OUTCOME MEMORIES IN SRB2

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can we get a prerelease while we wait? (you don't have to, I'm just wondering since this may take a while to finish)
 
can we get a prerelease while we wait? (you don't have to, I'm just wondering since this may take a while to finish)
hmm, we dont have that planned yet but if we do get stuff finished then we might do a prerelease!
 
hello hi!! im coding stuff for this mod, like sonic's abilities!! and possibly other stuff......
anyways, heres a wip sonic dropdash gif!! yeah very incomplete, still gotta add effects and like... stuff.
Srb24877

ok bye
 
is this going to be a mod that requires multiple people or can it be played on single player?
multiplayer, since in the original there is no option to play on single player HOWEVER i have a concept for bot play in the game, though i dont really think that will happen.
 
heyo!! im back, still working on the dropdash.
here's how it looks so far

Srb24922


also you can start it mid air, but there's a bug that's with the whirlwind shield so im prob gonna fix that if i can
yes, i still need to add effects, and make it so you can move smoothly during it.. all that stuff.

ok bye
 
heyo!! im back, still working on the dropdash.
here's how it looks so far

View attachment 5522

also you can start it mid air, but there's a bug that's with the whirlwind shield so im prob gonna fix that if i can
yes, i still need to add effects, and make it so you can move smoothly during it.. all that stuff.

ok bye
I don't think this will be a problem, because in OM shields are not used except for the electric shield for Eggman.
 
Concept for "Savior cape" cosmetic for tails.
Screenshot 2025 09 23 110225
 
not perfect looks pretty good so far, i'm just thinking how are we gonna be able to make the round system in the first place, i already got the base script ready but it only has the variables as of now. also, heres a sneak peek of sonic's death sprite and his sprites for his beheaded version of the death he has, for some kill animations like retrox's default/charge kill animation, for example.
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