OUTCOME MEMORIES IN SRB2

K here's the one I made for trip

Passive 1: Armor

trip has a an extra non permanent (cant be healed back) 45 hp because of her Armor and she has a 40% damage reduction
the damage reduction will go once she's lost her 45 hp


Passive 2: block the pain

when trip is damaged the exe will have a 65% damage reduction for the next 5 secs but only for trip this cant stack meaning you wont get the reduction if you get hit during the reduction it has to go damage reduction, no damage reduction, damage reduction and so on


Ability 1: spin ball bounce

trip will jump up wards and turn into her ball form a bit like sonics drop dash but
unlike sonics drop dash she will bounce around the area to try and hit the exe (she will be able to bounce of walls) if she successfully
hits them she will knock them back and stun them for 3.75 secs she will be 1.3x faster in this form

Ability 2: underground assault

this has to be used in the air cant be used on the ground
trip will turn into ball form again and slam herself into the ground and she will stay there for an amount for time (4-9 secs)
then trip will get a marker witch she can move around once the time is up she will launch herself out of the ground where the marker once was and will go for a stun if its hits its a 5 second stun
some extra rules about the ability
. trip is invincible while under ground
. she cant move the marker of cliffs even if there small but it can go down hills
. she will have a 1.8x drop speed while doing this
. the higher she drops from the longer she'll stay under ground
.the exe cant see the marker but they will be able to hear a digging sound if thew marker is close
. it can be dodged but not blocked

Ability 3: cower
this has to be used next to a wall it wont work other wise
when used trip will put her helmet on and will curl up into a ball and she will camouflage with her surrounding/go mostly invisible
after that trip will slowly start healing herself ( 5hp every 4 secs) until she's gained 30 hp or she's hit (if she is hit the during the ability the hit will do 15% more damage) 2 other survivors will be able to join her and get the same healing and same invisibility
ways to spot trip
. heavy breathing (it will get louder if there's more survivors healing with her)
. if any exe is using and indicator she will turn up as blue if she's using this but the indicator will go away if you get to close

stats
hp- 100 + 45 Armor
lms hp- 165 + Armor if she still has some
speed- above average
 
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i feel like doing another exe so expect one of these 2 soon
 
ok so the new move set is for...

Tails doll/tripwire!

Ability 1: gem laser 27 sec cooldown

basically the same as om first hit does 5 damage then its continuous damage
it lasts for 9 secs

Ability 2: mines!

yes it has been tweaked so its not to op...

it works the same as normal if it gets activated it deals 27 damage to a survivor but the mines cant all be in the same place so they have to be a distance apart (no more spamming at the goal) she can only have 4 mines down at a time and once one is activated her ability gets a 12 sec cooldown the reason its so short is cause it can stack
counters for mines
. Amy hammer throw

. eggman shield
. trip under ground assault (If she gets my move set)
. silver rock
. shadow dash
.blaze javelin (if she doesn't get my move set)
.rays item box (if he gets my move set)

Ability 3: latch on 34 sec cooldown


same as reach out but its has been buffed and nerfed

when used she can catch up to 4 survivors
if they are moving they will take 7 damage a second
if there not moving they will be pulled into your force field
and will take 1 damage every 0.1 second
if a survivor try's to stun your shield they will take 30 damage and will get the shock affect

the nerf is that certain characters can break the rope
sonic- yes, ability - dropdash, how many ropes - 1
tails- yes, ability - laser (only beam), how many ropes - 2
knuckles- no
eggman- no
metal sonic- yes, ability- charge, how many - 1
Amy- no
cream- yes, ability- dash, how many 1 per dash
silver- no
blaze- no
shadow - yes, ability- gun, how many - 1
ray (if he gets my move set)- no
trip (if she gets my move set) no

Ability 4: bleeding strike
tripwire lunges forward with her claws to try and strike someone if she hits
she will deal 32 damage and she'll give them the bleed affect for 18 hp
bleed can be stopped by any sort of healing it just has to surpass 7 hp then the bleeding will go away

passives:
trip wire has jump and glide but no double jump
she has a gem gps like in normal om

I know its not a massive change but I just wanted to fix the things wrong with tripwire

(I'm not a professional)
 
these movesets are cool! on another side note, there has been a video that has ben released that showcases srb2 the disasters stuff. Also should we add mommentum?
 
i am not a coder for c ( i code other thing like scatch but that was long ago) can anyone teach me or guide me a a program where i can learn
 
also can i try to make some css art? I think i am good at art and i would like to try!
 
also can i try to make some css art? I think i am good at art and i would like to try!
sure! also i recommend going to sites that teach lua or maybe even srb2 wiki (though that can be sorta unreliable)
 
these movesets are cool! on another side note, there has been a video that has ben released that showcases srb2 the disasters stuff. Also should we add mommentum?
Maybe idk I think it suits this game more if we don’t cause every asym sonic game I’m seeing does that already (oblivion)
 
k here's my omega move set

Passive 1: robotic skin

like all other robots omega has a damage reduction, boosted health and only one life
hp- 325
lms hp- 345
damage reduction- 80%
lms damage reduction - 85%

Passive 2- big and heavy

omega doesn't get a speed boost after getting hit

Ability 1: gun down 32 sec cooldown

like shadow omega has bullets witch he can use for his gun down ability
eat use uses 10 bullets and each bullet stuns for 0.5 seconds (he starts the game with 20 bullets)
but unlike shadow he regain bullets by stunning with his other ability's (while using his damage reduction goes down to 25%)

Ability 2: earth shatter 25 sec cooldown

omega stomps the ground around him shattering the ground around him
if the exe is is is that radius they will be launched away and will be stunned for 4 secs


Ability 3: destructive blow 40 sec cooldown if missed 45 if hit

omega lunges forward and grabs the exe
if he hits eh will punch the exe so hard they will be stunned for 10 secs but he will take 100 damage in return
if he misses he ragdolls for 5 secs and loses the damage reduction until he gets up again

speed- bellow average
 
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also can one (or more) of these move sets be real pls I think it would be very cool and you guys seem to like my move sets already
 
sure! also this source is kinda outdated but i recomend going to sites that teach lua or maybe even srb2 wiki (though that can be sorta unreliable)

also can one (or more) of these move sets be real pls I think it would be very cool and you guys seem to like my move sets already
maybe, we might do your 2011x moveset
 
the move set is on page 54 and you can ask if you want me to make any tweaks or nerfs
 
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