Yes.
it can be changed using SRB2 Lua scripts!
SRB2 Lua has functions to stop sounds (such as S_StopSoundByID).
You can apply this to a character using hooks
(I would use PlayerThink or ThinkFrame, depending on which works as expected, since they behave differently) and stop the sound.
You can...
That's great. I'd love to hear that (After all... I like to help). Create a repository (a private one if you want, just the two of us) and add me to it. That way I can work with you on it and help you code it.
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