S
Sbaglover
Member
3 characters have been living like rent-free in my head so it's time for them to go to the [WORKSHOP]
Spinny sonic: Spinny sonic is basically a combination of Labyrinth sonic and flying sonic. Instead of getting speed from flying. He would slowly get speed and get uh.. Spinny? Yeah let's go with that. Passive: Spinny sonic does not jump like normal. (At least not at first) Like Mario 64 sonic will start jumping like Mario like Mario 64 (again) If you jump 3 times in a row you will get launched down into the ground but spinny sonic does it differently. Instead yes he does get launched into the ground but he will get a small spin boost. If you're not in your spinmode state you will not be able to keep rolling and you will just go back into your running state. Wait, what is even spinmode?: Can you be patient? Peelout: I expect you know what this does. Great starter to getting into your spinmode. Spindash: Your main form of gaining your spinmode. Your spindash will slowly get more powerful. Once it is fully charged it will release by itself. If you do it on a large slope you're basically guaranteed to get your spinmode! Okay I'm going to explain it now: Spinmode is basically your dashmode. However unlike dashmode you can not lose it instantly. In your spinmode you will have a bar. Every time you decide to slow down or hit a wall the bar will start shaking rapidly and it will start going down. You have about 3 tries before your bar is depleted. However that's not all! There's more in spinmode than you think! Spinjump: Regular jump plus a new move. If you double jump while in your spinmode you will go sideways and spikes will burst from you and until you hit the ground you will bounce off walls. Depending on how many walls you bounce off of the more speed you will get when you hit the ground! Spin-drift: Guys I didn't steal crystal sonic's ability trust. Mini-lore: So basically after the events of what was supposed to be sonic labyrinth. Eggman blasted a beam at sonic to take sonic's ability to jump and run normally instead. However sonic wasn't letting another sonic unleashed happen and he somehow uh.. Broke free (hey wait a minute:knuxsmug:) And kicked eggman so hard he got sent to black rock (black core? I don't remember man) And that's how it happened. (Don't ask me how he got onto greenflower zone. :threat:)
Jumpy tails: Jumpy tails is exactly how it sounds like. Jumpy tails gets speed from bouncing on his bouncy tails. Okay I need to explain the lore because some of you might be REALLY confused: So on the events of sonic 3 other circumstance (the game is good btw please play it) knuckles knocked tails out of his tornado so hard that his tails and hands got broken. (This means that Amy has to take care of his workshop now) But after they eventually healed he tried to use his tails again but he ended up bouncing like a kangaroo! Then tails realized that this was WAY better than flying. So he decided to take advantage of his leftover boxing gloves in his workshop and his tails to get his revenge! Passive: Mmm.. Jelly. Sorry uh.. I got distracted. His passive is that jumpy tails will always end up bouncing when trying to walk or run. Mechanic: Timing. In order to master the art of bouncing you will
need to time it. Pretty sure you know how this'll work. You will need to press spin to propel your tails in order to bounce properly if you don't you'll fall on your head and lose one of your HP. (You have 5 HP) Tails will slowly get more and more faster if you do it correctly. (You can disable this in the settings menu that does not exist. :) ) Jumpmode: Once you have enough bounces you will go into jumpmode. By default you will jump higher and can descend faster any time you want. Hover: While in jumpmode tails will be able to slowing down your fall. Punch and burst: While encountering an enemy or just in the air tails can use his boxing gloves to fight and not flight! Combatmode: (these moves can only be activated if you encounter an enemy) Spin: punch jump: dodge: tossflag: upper attack custom 1, 2, and 3: heavy attacks. Depending on which button you press the heavier the attack will be and you will have a longer cooldown before you can use a move again. Burst: Dash in the air like uh peppino or something... 👀 I wanna know the wae: There's no lore for him. (yet.) Passive: Knuckles cannot jump as high or climb as long. If you spend 3 seconds in your jump state or climbing state you will descend like a rock. Gun shot: God bless america. This gunshot can be charged or instant fired. This can damage enemies and bosses. Nothing much to say here. Also another passive: I wanna know the wae will not be affected by lives or shields. Only rings. And your rings do not spill. They get removed instantly if you get hit and you get shot back further. Yeah that's it. I wanna know the wae is meant to be a challenge character, therefore he does not have much abilities to protect himself. IMPORTANT! READ BEFORE COMMENTING. This is not currently being developed right now. You may suggest ideas to help me improve this concept but please do not ask me how development is going. I also do not have any communication method right now so like you can't register for any roles right now. In the future this will definitely become a real thing but right now with my skill and situation that doesn't seem possible right now.
Spinny sonic: Spinny sonic is basically a combination of Labyrinth sonic and flying sonic. Instead of getting speed from flying. He would slowly get speed and get uh.. Spinny? Yeah let's go with that. Passive: Spinny sonic does not jump like normal. (At least not at first) Like Mario 64 sonic will start jumping like Mario like Mario 64 (again) If you jump 3 times in a row you will get launched down into the ground but spinny sonic does it differently. Instead yes he does get launched into the ground but he will get a small spin boost. If you're not in your spinmode state you will not be able to keep rolling and you will just go back into your running state. Wait, what is even spinmode?: Can you be patient? Peelout: I expect you know what this does. Great starter to getting into your spinmode. Spindash: Your main form of gaining your spinmode. Your spindash will slowly get more powerful. Once it is fully charged it will release by itself. If you do it on a large slope you're basically guaranteed to get your spinmode! Okay I'm going to explain it now: Spinmode is basically your dashmode. However unlike dashmode you can not lose it instantly. In your spinmode you will have a bar. Every time you decide to slow down or hit a wall the bar will start shaking rapidly and it will start going down. You have about 3 tries before your bar is depleted. However that's not all! There's more in spinmode than you think! Spinjump: Regular jump plus a new move. If you double jump while in your spinmode you will go sideways and spikes will burst from you and until you hit the ground you will bounce off walls. Depending on how many walls you bounce off of the more speed you will get when you hit the ground! Spin-drift: Guys I didn't steal crystal sonic's ability trust. Mini-lore: So basically after the events of what was supposed to be sonic labyrinth. Eggman blasted a beam at sonic to take sonic's ability to jump and run normally instead. However sonic wasn't letting another sonic unleashed happen and he somehow uh.. Broke free (hey wait a minute:knuxsmug:) And kicked eggman so hard he got sent to black rock (black core? I don't remember man) And that's how it happened. (Don't ask me how he got onto greenflower zone. :threat:)
Jumpy tails: Jumpy tails is exactly how it sounds like. Jumpy tails gets speed from bouncing on his bouncy tails. Okay I need to explain the lore because some of you might be REALLY confused: So on the events of sonic 3 other circumstance (the game is good btw please play it) knuckles knocked tails out of his tornado so hard that his tails and hands got broken. (This means that Amy has to take care of his workshop now) But after they eventually healed he tried to use his tails again but he ended up bouncing like a kangaroo! Then tails realized that this was WAY better than flying. So he decided to take advantage of his leftover boxing gloves in his workshop and his tails to get his revenge! Passive: Mmm.. Jelly. Sorry uh.. I got distracted. His passive is that jumpy tails will always end up bouncing when trying to walk or run. Mechanic: Timing. In order to master the art of bouncing you will
need to time it. Pretty sure you know how this'll work. You will need to press spin to propel your tails in order to bounce properly if you don't you'll fall on your head and lose one of your HP. (You have 5 HP) Tails will slowly get more and more faster if you do it correctly. (You can disable this in the settings menu that does not exist. :) ) Jumpmode: Once you have enough bounces you will go into jumpmode. By default you will jump higher and can descend faster any time you want. Hover: While in jumpmode tails will be able to slowing down your fall. Punch and burst: While encountering an enemy or just in the air tails can use his boxing gloves to fight and not flight! Combatmode: (these moves can only be activated if you encounter an enemy) Spin: punch jump: dodge: tossflag: upper attack custom 1, 2, and 3: heavy attacks. Depending on which button you press the heavier the attack will be and you will have a longer cooldown before you can use a move again. Burst: Dash in the air like uh peppino or something... 👀 I wanna know the wae: There's no lore for him. (yet.) Passive: Knuckles cannot jump as high or climb as long. If you spend 3 seconds in your jump state or climbing state you will descend like a rock. Gun shot: God bless america. This gunshot can be charged or instant fired. This can damage enemies and bosses. Nothing much to say here. Also another passive: I wanna know the wae will not be affected by lives or shields. Only rings. And your rings do not spill. They get removed instantly if you get hit and you get shot back further. Yeah that's it. I wanna know the wae is meant to be a challenge character, therefore he does not have much abilities to protect himself. IMPORTANT! READ BEFORE COMMENTING. This is not currently being developed right now. You may suggest ideas to help me improve this concept but please do not ask me how development is going. I also do not have any communication method right now so like you can't register for any roles right now. In the future this will definitely become a real thing but right now with my skill and situation that doesn't seem possible right now.