
//Sonic & ashuro run ghosts
addHook("PlayerThink", function(player)
	if not (player.mo and player.mo.skin == "ultsonic") then return end
	if (player.powers[pw_super])
	and player.speed + abs(player.mo.momz) > FixedMul(20*FRACUNIT,player.mo.scale)
		local gmobj = P_SpawnGhostMobj(player.mo)
		gmobj.fuse = 3
		if gmobj.tracer then gmobj.tracer.fuse = 3 end
		if (leveltime & 1)
			gmobj.frame = $&~FF_TRANSMASK
			gmobj.frame = $|tr_trans70<<FF_TRANSSHIFT
			if (gmobj.tracer)
				gmobj.tracer.frame = $&~FF_TRANSMASK
				gmobj.tracer.frame = $|tr_trans70<<FF_TRANSSHIFT
			end
		end
	end
end)

COM_AddCommand("csonicsupermusic", function(player)
	if not player.cssm
		player.cssm = true
		CONS_Printf(player,"sonic 3 super music")
	else
		player.cssm = false
		CONS_Printf(player,"sonic 2 super music")
	end
end)
//Music
addHook("ThinkFrame", do
    for player in players.iterate do
        if (player.mo and player.mo.valid)
        player.hassupermusic = true
            if not player.powers[pw_extralife]
            and not (player.exiting)
            if player.powers[pw_super] and not (player.hyper and player.hyper.capable) then
                if player.mo.skin == "ultsonic"
                    if player.cssm == true
                    S_ChangeMusic("s3super",true,player) //(ALT) Sonic Mania Super theme
                    else
                    S_ChangeMusic("s2super",true,player) //SATFS Stardom Santuary's True Final Boss
                    end
                end
            end    
        else
            P_RestoreMusic(player)
            end
        end
    end
end)