OM Fan-Made Movesets

k since you all wanted tails doll and mecha sonic mk2
ill do both starting with tails doll

Passive 1: robotic skin
like all other robots tails doll has boosted health, a damage reduction and 1 life
hp= 125
lms hp= 165
damage reduction= 25%
lms damage reduction= 40%

Passive 2: gem guidance
like tripwire tails doll when she gets close to an exe she will have an arrow pointing in there direction
the exe wont be marked they will just have an arrow pointing in there direction

Passive 3: gem absorption
tails doll does not have a healing ability but she can be healed by others (amy, cream and ray if he gets my move set)

Ability 1: shock shot 27 sec cooldown
tails dolls eyes will light red and she'll go into an aiming position for 4 seconds.
once the 4 secs is up tails doll will shoot a single shot laser witch stuns for 3.5 seconds

Ability 2: rope wall 36 second cooldown
this has to be used in-between to walls at are not to far apart

tails doll will extract rope from her body and create a wall for where she is facing
this wall will need to take 3-5 hits to take down ( only m1s can hurt the wall not attacking abilities )
once a rope wall is taken down tails doll will be slowed by 40% for 5 secs. for every time the exe hits the wall they will get stunned for 0.75 secs
only 1 wall can be down at a time and tails doll can take them down manually but it will leave it on a 25 second cooldown

Ability 3: levitation carry 34 sec cooldown if carrying a survivor 29 if exe
tails dolls gem will burst open and her eyes will glow red
and she will begin to lift up a survivor or killer of the ground with her magic (she cant move while carrying) for 5 seconds max
once that is over she'll let go of them and put them down on the ground but if she picked up and exe they will be slammed into the ground and take a 4 second stun

movement options for tails doll while holding
. she can move them around her field of vision
. she can bring them closer towards her
. if she double taps the respective key she will go out of carrying mode and and can run away with the exe or survivor in hand
.if she gets hit while doing this she will take 10% more damage
.the exe can still m1 while being carried
. she can move them away at a small amount but not a bad amount

speed- above average
jump hight- one of the highest in the game


Make sure you check out the other ones on the original page
cause I have no clue how to copy and paste



 
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no one asked me to do this but I made abilities for tails none of this has to be used I just got bored

Passive 1: flight

works how it does in om but its a passive now

Passive 2: robotic intelligence

if tails is standing near a robotic survivor while there healing they will get healed 1.5x faster

Ability 1: laser cannon

works how it does in om if an exe is hit by the laser its a 4 second stun if hit by the full duration of the laser its a 5.5 second stun

Ability 2: switch

while outside of charging his laser tails can switch between 3 different laser modes

1. shockwave

like blazes flamethrower but electricity it lasts for 6 secs stuns for 0.75 secs for every second the exe is in the radius it slows the exe and the stun activates once the ability is over or once the exe has left the radius

2. orb

tails shoots one moderately sized orb if it hits the exe it stuns for 3 secs and deals a good about knockback and has a 35% chance of giving them the tripwire electricity status effect

3. beam

literally the original om laser


Ability 3: tail swipe

when activated tails lunges forward spinning his tails in a circle if this hits the exe it stuns them for 1.5 secs and knocks them back about as far as silvers fling if missed tails is rag dolled

stats:

hp: 100
speed: above average
lms hp: 165

if any of this was to be used it would be very cool but that's up to you guys

(I'm not a professional )
 
thx i really do hope this does end up as the tails move set
but in the meantime check out my move set for blaze

Passive 1: sol meter

same as how it works in om

Passive 2: burning heart

if blaze gets burned by any sort of damage or attack it will heal her instead (eg green hill lighting hits sonic -15 hp hits blaze +15 hp)

Ability 1: round house kick

same as om stuns for 2 secs 3.5 + burn if sol is over 55 adds 25 sol if hit -5 if missed

Ability 2: FLAME THROWER

javelin is gone but instead its only flame thrower the higher blazes sol meter the longer the ability lasts and it gets bigger the higher your sol meter is
cant use if sol is under 35 pretty much the same as om but with some tweaks

Ability 3: fire tornado

works a bit like how it does in td but quiet different. blaze will start spinning in a circle rapidly turning her self into a fire tornado
the ability lasts for 8 seconds if you just press the necessary key you will charge forward stunning the exe ( 1.25 sec for each hit can hit up to 4 times ) if you hold the necessary key blaze will start to rise meaning it can also be used for mobility cant use if sol is under 45 adds 6 sol for each successful hit complete miss = -40 sol

other stats:

hp-100
lms hp-165
speed- a bit over above average
starts game with 35 sol


yet again it would be so cool if this ended up being her actual move set but that's up to you guys

( I'm not a professional )
 
I got bored again so here's a move set I made for ray

Passive 1: quick and nimble

before ray can take any damage he can dodge 3 incoming attacks like cream during lms this does not carry over to his second life or lms unless if he had them before

Passive 2: supportive nature

when ray is standing near another survivor with a cool down it will deplete 15% faster this only works for one survivor at a time

Ability 1: item box 34 sec cooldown

when activated ray will hold a item box above his head ready to throw once he throw its the item box 3 different variations witch he can switch when he's holding it about his head ( while holding the box ray moves as fast as knuckles while charging his fists ) only 2 item boxes can be down at a time

1. eggman box

when thrown down on the ground the item box becomes a trap when the exe steps on it
when they do they will be stunned for 2 second and will have the silver rock affect for 4
it can be directly thrown onto the exe

2. ring box

when thrown if it hits a survivor a mini ring explosion happens and the survivor gets healed for 35hp
(if 2 survivors are in the radius it will affect them to though it can do more then 2 people) but be warned if an exe hits it they will get a 25% speed boost

3. shield box

when it hits a survivor they will get the eggman energy shield effect for the next hit it doesn't wear of only 1 survivor at a time can have the shield

Ability 2: glide dash 24 sec cooldown if hit 20 sec if just glide

when used ray will dash forward and go into a gliding mode it will work how it does in the game
he hits the exe with it its knocks them back and stuns for 2.5 secs

Ability 3: tail slam 29 sec cooldown


this has to be used from a height so cant be used while just on the ground
when used ray will slam his tail into the ground breaking it a bit
if the exe is hit it heavily knocks them back and stuns for 5 secs
ray takes 10 damage after using this this will use up his dodges


Secret 3rd passive:

when the ring box is used on mighty it will heal for 45hp instead

stats
hp- 90
speed- above average
lms hp- 170
has a dodge count under him
 
k I can do that

Passive 1: cute charm

when the round starts in the first 1min 15 secs of the round cream cant die first and she will always be left on 30hp if hit during this stage
once the timer has gone pass 1min 15 secs the passive wears off and if someone dies before her in the time the ability
( timer would be shortened if there's less survivors )


Passive 2: chao

pretty much same as om cheese dies after cream gets downed


Ability 1: heal 23 sec cooldown

same as om but the more survivors in the radius the less each player gets (eg 1= 10 every 2 secs 2= 8 every 2 secs 3-4= 6 every 2 secs 5+ 3 every second lasts for 5 heals if chao is lost each heal is hafted except the 5+ that one goes to 2

Ability 2: dash 18 sec cooldown

works how it does in om but every dash has a 18 second cool down and cream can have multiple charges (goes up to 4 charges) you can no longer hit the exe with the dash only 2 can be spammed in mid air at a time cream will start will 1 dash

Ability 3: chao finder 35 sec cooldown
if cheese is still alive cream can select one survivor near her to get cheese and when they get heal by cream they will always get 10 every 2 second and if heal by anyone else (Amy or ray if he gets my move set) it gets a 1.25x boost but cheese can die with them if they get downed of go under 20 hp on last life

Ability 3 if cheese is dead : pain seeker 34 sec cooldown

when used cream will get a indicator pointing to the lowest health survivor but the exe will get an indicator to the highest health survivor indicator lasts for 6 secs for both cream and the exe

stats

hp- 90
speed- a bit over average
lms hp- 170
cream will have a cheese icon next to hers and a dodge counter

(I'm not a professional)
 
ok this is going to be interesting ima make him like a private server character

Passive 1: robotic skin

like all other robots metal hedge gets a damage reduction and boosted health

hp= 150 starting after healing= 140

52% normal

78% in lms


Passive 2: glowing green

when an exe hits metal hedge they get stunned for 1.75 secs


Ability 1: dive bomb 35 secs



metal hedge fly's up into the sky not to far up for 5 secs
then after that slams down onto the ground exploding a wide area
if it hits he takes 40 damage and stuns the exe for 6 secs and knocks them back
if missed he takes 45 damage this cant be blocked but it can be dodged


Ability 2: grab and go 36 secs

metal hedge charges at the exe like metal sonic (he can fly in this stage) once the exe is grabbed he carries them for 6 secs and once that's over he throws them onto the floor this doesn't stun but it but you can throw them into pits like the green hill lake before he throws them he sifters
45hp out of the exe


Ability 3: metallic rush needs to have stunned or thrown the exe 6 times

basically rage mode but for a survivor metal hedge begins to spark and then a timer is shown at the bottom of everyone's screens (for 1:45 seconds) in this mode he the exes damage is nerfed by 90% for every one except metal hedge. for hedge he loses all his passives except glowing green but now every thing he does has a massive buff
here is the list of buffs
. dive bomb now stuns for 9 secs and he takes 20 damage from missing
. grab and go now stuns for 5 secs
.he can fly
.glowing green now stuns for 4 secs
.if he takes damage if he stuns in the next 7 secs it lasts for double

once this mode is over every this goes back to normal but metal hedge goes back on 25 hp

stats:

hp- 150
lms hp = 210
speed-fast but not crazy fast
 
Stats
m1- 45
speed for an exe average

Ability 1: FoUnD yOu 24 sec cooldown

2011 turns invisible and gets an indicator for all survivors once close enough 2011 can tp to them

Ability 2: Gods trickery


before you get mad... No its not the same as om

when used 2011 lunges forward to try and grab a survivor if successful they will take 25 damage he will ''down them'' (it'll be a fake down) and if a survivor revives them they will take 40 damage if they don't revive them they will just get back up as usual after the usual it takes them to die.
ways to spot its a fake:
. there icons eye is completely closed instead of almost closed
. there eyes sometimes flicker red
. you might see a faint 2011 illusion near it

Ability 3: counter stance
it works almost how it was going to in om but...


when used successfully 2011 will kick you over and start stomping on your head and it'll activate the charge quick time

Ability 4: RiSe mY SeRvAnTs

when used 2011 will call up 4 minions to attack you they will all be random
there's 5 types of minions
1. knuckles he try's to punch you if it lands 28 damage
2. Amy throws her hammer at you if it hits 20 damage
3. sonic will try and hit you with a drop dash each hit does 8 damage
4. metal sonic will charge at you one hit does 35 damage he dies after hitting
5. blaze throws burning javelins at you each one she hits does 18 damage

you will have to kill the minions with stuns the ai will not be the best but there mostly used as a distraction

Passive: rage

literally rage but its a passive

id love if this became the actual move set but that's up to the devs
 
K here's the one I made for trip

Passive 1: Armor

trip has a an extra non permanent (cant be healed back) 45 hp because of her Armor and she has a 40% damage reduction
the damage reduction will go once she's lost her 45 hp


Passive 2: block the pain

when trip is damaged the exe will have a 65% damage reduction for the next 5 secs but only for trip this cant stack meaning you wont get the reduction if you get hit during the reduction it has to go damage reduction, no damage reduction, damage reduction and so on


Ability 1: spin ball bounce
trip will jump up wards and turn into her ball form a bit like sonics drop dash but
unlike sonics drop dash she will bounce around the area to try and hit the exe (she will be able to bounce of walls) if she successfully
hits them she will knock them back and stun them for 3.75 secs she will be 1.3x faster in this form

Ability 2: underground assault

this has to be used in the air cant be used on the ground
trip will turn into ball form again and slam herself into the ground and she will stay there for an amount for time (4-9 secs)
then trip will get a marker witch she can move around once the time is up she will launch herself out of the ground where the marker once was and will go for a stun if its hits its a 5 second stun
some extra rules about the ability
. trip is invincible while under ground
. she cant move the marker of cliffs even if there small but it can go down hills
. she will have a 1.8x drop speed while doing this
. the higher she drops from the longer she'll stay under ground
.the exe cant see the marker but they will be able to hear a digging sound if thew marker is close
. it can be dodged but not blocked



Ability 3: pyre shot

trip will shoot a fire ball out of here mouth witch she can aim
when it hits the floor it will explode and create a fire puddle
if she hits the exe with the fire ball it will stun for 5 secs
if the exe steps on the fire puddle they will be stunned for 2 secs and the
puddle with disappear but if a survivor steps in the puddle they will take 30 damage
(15 damage +burn)



stats
hp- 100 + 45 Armor
lms hp- 165 + Armor if she still has some
speed- above average
 
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ok so the new move set is for...

Tails doll/tripwire!

Ability 1: gem laser 27 sec cooldown

basically the same as om first hit does 5 damage then its continuous damage
it lasts for 9 secs

Ability 2: mines!

yes it has been tweaked so its not to op...

it works the same as normal if it gets activated it deals 27 damage to a survivor but the mines cant all be in the same place so they have to be a distance apart (no more spamming at the goal) she can only have 4 mines down at a time and once one is activated her ability gets a 12 sec cooldown the reason its so short is cause it can stack
counters for mines
. Amy hammer throw

. eggman shield
. trip under ground assault (If she gets my move set)
. silver rock
. shadow dash
.blaze javelin (if she doesn't get my move set)
.rays item box (if he gets my move set)

Ability 3: latch on 34 sec cooldown


same as reach out but its has been buffed and nerfed

when used she can catch up to 4 survivors
if they are moving they will take 7 damage a second
if there not moving they will be pulled into your force field
and will take 1 damage every 0.1 second
if a survivor try's to stun your shield they will take 30 damage and will get the shock affect

the nerf is that certain characters can break the rope
sonic- yes, ability - dropdash, how many ropes - 1
tails- yes, ability - laser (only beam), how many ropes - 2
knuckles- no
eggman- no
metal sonic- yes, ability- charge, how many - 1
Amy- no
cream- yes, ability- dash, how many 1 per dash
silver- no
blaze- no
shadow - yes, ability- gun, how many - 1
ray (if he gets my move set)- no
trip (if she gets my move set) no

Ability 4: bleeding strike
tripwire lunges forward with her claws to try and strike someone if she hits
she will deal 32 damage and she'll give them the bleed affect for 18 hp
bleed can be stopped by any sort of healing it just has to surpass 7 hp then the bleeding will go away

passives:
trip wire has jump and glide but no double jump
she has a gem gps like in normal om

I know its not a massive change but I just wanted to fix the things wrong with tripwire

(I'm not a professional)
 
k here's my omega move set

Passive 1: robotic skin

like all other robots omega has a damage reduction, boosted health and only one life
hp- 325
lms hp- 345
damage reduction- 80%
lms damage reduction - 90%

Passive 2- big and heavy

omega doesn't get a speed boost after getting hit

Ability 1: gun down 32 sec cooldown

like shadow omega has bullets witch he can use for his gun down ability
eat use uses 10 bullets and each bullet stuns for 0.5 seconds (he starts the game with 20 bullets)
but unlike shadow he regain bullets by stunning with his other ability's (while using his damage reduction goes down to 25%)

Ability 2: earth shatter 25 sec cooldown

omega stomps the ground around him shattering the ground around him
if the exe is is is that radius they will be launched away and will be stunned for 4 secs


Ability 3: destructive blow 40 sec cooldown if missed 45 if hit
omega lunges forward and grabs the exe
if he hits eh will punch the exe so hard they will be stunned for 10 secs but he will take 100 damage in return
if he misses he ragdolls for 5 secs and loses the damage reduction until he gets up again

speed- bellow average
 
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k so it seems like no one voted (probably because of are different time zones) so ill choose the character to do the move set on
and i picked...
Knuckles! (my main)

Passive 1: wont fall down
knuckles gets a 5% boost on his stuns for every hit he takes
(he loses 10% every time he gets healed ( not by Amy though) and it resets when he gets downed)

Passive 2: glide
knuckles and stick to a wall and glide
just like om

Ability 1: punch 22 sec cooldown if missed 26 if hit
same as om but he can no longer ground pound
instead he can punch mid air and its more of a lunge punch if you know what I mean and its quite hard to hit
it still can charge up
no charge- 4 sec stun
1 charge- 5.5 sec stun
2 charge- 6 sec stun + burn
mid air punch no or 1- 4.5 secs
mid air punch fully charged- 6.5 + burn

Ability 2: counter 25 sec cooldown
same as om

Ability 3: burrow 34 sec cooldown
this can be used in the air it has to be used on the ground
knuckles will dig under ground and be under ground for 7 secs
he moves 1.3x faster under ground and the exe cant hurt him under ground
when the timers over he uppercuts out of the ground and if he hits the exe with the uppercut he stuns them for 3 secs
if he uppercuts under a downed survivor he will pick them up and throw them forward also reviving them. when he comes up out of the ground
he will take 15% more damage for the amount of time he was under the uppercut can be activated before the 7 secs is up

stats:
hp- 115
lms hp- 165
speed- a bit bellow above average

I know I didn't change much about knuckles but I just made some tweaks so he can do better in game
hope you all like it 👍
 
cool metal knux it is

Passive 1: robotic skin
like all other robots metal knuckles gets extra health, a damage reduction and only 1 life and he will self destruct after dying
hp=180
lms hp= 190
after healing hp= 165
damage reduction= 60%
lms damage reduction= 80%
self destruct stun= 5 secs

Passive 2: danger marker
if someone is being chased by the exe they will be marked for metal knuckles

Passive 3: healing boost
like metal sonic metal knux gets his healing ability boosted by eggman and tails when there near

Ability 1: ground pound
basically knuckles old ground pound it stuns for 4 secs the higher up you do it from the larger the radius
is and it bypasses blocking

Ability 2: charge glide
metal knuckles charges up for 5 (if he charges for more he can light his fists on fire witch will make the stun burn) seconds then he jumps upwards and lunges forward into a glide while gliding if he hits an exe he grabs them and hits them into the next wall he can find and he stuns them for 6 seconds and takes damage like metals charge
while gliding he can latch onto walls and change directions he can only latch onto a wall 2 times if he try's again he rams into the wall and takes 50 damage without stunning the exe if he stays in the air with out latching onto a wall for mote than 4.5 seconds he will begin to fall ending the ability if he hits the ground after starting the glide he can change the directions he's gliding down, left and right but not up he cant get hit during this and it can be blocked but if he hits from behind he will still stun. he is 1.4x faster in this mode.


Ability 3: self heal
metal knux stabs his hands into the ground and begins to heal he heals 3 hp every second and it last for 20 seconds or until he reaches his max health if metal knux is hurt during this he taks 5% more damage than usal but he cant
be damage by attacking ability's ability's ( charge, chaos dash and more) only m1s


speed- average

I really like this moveset and I hope you do to
 
and my new mecha sonic mk2 will be coming soon
 
ill will still be asking for new move set suggestions here so keep an eye out
 
Sonic Moveset

Fastest thing alive - Passive He is the fastest survivor

Too slow - Passive Sonic can dodge up to 5 times every stun let's him gain .2 of dodge (You will have a number indicating how much you can dodge if you have a .2 you will take 3/4 of damage if .4 you will take 1/2 damage if .6 you will take 1/4 damage if .8 you take 1/8 of damage)

The Heros Grief - If There is somewhat a full lobby and sonic because the last one standing sonic will take 25% more damage and instead of taking 1 number on the dodge Metter it will take 2.2 the number of the dodge meter

Spin dash - CD: 25 if missed 30 if hit You will enter a small mini-game where you have to mash space bar to charge your spin dash the more your bar is filled the faster the spin dash is if hit you will be able to hit the exe 3 times before you technicaly stunned him

Peelout - Works like OM but with some tweaks (He can carry 1 survivor he can also carry metal sonic but when metal get's carried the speed get's slowed Not to much if peelout ends while carrying metal the cooldown is kinda long about 40 seconds maybe 38)

Homeing attack - CD: 15 if miss or don't hit at least 2 35 if hit Will get in a position that get's ready to homeattack on the exe you can hit him up to 5 times and you have to press a curtain button to make sure it hits
Buttons that will may appear
Custom 1 2 & 3
Jump
Spin


If you feel like sonic needs some tweaks just let me know :)
 
ok here's my mecha sonic mk2 move set

Passive 1: robotic skin
you already know how this works
hp= 195
lms hp= 215
damage reduction= 55%
lms damage reduction= 85%
self destruct stun= 6 secs


Passive 2: leader of the metals
if any other robot made by eggman (so not omega) enters with mk2 they will have +7% on there damage reduction

Passive 3: charging

if he stands still for 7 seconds he'll go into healing mode it works the same as metal 5hp every 2 seconds lasts for
50hp he'll take 10% more damage while doing this though


Ability 1: metallic spin dash
mk2 will curl up into a ball and charge up a spin dash after 4 seconds of charging hell spin around in his ball form for 7 seconds
if he hits the exe while in this mode he'll stun them for 4.5 seconds if he's hit during charging he will take the full damage (he's 1.3x faster in this mode)

Ability 2: homing rocket
when activated mk2 will go into an aiming mode ( he'll move 90% slower in this mode and he only has a 20% damage reduction in this mode)
in this aiming mode he can shoot a missile witch when hit will knock back the exe and stun them for 5 seconds
if he doesn't shoot for over 15 seconds after activating the rocket will home in on the exe but not by to much

Ability 3: destructive laser

mk2 wont need to charge at all for this move and he'll just shoot a big laser beam out of this eyes witch will stun for 1 second every second he's hitting the exe this ability can only be ended manually but for every second he's using the laser he'll take 10 damage
this does bypass blocks and dodges (invisibility) but once used on a exe doing that they will take 30 damage on the spot then go back to the normal 10

I hope you guys like this cause i worked really hard on it
and i hope this becomes real


 
Sonic Moveset

Fastest thing alive - Passive He is the fastest survivor

Too slow - Passive Sonic can dodge up to 5 times every stun let's him gain .2 of dodge (You will have a number indicating how much you can dodge if you have a .2 you will take 3/4 of damage if .4 you will take 1/2 damage if .6 you will take 1/4 damage if .8 you take 1/8 of damage)

The Heros Grief - If There is somewhat a full lobby and sonic because the last one standing sonic will take 25% more damage and instead of taking 1 number on the dodge Metter it will take 2.2 the number of the dodge meter

Spin dash - CD: 25 if missed 30 if hit You will enter a small mini-game where you have to mash space bar to charge your spin dash the more your bar is filled the faster the spin dash is if hit you will be able to hit the exe 3 times before you technicaly stunned him

Peelout - Works like OM but with some tweaks (He can carry 1 survivor he can also carry metal sonic but when metal get's carried the speed get's slowed Not to much if peelout ends while carrying metal the cooldown is kinda long about 40 seconds maybe 38)

Homeing attack - CD: 15 if miss or don't hit at least 2 35 if hit Will get in a position that get's ready to homeattack on the exe you can hit him up to 5 times and you have to press a curtain button to make sure it hits
Buttons that will may appear
Custom 1 2 & 3
Jump
Spin


If you feel like sonic needs some tweaks just let me know :)
i do really like that but just a couple suggestions (these are based of what i had in mind for my planned sonic move set)
. i think his first passive is a little weird since he could just have that as his speed stat instead as a passive
. i really like at you fixed the bad sonic lms passive but id like it more if instead it was taking more damage whenever he is in lms
but he gets a lot of buffs to his abilities instead like a 15% stun boost
. since i was planning to keep the dropdash I wanted the homing attack to be more of sonics strong stun at can also be used for mobility
(like the stun time is 5 seconds and he can use it for elevation)
. the new dodge meter change seems a bit weird since it was fine on its own


these are not really criticisms these are just what i would of done instead but i still really like this so good job

(sorry if that sounded a bit mean it was just what i would have done differently)
 
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