodging this doubles every hit and
half's 2 times when it works

Passive 2: N/A

17sec Ability 1: switch style
sonic can switch between his
modern and adventure style
witch will change his 4th and 3rd ability
but not his 2nd witch will only change how it works

23 sec for modern and 28 for adventure
Ability 2: homing attack
adventure: sonic will charge up a
spin dash for 4 secs and when rolling
if he hits a exe while in this mode he'll
freeze them in place and bounce upwards
witch then he'll have to input a button
combination to keep doing the homing attack
(the combination will get harder and harder)
the homing attack stuns for 1.5 secs per hit
and the stun wont activate until he's failed
(tho if blocked he will take 2x damage

modern: sonic will roll in place for 4 secs charging up his ability

when he's done charging he will flash blue witch means he's ready to
do the homing attack when jumping a green marker will show up
if near the exe and if he double jumps he'll dash towards the exe and if hit will
stun for 4 secs



Ability 3: light speed dash/ boost
30sec adventure- light speed dash: this works similar to silvers time warp
sonic will start leaving a trail or rings behind him for 7 secs
(he is 10% slower while doing this) and once that is up he'll dash
back to his original position but if a survivor touches one of the rings
while he's doing this they'll light speed dash to him (they are invincible

to regular attacks in this mode but abilities can still hurt them ( they are also
50% faster in this mode) ) and if he hits a exe while dashing the exe will be stunned for 3 secs

37sec modern- boost: sonic will get into a running position and after 2 secs will
charge of in a boost (he'll be 2x faster in this mode) if he hits a exe in this mode
they'll be knocked back very far and will be slowed for 4 secs but if he hits a wall
in this mode he will take 20 damage and he can carry survivors in this mode but they
will also take damage when he hits a wall

Ability 4: tricks/ bounce slam
25sec adventure- bounce slam
(this can only be used in the air)
sonic will roll into a ball and slam
into the ground shattering the ground a bit
and stunning in a area if he hits a exe while doing this
they will be stunned for 4 secs and when using he will
bounce 50% higher than the previous jump

23sec modern- tricks
(this can only be used in the air)
sonic when using will need to spam jump witch will
make him do tricks in the air and once he land he gets a
3 sec speed boost and this will last longer and make him
faster the more tricks he does before hitting the ground
if he gets hit while doing a trick it will parry it but only as soon as
you activate it


I HOPE YOU LIKE IT!!!!
 
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modern sonic moveset
hp: 150 and 25% damage reduction
speed: same a 2011
lms hp: 175


Passive 1: dodge
every time sonic takes damage he has a 5%
chance of dodging this doubles every hit and
half's 2 times when it works

Passive 2: N/A

17sec Ability 1: switch style
sonic can switch between his
modern and adventure style
witch will change his 4th and 3rd ability
but not his 2nd witch will only change how it works

23 sec for modern and 28 for adventure
Ability 2: homing attack
adventure: sonic will charge up a
spin dash for 4 secs and when rolling
if he hits a exe while in this mode he'll
freeze them in place and bounce upwards
witch then he'll have to input a button
combination to keep doing the homing attack
(the combination will get harder and harder)
the homing attack stuns for 1.5 secs per hit
and the stun wont activate until he's failed
(tho if blocked he will take 2x damage

modern: sonic will roll in place for 4 secs charging up his ability

when he's done charging he will flash blue witch means he's ready to
do the homing attack when jumping a green marker will show up
if near the exe and if he double jumps he'll lash towards the exe and if hit will
stun for 4 secs



Ability 3: light speed dash/ boost
30sec adventure- light speed dash: this works similar to silvers time warp
sonic will start leaving a trail or rings behind him for 7 secs
(he is 10% slower while doing this) and once that is up he'll dash
back to his original position but if a survivor touches one of the rings
while he's doing this they'll light speed dash to him (they are invincible

to regular attacks in this mode but abilities can still hurt them ( they are also
50% faster in this mode) ) and if he hits a exe while dashing the exe will be stunned for 3 secs

37sec modern- boost: sonic will get into a running position and after 2 secs will
charge of in a boost (he'll be 2x faster in this mode) if he hits a exe in this mode
they'll be knocked back very far and will be slowed for 4 secs but if he hits a wall
in this mode he will take 20 damage and he can carry survivors in this mode but they
will also take damage when he hits a wall

Ability 4: tricks/ bounce slam
25sec adventure- bounce slam
(this can only be used in the air)
sonic will roll into a ball and slam
into the ground shattering the ground a bit
and stunning in a area if he hits a exe while doing this
they will be stunned for 4 secs and when using he will
bounce 50% higher
23sec modern-
(this can only be used in the air)
sonic when using will need to spam jump witch will
make him do tricks in the air and once he land he gets a
3 sec speed boost and this will last longer and make him
faster the more tricks he does before hitting the ground
if he gets hit while doing a trick it will parry it but only as soon as
you activate it


I HOPE YOU LIKE IT!!!!
Idea for a second passive (called Speed Demon) (Whenever Modern Sonic hits an executioner with any move he gets a short speed boost which can stack) (Also good moveset!)
 
Idea for a second passive (called Speed Demon) (Whenever Modern Sonic hits an executioner with any move he gets a short speed boost which can stack) (Also good moveset!)
Thx and that could work… but I think he has enough speed options already
 
Jet.
HP caps at 80.
Dodge Meter caps at 70.
LMS HP caps at 130.
Speed is high, about 7/8ths of Sonic's.
There's not TOO much difference in design. Probably broken goggles, longer feathers, and a leather jacket, black in color. He would be a LOT more of a cocky asshole though, as this is before he met Sonic, or knew he existed at ALL. So pre-Riders.
Passive: Bravado & Glory
Jet will gain Dodge as time goes on, approximately 10 every 20 seconds. It can also be gained via other moves. However, the first hit he takes actual damage from AFTER gaining dodge will make him take 1.3x damage.
(Basic) Ability 1: Beatdown
Jet will attack anyone in front of him with a board. It can be both ally AND foe. If it's an ally, they'll take 10 damage, and if it's an executioner, they'll be stunned for 2.7 seconds.
(Basic) Ability 2: Refuel
When used, a duration will start. Jet will be unable to hop onto his board, BUT when an ally uses an ability near him, his board will regain fuel. Fuel is required to keep it running.
(Basic) Ability 3: Board
Jet will hop onto his Extreme Gear, and start riding it. This puts him in his Riding state, which has him riding the Gear. Physics will be akin to a real Extreme Gear, and fuel will deplete as he uses it. When fuel runs out, the Extreme Gear will overheat, and will throw Jet off, as it flies forward, exploding. It will deal 50 damage, as well as mild knockback, to any and all allies nearby, as well as stun the Executioner for a total of 5 seconds. Jet has 3 Extreme Gears. Once they're all gone, you cannot use the ability again, and your Beatdown and Refuel are replaced with Wing Fan and a basic double jump respectively.
(Riding) Passive: Trick
When you press the Jump button twice while riding the Gear, he will attempt a trick. Depending on rank (which depends on when and how you land), you'll gain a certain amount of fuel back.
(Riding) Ability: Hop Off
Jet will hop off of the board, keeping momentum until it reduces to normal speed, and putting him in his Basic state.
(Basic) Ability 1a: Wing Fan
Jet will wave his fans forward, pushing allies and foes alike away in whatever direction the ability is fired. It knocks them back, as well.
(Basic) Passive 1a: Double Jump
Pressing the jump button makes him do a quick flip, giving extra air, as well as some Coyote Time if in the right circumstances.
Might expand on it more later on. Hope I did well.
 
Sonic moveset

Passive 1: dodge
same as om will get 75 in lms

Passive 2: guilt

in lms sonic will take 25% more damage from attacks
but for each survivor killed he'll have 3% shortened cooldowns
and have 3% longer stuns the passive wont activate if he started the game alone
or if its only villain chars that died (eggman, infinite, any evil robot)

Passive 3: insta sheild
sonic can jump mid air creating a shield that can parry m1s but nothing else
It has a 5 sec cooldown

Ability 1 + 2 are the same

Ability 3: air thok

sonic will start rapidly spinning on the floor
for a maximum of 15secs for every 3 secs charging
he will get 1 thok witch will be a little counter next to
the ability icon to use the thok after charging just double
jump and you'll be launched forward now the move varys
based on how many you've charged if your using it for a stun
but for mobility you can just spam (only 2x mid air at a time)
1 charged- it will be a 2.25 sec stun
2-3- it will be a 5 sec stun
3-4- it will turn into a homing attack witch indicators when you
jump tho the stun will only be 4 secs
5- 5.5sec stun still homing
now the cooldowns also vary based on what you do
mobility:
1-4- 25 sec activates after ran out
5- 32 sec activates after ran out
stun:
1-2- 15 sec activates after each use
3-4- 22 sec activates after each use
5- 35 sec activates after use
the counter will go down after each use
and this can knock back survivors

I HOPE YOU LIKE IT AND LET ME KNOW
WHO YOU WANT NEXT
 
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