Srb2 mod maker

  • Thread starter KaySonicTheHedgehog
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KaySonicTheHedgehog

KaySonicTheHedgehog

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What is your reaction and opinion if they make a srb2 mod maker
 
We literally had that already almost since the very creation of Srb2. What in the f*ck are you talking about?.

They're both called "Zone Builder" for map making.

And "Slade3" for any file management, like adding sprites, setting a config text file to tell the game what name a map must have, and etc.
 
I mean for making a mod character not for building a level
 
I mean for making a mod character not for building a level
Well, thats even more easy lol, at least when tryna find and think what to use.

For the sprites? any image editor with transparent background does the job, like Gimp, Iblis Paint.

About the LUA, you can do it inside the Slade3 app itself, if you happen to know about LUA, which you gotta learn somewhere else, like the srb2 wiki, and asking for help for on the OS, aka, the official discord server of srb2

For Sounds, any audio program what allows to export as OGG files does it, usually Audacity

That basically cover literally everything you need to create a character
 
Well, thats even more easy lol, at least when tryna find and think what to use.

For the sprites? any image editor with transparent background does the job, like Gimp, Iblis Paint.

About the LUA, you can do it inside the Slade3 app itself, if you happen to know about LUA, which you gotta learn somewhere else, like the srb2 wiki, and asking for help for on the OS, aka, the official discord server of srb2

For Sounds, any audio program what allows to export as OGG files does it, usually Audacity

That basically cover literally everything you need to create a character
Ok then any way to select all and go to colour Remap and change all the red to orange?
 

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Ok then any way to select all and go to colour Remap and change all the red to orange
Bro been real quiet after I said
Ok then any way to select all and go to colour Remap and change all the red to orange?
 
Bro been real quiet after I said
Ok then any way to select all and go to colour Remap and change all the red to orange?
I'm just simply not terminally glued to my PC lol, and for that you gotta change the sprite itself, you gotta paint it to any of the other color from Srb2 pallete, which it's actually very damn big, and also change a number in the S_Skin SOC to tell the game "Now i want the color bound to this value to be remapped".
 
I'm just simply not terminally glued to my PC lol, and for that you gotta change the sprite itself, you gotta paint it to any of the other color from Srb2 pallete, which it's actually very damn big, and also change a number in the S_Skin SOC to tell the game "Now i want the color bound to this value to be remapped".
Like this
IMG 2837
 
only that wont work, because start color its the number value for a specific color, which gotta match with the color of the sprite.

Aka, if green is 20, for example, and your sprite has that color, you gotta put 20 on the start color.

Same if you painted the sprite of other color that Srb2 can recognice and remap, you gotta put the number of the color that gets the most close to the sprite color you chosen. Usually people require to green, because its the least used on anything else, that isnt the fur or skin of that character, which can be recolored by changing your player color ingame
 
only that wont work, because start color its the number value for a specific color, which gotta match with the color of the sprite.

Aka, if green is 20, for example, and your sprite has that color, you gotta put 20 on the start color.

Same if you painted the sprite of other color that Srb2 can recognice and remap, you gotta put the number of the color that gets the most close to the sprite color you chosen. Usually people require to green, because its the least used on anything else, that isnt the fur or skin of that character, which can be recolored by changing your player color ing
only that wont work, because start color its the number value for a specific color, which gotta match with the color of the sprite.

Aka, if green is 20, for example, and your sprite has that color, you gotta put 20 on the start color.

Same if you painted the sprite of other color that Srb2 can recognice and remap, you gotta put the number of the color that gets the most close to the sprite color you chosen. Usually people require to green, because its the least used on anything else, that isnt the fur or skin of that character, which can be recolored by changing your player color ingame
Am already done with the shoes a long time ago, soo :/
IMG 2851
 
Am already done with the shoes a long time ago, soo :/
View attachment 2313
As i stated before, the only way to change the remap color of your character, in case you want to use the specific color of green everyone else uses, you need to change both the sprite color of the char, and also the value on the startcolor line on the S_Skin.

The SOC file value is to tell the game to now remap another color, in this case, the new skin/fur color you chosen to re color ingame.

And the color itself to free the previous skin/fur color that the original sprite had
 
As i stated before, the only way to change the remap color of your character, in case you want to use the specific color of green everyone else uses, you need to change both the sprite color of the char, and also the value on the startcolor line on the S_Skin.

The SOC file value is to tell the game to now remap another color, in this case, the new skin/fur color you chosen to re color ingame.

And the color itself to free the previous skin/fur color that the original sprite had
What
 
If you want to change the color the game uses to recolor your character you need 2 things. And i wont repeat myself anymore, so if you STILL dont understand it then im sorry for you.

1- The fur/skin of the character must be of a certain color you dont use on it, usually green is the least used, but if your char is green too, try using a different tone of green.

2- All colors have a numerical value to say "this number is this color". So if your character uses green for recoloring ingame, for example, and the green is "20", you gotta put that "20" on the "startcolor" line, on your S_Skin file.

If you still havent understood it after several attempts, im afraid i cannot help you anymore, its the most direct way it can be explained as. Im sorry for you if youre still unable to get it.
 
If you want to change the color the game uses to recolor your character you need 2 things. And i wont repeat myself anymore, so if you STILL dont understand it then im sorry for you.

1- The fur/skin of the character must be of a certain color you dont use on it, usually green is the least used, but if your char is green too, try using a different tone of green.

2- All colors have a numerical value to say "this number is this color". So if your character uses green for recoloring ingame, for example, and the green is "20", you gotta put that "20" on the "startcolor" line, on your S_Skin file.

If you still havent understood it after several attempts, im afraid i cannot help you anymore, its the most direct way it can be explained as. Im sorry for you if youre still unable to get it.
I’m already done with the sprites
 
Well, thats even more easy lol, at least when tryna find and think what to use.

For the sprites? any image editor with transparent background does the job, like Gimp, Iblis Paint.

About the LUA, you can do it inside the Slade3 app itself, if you happen to know about LUA, which you gotta learn somewhere else, like the srb2 wiki, and asking for help for on the OS, aka, the official discord server of srb2

For Sounds, any audio program what allows to export as OGG files does it, usually Audacity

That basically cover literally everything you need to create a character
You can also use VS Code to create srb2 lua scripts.
 
You can also use VS Code to create srb2 lua scripts.
But why, that seems unnecesary, since SLADE it's just a glorified file browser, meaning you can create files from within the Wad or PK3 files and modify them directly from inside their file where they're inside.
And PK3 are essentially glorified Zip files too.
 
But why, that seems unnecesary, since SLADE it's just a glorified file browser, meaning you can create files from within the Wad or PK3 files and modify them directly from inside their file where they're inside.
And PK3 are essentially glorified Zip files too.
I prefer VS Code for programming; Slade3, in my opinion... is kind of ugly, sorry if that offended you, but I'd rather create a tool for VS Code that can open .pk3 files than use Slade3, in MY opinion.
 
I prefer VS Code for programming; Slade3, in my opinion... is kind of ugly, sorry if that offended you, but I'd rather create a tool for VS Code that can open .pk3 files than use Slade3, in MY opinion.
i mean, then again, that's my own opinion too anyways. (Even thought i know jack shit about coding, only for very basic stuff on SOC), Why bother? feels a bit unnecesary and adding extra steps to something you can do and modify directly from the Pk3 file itself where it's stored on, meaning you can modify the file you can later playtest far easier and quicker than if you had to modify it from a third party app, then having to replace the file every single time.
 
i mean, then again, that's my own opinion too anyways. (Even thought i know jack shit about coding, only for very basic stuff on SOC), Why bother? feels a bit unnecesary and adding extra steps to something you can do and modify directly from the Pk3 file itself where it's stored on, meaning you can modify the file you can later playtest far easier and quicker than if you had to modify it from a third party app, then having to replace the file every single time.
In my opinion, I even like extra steps, like: compiling a version of SRB2 that was officially made available but not released, testing the version, adding version support to the mod, etc. However, I think I prefer VS Code because it's prettier and more user-friendly and has many extensions. Slade3 doesn't have extensions, or if it does, they're few (I think). But if you like Slade3, I don't disrespect it, because I've used it. I would only use it to do the SOC part, convert sprites, add sounds, etc. I would only use VS Code to program in Lua for SRB2.
 
I mean for making a mod character not for building a level
(sorry if this sounds like an ad)
well, i am currently working on my own SRB2 Character maker for mobile players called OCMaker, its built inside of SRB2 as a command you can use and theres many options available for use, theres even gonna be a showexample option to let players know whats possible with it. Heck you can even change the HUD name!
 
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