improvements :
i have fix mecanism colision
i have addded air boost
i have remove wall jump
i have fix some major bugs
i have rebalance keytime and keyrings
i have do textprompt no load in every reload of maps
you d'ont know why player use alaways fall anim ?
try that :
addHook("ThinkFrame", do
for player in players.iterate do
if (player.mo and player.playerstate == PST_LIVE)
if not (P_IsObjectOnGround(player.mo))
and not (player.pflags & PF_JUMPED)...
i have recreated Sonic Fontiers in srb2
including contenent of Upade 3 + Snowny Ouranos
there are 4 islands in the game and 12 cyberspace.
incluing story, miniboss, titans, mecanism, day night cycle, player's abillities.
screenshots :
Credits :
Mod Created by sans13
Thanks ...
This is my remake of characters in srb2.
SONIC
TAILS
KNUCKLES
FANG
METALSONIC
TEAM SONIC
Load a level with sonic and tails or sonic and knuckles will make a sonic team use prev and next weapon to switch character.
Example of change of 1.2
MAP 07
make some trigger once to each time.
like castile eggman zone act 1.
Example of change of 1.5
MAP 01
MAP 02
MAP 04
Level select
no drown for SF_MACHINE
better cool down
better reset music.
it is a new version of srb2 v.2.2
i have remake levels(exept red volcano and boss levels) and create new secrets levels.
I have implement new SOC and LUA for enemies.
no use Harder Enemies.
I have implement new LUA for players.
I have implement health system for some levels.
no use a...
-Character can jump highter
-Character, when this speed is more of 40FRACUNIT enter on dashmode
i have create new momenutm this max speedadd is 300FRACINT !
i have make a SUPER PACK of LUA !
mapused : TESTZONE
/SuperPainSector/
i have make super sonic vulnerable by sector(except if sonic have a shield to damage respective)
/SuperSheild/
the player can now turn super i he have a sheild.
the player have to perssn SPIN after he use his...
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