I have add :
crusher
,100 rings giver
,CASTILE EGMAN ZONE thrower
laser
,Teleporteur
,Fallrocks
,Celling mover
,AirBobbing
,WaterBobbing
,2DMODE
,MARIO BLOCK
,THONWB BLOCK
,SPIN BUSTABLE BLOCK
,WALLS SCROLL
,etc...
AND I FIX WATER
i have add :
a heat have efect zone
, ice friction
, snow friction
, kopa shell guard
, spike damadge
, pits
, and same pandora box unclocable initially and soc !
in Special stage of normal srb2 sonic can be super without emerald but normal sonic can't be super without emerald. I have built new no-night special stage !
Screenshot :
i have make a lua, you can have mega drives proprieties :
- all character can spin dash
- all character can super
- all character can run on water
- all character can jumpspin
- all character can run faster
- all character can fall anmation to run animation
I finally found the problem :
I used MEELE as a state.
Looking at the srb2 wiki I couldn't find the stomp value in player_t, constant and mobj_t.
Simply because stomp was a custom variable and so when copying part of the script I had forgotten this passage :
Thanks you help me find the...
I forgot to say that the problem is that the stomp works but the character refuses to destroy the ground.
The results with sonic of the lua sound in attachment files :
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