how do i port a final demo level.

B

Brella

New member
unlike 2.0 and 2.1. the methoid is apparently different
 
You only gotta look individually for every linedef action that might represent something like a FOF or etc, and then search for all other linedef actions using these same numbers, and repeat the process until you have updated all the linedef action IDs to the 2.2 ones.
 
You only gotta look individually for every linedef action that might represent something like a FOF or etc, and then search for all other linedef actions using these same numbers, and repeat the process until you have updated all the linedef action IDs to the 2.2 ones.
Same goes for the things, you only replace them with the Things that have the updated ID. Like how for example Thing number 10 was a ring back then, and now a ring its Thing 20
 
I've been slowly porting over a bunch recently, I'm using Windows, so not sure how it's done on other OSs.
Basically, you're going to need the LumpMod zip and the Level Converter exe from SRB2's site.
Extract the zip, place the lvlconv.exe and your final demo wad into the folder (Best to make a copy of the wad, since it gets overwritten).
Open Command Prompt for the folder (type "cmd" into the address bar)
Type lvlconv, the name of the wad file, and the 2-digit map number
Example:lvlconv scr_greencanyon.wad 01
[ATTACH type="full" width="556px"]3417[/ATTACH]
It should tell you what needs changed: Sector types that are no longer supported and linedefs like speedpads that will need to be updated, and object and enemy things that need to have their SOCs updated (SRB2 The Past has SOCs for old objects and Lua recreations of old Badniks that can help there).
If the level has sector-based sprites, they'll also need to be redone. And if the level has buttons, very likely that the level's gravity will be made too heavy or too light, replace the button's sector effect to the appropriate type to fix this.
 

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I've been slowly porting over a bunch recently, I'm using Windows, so not sure how it's done on other OSs.
Basically, you're going to need the LumpMod zip and the Level Converter exe from SRB2's site.
Extract the zip, place the lvlconv.exe and your final demo wad into the folder (Best to make a copy of the wad, since it gets overwritten).
Open Command Prompt for the folder (type "cmd" into the address bar)
Type lvlconv, the name of the wad file, and the 2-digit map number
Example:lvlconv scr_greencanyon.wad 01
[ATTACH type="full" width="556px"]3417[/ATTACH]
It should tell you what needs changed: Sector types that are no longer supported and linedefs like speedpads that will need to be updated, and object and enemy things that need to have their SOCs updated (SRB2 The Past has SOCs for old objects and Lua recreations of old Badniks that can help there).
If the level has sector-based sprites, they'll also need to be redone. And if the level has buttons, very likely that the level's gravity will be made too heavy or too light, replace the button's sector effect to the appropriate type to fix this.
to be fair, that its quite convenient, just so you dont need to do everything manually, by hand, which can often take hours, or even days depending on the size of the map
 
not sure what i did wrong. sra2 has more than 01 level but idk if thats the problem
1718568716163
 
when i took it out of the folder it still said the same thing.
I meant it's supposed to work only when the exe is in there too.
But it looks like you just had the cmd open in the wrong directory. Open it in the "sra2" folder instead of "sonic"
 
the sonic is my username on my pc so im not sure what you mean
?

this seems simple but im not sure what im doing wrong
 
I meant it's supposed to work only when the exe is in there too.
But it looks like you just had the cmd open in the wrong directory. Open it in the "sra2" folder instead of "sonic"
my first thought was doing this but like
1718940290064
 
alright it worked. does it convert the whole level pack or just one level? thank you.
Just one level at a time.
Just a suggestion, but you should probably take the SOCs out until you get them converted, noticed it causes some odd effects to the player when loaded as is
 
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