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[Patch] Classic Frontiers Sonic + All the coding is getting to me

I just don't feel like working on CFS+ at the moment due to another project, but here's the newest version. A nice little easter egg too go with it : )
CFS+ -
Added a trick system, just mash C2 after a spring and you get points (not inspired by HMS I did this before him)
Made it if you have 100 rings and 6 emeralds, your boost is now invincible

Extreme Host Edition-
Removed all aspects of CFS+, it's now only the extreme part

I probably did more but I forgor
Just gave you guys host versions of the files
HostEdition removes all extras and keeps the moveset
ExtremeHostEdition is Host Edition but with Extreme elements (slightly laggy)
Fixed the enemy colors and other versions having a slow homing thok
Just making loops on auto
This is it, peak CFS+
There is now a recovery jump
Use command in console "GlobalHPV 1" For the ability to do loops!
Added Rankings
Added Extreme Mode because of it being in Frontiers
Extreme mode adds new types of enemies
Bosses have even more HP (Fang is your sleep paralysis demon)
You don't carry rings
No ring reduction
In return, you get higher rankings
This hasn't been tested, but if you do find a bug, please tell me!
I realised I messed up the ring carry
Fixed the ring carry not working
Added Ringkeep highscore system (this is client side not server side)
You gonna be realising that 400 ring limit now :)
I also feel like you deserve a more detailed explanation on ring halfing
If you have a small amount of rings, then you'll lose a small amount
The more times you get hit in a certain amount of time, the more rings you lose.
CFS can now keep his rings through acts and zones.
Revamped the ring halfing system
Ring halfing requires no emeralds
You now rotate when moving your camera
You keep your shields between levels
Gave super sonic sweet glowing effects
Chances are in the next version, you'll need to manually set the block button. When that version releases, I will share the command.
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