Hmm, that sounds cool, but... I won't include Stardust Speedway, just the race. It's somewhat approved, I'll put it there.mabye a metal sonic stardust speedway race
okHmm, that sounds cool, but... I won't include Stardust Speedway, just the race. It's somewhat approved, I'll put it there.
If you want to give me more ideas, feel free to do so. Think about complex ideas too, maybe I can do them in srb2.
kIf you want to give me more ideas, feel free to do so. Think about complex ideas too, maybe I can do them in srb2.
whoever doesn't want him, say:
yesI had an idea: whoever wants Sonic from Sonic and the Moon Facility, say:
whoever doesn't want him, say:
local Mod = YMKP:AddSpace(name : string)
Mod:Init = function()
-- ...
end
Mod:Hook[hook : string] = {function(hook : string,extra : depends,...)
Mod:Print(message : string)
-- ...
end,extra : depends}
local IO = Mod:IO(privatekey : string)
IO:Open(path : string, mode : string, callback : function)
IO:OpenLocal(path : string, mode : string)
IO:Write(text : string) -- Base64 + Base51 + AES + zlib -- The actual order will not be shown, only how it is encrypted.
IO:Close(callback : function : optional)
-- ...
What do you think of YMKP? Do you want it or something else?YMPK will be something like this, easy to use, and will have documentation:
code_language.lua:local Mod = YMKP:AddSpace(name : string) Mod:Init = function() -- ... end Mod:Hook[hook : string] = {function(hook : string,extra : depends,...) Mod:Print(message : string) -- ... end,extra : depends} local IO = Mod:IO(privatekey : string) IO:Open(path : string, mode : string, callback : function) IO:OpenLocal(path : string, mode : string) IO:Write(text : string) -- Base64 + Base51 + AES + zlib -- The actual order will not be shown, only how it is encrypted. IO:Close(callback : function : optional) -- ...
I think people will like it; after all, it will be much easier than messing with the code.I will remove access to YMP (Yanzari's Mo Poly Table), and you will only be able to access YMKP (Yanzari's Modding Kit Poly) and YMSP (Yanzari's Modding Space Poly), The only way you can mod Yanzari's Mo Poly is via YMKP and YMSP. I think we'll have a lot of things for YMKP, by the way, I forgot to mention YMSP. YMSP is a space for mods to leave their resources, like Hooks. I wouldn't consider it separate; I think the best way to access it will be in YMKP, via YMKP:AddSpace, which I showed. It will be very easy for those who like simple things to work with. I want to keep Yanzari's Mo Poly simple and powerful, just a little limited, but very powerful.
I'm thinking about "turbocharging" YMKP.you should remake SRB2Kart sonic, even having the controls
API:GetLibrary will be added to libraries; to create your own, simply use Mod:AddLibrary(name), where name is a string and Mod is a Class returned by YMKP:AddSpace(name), where name is a string. Well... this is very technical, and I think some people who don't understand much will find it strange and even unnecessary.um sorryIt seems like a lot of people are ignoring this post😭
Good idea, I'll put it as Boss.maybe a Mecha Sonic mod?