I Need ideas for a mod.

Maybe you could do something like, a wall jumping script similar to Jana's.
If you collide with a wall so long as you´re not stun and alive, you stick to the wall, slowly sliding down, and the "bounce" will depend on your jump power, bouncing back further with more momentum the higher you can jump.

Every time you bounce on walls, walljumping, you can always move around your camera freely at any time, be when you grab a wall, or when you bounce off of it.
 
Maybe you could do something like, a wall jumping script similar to Jana's.
If you collide with a wall so long as you´re not stun and alive, you stick to the wall, slowly sliding down, and the "bounce" will depend on your jump power, bouncing back further with more momentum the higher you can jump.

Every time you bounce on walls, walljumping, you can always move around your camera freely at any time, be when you grab a wall, or when you bounce off of it.
I know, I'll put the wall jump for Sonic from Sonic and the Fallen Star in my mod, I think it'll fit and most people will like it!
 
and maybe a Metal Sonic Kai boss as well?
Good idea, my friend. I'll write that down and I'll put a lot of effort into it, making it as epic as I can.
 
thanks i also have a idea for a bigarms fight where you going up and if you dont beat the boss in time you get squished but make the boss easy so that doenst happen to most
Hey, Bigarms? That sounds good. How about I put in a fight against Metal Sonic, and when he dies, Bigarms appears and it's the second boss phase? First, there'll be a race against Metal Sonic, then the fight against Metal Sonic, and after defeating Metal Sonic, there will be a cutscene and Bigarms will appear as the final boss.
 
Hey, Bigarms? That sounds good. How about I put in a fight against Metal Sonic, and when he dies, Bigarms appears and it's the second boss phase? First, there'll be a race against Metal Sonic, then the fight against Metal Sonic, and after defeating Metal Sonic, there will be a cutscene and Bigarms will appear as the final boss.
No i think metal sonic kai shou,d be the final boss he should be the middle boss after metal sonic
 
Hey, Bigarms? That sounds good. How about I put in a fight against Metal Sonic, and when he dies, Bigarms appears and it's the second boss phase? First, there'll be a race against Metal Sonic, then the fight against Metal Sonic, and after defeating Metal Sonic, there will be a cutscene and Bigarms will appear as the final boss.
also what about a sliver sonic and mecha sonic mark 1 boss fight in the death egg zone it could be a entire map and the boss is at the end
 
also can hedge be in it?
Metal Hedge
not as a bos playable thing also be can fly and also he can touch spickes and enimies to hurt them
Good idea, my friend. I'll write that down and I'll put a lot of effort into it, making it as epic as I can.
 
No i think metal sonic kai shou,d be the final boss he should be the middle boss after metal sonic
Okay, noted, and I'll use that idea.
also what about a sliver sonic and mecha sonic mark 1 boss fight in the death egg zone it could be a entire map and the boss is at the end
Okay, noted, good idea.
also can hedge be in it?View attachment 6474not as a bos playable thing also be can fly and also he can touch spickes and enimies to hurt them
I think... as an extra after completing the mod, he would be a boss. Then... when you defeated him... he would explode and you would be teleported to the mod's hub, but I promise it will be something very epic.


I have a question: do you want to add anything to the Yanzari's Mo Poly maps? Or do you want to add something internal? If it's something internal, please specify what it is; if it's a map or something related to gameplay, please specify as well.

Any suggestion has a chance of becoming a mod.
 
Okay, noted, and I'll use that idea.

Okay, noted, good idea.

I think... as an extra after completing the mod, he would be a boss. Then... when you defeated him... he would explode and you would be teleported to the mod's hub, but I promise it will be something very epic.


I have a question: do you want to add anything to the Yanzari's Mo Poly maps? Or do you want to add something internal? If it's something internal, please specify what it is; if it's a map or something related to gameplay, please specify as well.

Any suggestion has a chance of becoming a mod.
green hill
 
Okay, noted, and I'll use that idea.

Okay, noted, good idea.

I think... as an extra after completing the mod, he would be a boss. Then... when you defeated him... he would explode and you would be teleported to the mod's hub, but I promise it will be something very epic.


I have a question: do you want to add anything to the Yanzari's Mo Poly maps? Or do you want to add something internal? If it's something internal, please specify what it is; if it's a map or something related to gameplay, please specify as well.

Any suggestion has a chance of becoming a mod.
Quartz Quadrant
 
city escape after cranival night
I think it already exists, I'm not going to include this idea.
Since it already existed what about Speed Slider?
Good idea.

I have an idea for Speed Slider, I'm going to expose an API to YMKP like this:
code_language.lua:
local Mod = YMKP:AddSpace("Mod")
Mod:Hook("PlayerThink",function(API)
local Mobjs = API:GetMobjsByType(API:GetMobjType("MT_OVERLAY"))
Mobjs:Set("momx",1)
local SpeedSlider = API:YMP():Mobj():GetSpeedSlider() -- Speed Slider
SpeedSlider:YanzMoPolyAttr():Set("Speed",10)
local Math = API:GetLibrary("math")
local Bit = API:GetLibrary("bit")
local Bytes = API:GetLibrary("bytes")
local Sound = API:GetLibrary("sound")
local MySound = Sound:Add("sfx_shield")
local Players = API:GetPlayers()
local Player = Players:GetPlayer()
local OtherPlayer = Players:GetPlayerByNode(0)
Sound:Play(Player)
if Sound:Playing(Player)==true
  Sound:Play(OtherPlayer)
end
end)
This is just one example.
 
I think it already exists, I'm not going to include this idea.

Good idea.

I have an idea for Speed Slider, I'm going to expose an API to YMKP like this:
code_language.lua:
local Mod = YMKP:AddSpace("Mod")
Mod:Hook("PlayerThink",function(API)
local Mobjs = API:GetMobjsByType(API:GetMobjType("MT_OVERLAY"))
Mobjs:Set("momx",1)
local SpeedSlider = API:YMP():Mobj():GetSpeedSlider() -- Speed Slider
SpeedSlider:YanzMoPolyAttr():Set("Speed",10)
local Math = API:GetLibrary("math")
local Bit = API:GetLibrary("bit")
local Bytes = API:GetLibrary("bytes")
local Sound = API:GetLibrary("sound")
local MySound = Sound:Add("sfx_shield")
local Players = API:GetPlayers()
local Player = Players:GetPlayer()
local OtherPlayer = Players:GetPlayerByNode(0)
Sound:Play(Player)
if Sound:Playing(Player)==true
  Sound:Play(OtherPlayer)
end
end)
This is just one example.
what about canival night
 
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