level B0
levelname = Green Cove
subtitle = (small)
#musicslot = 6
music = gfzalt
skynum = 1
nextlevel = B1
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Vanilla Set
LUA.thokkerball = BALL
LUA.thokkerballsound = sfx_s3k7b

level B1
levelname = Tumbleweed Canyon
subtitle = (medium)
#musicslot = 13
music = acz1
skynum = 13
nextlevel = B2
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Vanilla Set
LUA.thokkerball = BTBL

level B2
levelname = Courtyard Eggman
subtitle = (large)
#musicslot = 11
music = cez2
skynum = 11
nextlevel = B3
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Vanilla Set
LUA.thokkerball = SPBL
LUA.thokkerballsound = sfx_s3k5d
LUA.radarinvert = 1

level B3
levelname = Danger Forest
subtitle = (small)
#musicslot = T3
music = mapt3m
skynum = 1
nextlevel = B4
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Fanservice Set
LUA.thokkerball = F003
LUA.thokkerballsound = sfx_s3k56

level B4
levelname = Sonic's Schoolhouse
subtitle = (medium)
#musicslot = T4
music = mapt4m
skynum = 1
nextlevel = B5
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Fanservice Set
LUA.thokkerball = BALL
LUA.thokkerballsound = sfx_s3k7b

level B5
levelname = Glacier Gear
subtitle = (large)
#musicslot = T5
music = mapt5m
skynum = 113
nextlevel = B6
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Fanservice Set
SkyboxScaleX = 128
SkyboxScaleY = 128
SkyboxScaleZ = 128
LUA.thokkerball = LAZB
LUA.thokkerballsound = sfx_s3k40
LUA.radarinvert = 1
LUA.thokkerflags = TR_TRANS10|FF_FULLBRIGHT

level B6
levelname = Treasure Town
subtitle = (small)
#musicslot = T6
music = mapt6m
skynum = 29
nextlevel = B7
typeoflevel = Thokker
selectheading = The Crossover Set
LUA.thokkerball = BALL
LUA.thokkerballsound = sfx_s3k7b

level B7
levelname = Claws for Alarm
subtitle = (medium)
NoZone = true
#musicslot = T7
music = mapt7m
skynum = 3 #todo
nextlevel = B8
typeoflevel = Thokker
selectheading = The Crossover Set
LUA.thokkerball = YARN
LUA.thokkerballsound = sfx_yarn1
LUA.radarinvert = 1

level B8
levelname = Big Shell Plant
subtitle = (large)
NoZone = true
#musicslot = T8
music = mapt8m
skynum = 5
nextlevel = B9
SkyboxScale = 14
typeoflevel = Thokker
selectheading = The Crossover Set
LUA.thokkerball = OBOX
LUA.thokkerballsound = sfx_s3k56

Level B9
Levelname = Nameless Base
typeoflevel = Thokker
selectheading = Standard
#MusicSlot = T9
music = mapt9m
Subtitle = (small)
NoZone = false
Act = 0
SkyNum = 1
NextLevel = BA
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = OHNO
LUA.thokkerballsound = sfx_ohno1

level BA
levelname = Rocket Run
subtitle = (medium)
#musicslot = TA
music = maptam
skynum = 21
nextlevel = BB
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = TIRE
LUA.thokkerballsound = sfx_s3k7b

level BB
levelname = Ancient Relic
subtitle = (large)
#musicslot = TB
music = maptbm
skynum = 603
nextlevel = BC
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = B2LL
LUA.thokkerballsound = sfx_s3k7b
LUA.radarinvert = 1

Level BC
LevelName = Geyser Gush
Subtitle = (small)
#MusicSlot = 14
music = acz2
SkyNum = 29
NextLevel = BD
Weather = PRECIP_NONE
SkyboxScaleZ = 64
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = SPLT
LUA.thokkerballsound = sfx_spring

level BD
levelname = Slime Station
subtitle = (medium)
#musicslot = TD
music = maptdm
skynum = 22
nextlevel = BE
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = BRAB
LUA.thokkerballsound = sfx_bedeen

level BE
levelname = Petroleum Refinery
subtitle = (large)
#musicslot = TE
music = maptem
nozone = 1
skynum = 603
nextlevel = B0
weather = PRECIP_NONE
typeoflevel = Thokker
selectheading = The Community Set
LUA.thokkerball = PETB
LUA.thokkerballsound = sfx_s3kaa