Want to get into making characters, specifically Hank Hill.

Psychocube

Psychocube

New member
Hello everyone, I've been recently getting more and more interested in making mods for this game as I realize how much less there is in comparison to the older versions. My memory might just be serving me wrong, but I feel like the game had a bunch of "joke" characters before, which was always entertaining.
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Anyways, I have slade and I know how to use image editing software, right now I use Inkscape because it's free lol. I have a very minimal understanding of code, but from the videos I've seen a lot of the "abilities" and values can just be either copy and pasted, or set with a number (like speed and such).
A common issue I run into is a lot of things seem outdated, or perhaps just hard for me to understand- but I believe I can figure it out. I came here to see if there was anything that could help me- perhaps other methods to make sprites? Updated information on where to insert actual text in the slade program, and another thing I was curious about was how to change the color- as in how sonic and everyone else is green and thats what changes. There's a few things that I think once I figure out, I'll be able to make some goofy mods.

In short- got any tips for a beginner? I'm starting at hank hill but my goal is to just make more chars that just..don't belong in srb2..because funny.
 
besides of having to forcefully suffer the need of manually drawing each and every single sprite, one by one, try doing a somewhat bigger canvas than the default characters (just not too much, about 50-60% bigger), then you resize it with the "SF_HIRES" flag, making it small enough to fit in the game, just so you have the enough freedom to draw more comfortably any details you want and to properly caracterice him.

For now try to stick with basic stuff, dont get too crazy involving Lua or stuff, for now just stay with SOC and learn the basics and get used to it.

There isnt really much i can tell you besides of cutting corners by copy pasting sprites to "loop" animations and make them look "smoother", not needing to draw new sprites, just reusing already existing ones but in a reversed order.

Also the fact of bulk converting too, try do the conversion at last, when you already have all the sprites done and imported onto the file, just so you save a shitload of time when you gotta transform it from PNG into DoomGfx
 
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