freeslot("S_LOGIC_TRICK1", "S_LOGIC_TRICK2", "sfx_lthok")

states[S_LOGIC_TRICK1] = {
        sprite = SPR_PLAY,
        frame = SPR2_SPNG|FF_ANIMATE,
        tics = 15,
        var1 = 0,
        var2 = 1,
        nextstate = S_LOGIC_TRICK2
}

states[S_LOGIC_TRICK2] = {
        sprite = SPR_PLAY,
        frame = SPR2_FLY,
        tics = 20,
        nextstate = S_PLAY_ROLL
}
