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  1. sans13

    [Re-Usable] NO-NIGHT SPESIAL STAGE

    sans13 updated NO-NIGHT SPESIAL STAGE with a new update entry: Upade 1 Read the rest of this update entry...
  2. sans13

    help me learn Lua coding in srb2

    Ok see also luageneral manual.
  3. sans13

    help me learn Lua coding in srb2

    are you see srb2 wiki LUA ? Learn lua script : -costomplayerhability. /A EXAMPLE OF LUA SCRIPT/ -lua/stynax. /BASIC LEARN LUA/ -lua/constants. /FLAGS/ -lua/userdatastructure. /INTERNALS CONTANTS/ -lua/fonction. /CALL LUA ACTION/ -lua/hooks. /CALLED HOOKS/ -lua/freelot. /CREATE NEW THING/
  4. sans13

    How do you get the player to deduce the ground in a LUA script ?

    I found a better solution to make it work : But it must be used with patch PWSTONG SRB2.
  5. sans13

    TestZone

    sans13 updated TestZone with a new update entry: Upade 3 Read the rest of this update entry...
  6. sans13

    TestZone - Upade 3

    I have add : crusher ,100 rings giver ,CASTILE EGMAN ZONE thrower laser ,Teleporteur ,Fallrocks ,Celling mover ,AirBobbing ,WaterBobbing ,2DMODE ,MARIO BLOCK ,THONWB BLOCK ,SPIN BUSTABLE BLOCK ,WALLS SCROLL ,etc... AND I FIX WATER
  7. sans13

    TestZone

    sans13 updated TestZone with a new update entry: Upade 2 Read the rest of this update entry...
  8. sans13

    TestZone - Upade 2

    i have add : a heat have efect zone , ice friction , snow friction , kopa shell guard , spike damadge , pits , and same pandora box unclocable initially and soc !
  9. sans13

    [Re-Usable] NO-NIGHT SPESIAL STAGE V1.5

    in Special stage of normal srb2 sonic can be super without emerald but normal sonic can't be super without emerald. I have built new no-night special stage ! Screenshot :
  10. sans13

    [Re-Usable] NO-NIGHT SPESIAL STAGE

    sans13 submitted a new addon: NO-NIGHT SPESIAL STAGE - you want to see no-night spesialstadge ? Read more about this addon...
  11. sans13

    TestZone - Upade 1

    i have add : a bounce block ,a water damadge ,a quiksands ,a scpace count down ,a laval integialble and a pusher.
  12. sans13

    TestZone

    sans13 updated TestZone with a new update entry: Upade 1 Read the rest of this update entry...
  13. sans13

    [Re-Usable] MegaDrive Game Style V1.3

    i have make a lua, you can have mega drives proprieties : - all character can spin dash - all character can super - all character can run on water - all character can jumpspin - all character can run faster - all character can fall anmation to run animation
  14. sans13

    [Re-Usable] MegaDrive Game Style

    sans13 submitted a new addon: MeagaDrive Game Style - i have make a lua whit you can have mega drives proprieties. Read more about this addon...
  15. sans13

    How do you get the player to deduce the ground in a LUA script ?

    I finally found the problem : I used MEELE as a state. Looking at the srb2 wiki I couldn't find the stomp value in player_t, constant and mobj_t. Simply because stomp was a custom variable and so when copying part of the script I had forgotten this passage : Thanks you help me find the...
  16. sans13

    How do you get the player to deduce the ground in a LUA script ?

    I forgot to say that the problem is that the stomp works but the character refuses to destroy the ground. The results with sonic of the lua sound in attachment files :
  17. sans13

    How do you get the player to deduce the ground in a LUA script ?

    I forgot to say try to do it by looking at other scripts but it doesn't work properly : what is the preoblem in this Lua ?
  18. sans13

    How do you get the player to deduce the ground in a LUA script ?

    thank, i have to use the still animation.
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