OUTCOME MEMORIES IN SRB2

Yea good! Btw how is my OMT Moveset? I’m going to be glad if you make Fatal as it’s also my Second favourite EXE
i do like it but the m1 could DEFINITLY USE A NERF so the life steal could be at 5hp for the m1 but he get more from his abilities
 
Don’t worry I’ll give him a nerf for it!
also an idea for a 3rd passive
passive 3: We DoNt NeEd No GoOd EnDiNgS
when its 80 or less and a survivor escapes
after 3secs the ring will close again for another 15secs
and this will freeze the timer
 
As for when OMT is being added it will be in version 3 (but it will send a executioner back an update)
 
Btw here is his select voice line!
 

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  • well-well-well-are-you-here-to-have-fun-one-more-time.mp3
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BTW THERE WILL BE KILLER TUTORIALS
(Y’know so you can learn about how the killers work before you buy them or you could refresh yourself on how they work)
Here’s the Introduction to that (We will add these with every update)
 

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  • omt-s-welcome-back-mp3-mpeg-vocals.mp3
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Fatal is not happening same with Mighty.ZIP (He would be a skin for 2011) idk if we could even use Diablo as for the rest we are in the same situation as diablo But OMT Is getting added as I have a move set for him in my mind
can you ask us before making stuff? none of us agreed to this except maybe sjen

what I mean by this is stop confirming so much stuff for now that would be too much pressure on coders / spriters
 
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can you ask us before making stuff? none of us agreed to this except maybe sjen

what I mean by this is stop confirming so much stuff for now that would be too much pressure on coders / spriters
Ah sorry! (Don’t worry I made an OMT moveset to save you trouble) And also I got a few voicelines done for OMT (I’m really just working on him right now) Y’know just to save for later when the Update where he comes out releases
 
It is a little niche, so I wouldn't be surprised if it doesn't happen
Could happen if we could alter the Mini Furnace skin (which probably could happen since it’s in OM) but still the spriters are still working on Blasted Memories itself (since it’s hard porting a roblox game to a non Roblox engine)
 
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