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[Patch] Classic Frontiers Sonic + All the coding is getting to me

Bosses now require slightly more effort to defeat them. A new impossible boss is THZ3. Fang is possible, but complete and utter toture.
Added back in the Reshade files
Added a lightdash by pressing the fire button
Thanks to Flame and his multi hit enemies, you now have to do damage (or combos) to enemies to kill them. The faster the attack, the more damage done. There is also now a momentum thok inside of the game.

Also, if you're gonna host this, make sure to skip CEZ3 and BCZ2 cause they are both impossible.
Changed wallrun to custom 2
CFS can now carry enemies by parrying them
CFS can parry by timing his block right
CFS can block by pressing Custom 3
CFS can air dodge by holding the opposite direction he's going and holding spin and block
Pumped out 2 updates in the span of the day!

CFS+ can now use the emeralds in more than 1 way,
1 emerald gives you extra defense
2 emeralds gives you wall run
3 emeralds gives you uncapped ring limit
4 emeralds give you beat fast gets lives
No ability for 5 emeralds yet
6 emeralds give you more defense
7 is super sonic (duh)
There is also now a ring limit set to 400 rings
Have fun!
Removed the power boost due to it being added in V2
Added Super flight
Added ring halfing
Added shaders
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