addHook("ThinkFrame", function()
for player in players.iterate do
if player.mo and player.mo.valid and player.mo.skin == "beggman" and (player.cmd.buttons & BT_TOSSFLAG) ~= 0 and player.rings >= 30 and not player.powers[pw_sneakers] then
player.rings = player.rings - 30
S_StartSound(player.mo, sfx_zoom)
player.powers[pw_sneakers] = 10*TICRATE
end
end
end)

addHook("ThinkFrame", function()
for player in players.iterate do
player.beggmanready = player.beggmanready or false
if player.mo and player.mo.valid and player.mo.skin == "beggman" and player.powers[pw_super] and not player.beggmanready == true then
S_StartSound(player.mo, sfx_besu)
player.beggmanready = true
elseif
player.mo.skin == "beggman" and not player.powers[pw_super] then
player.beggmanready = false
end
end
end)