if not srb2p return end
freeslot("sfx_bfuc1", "sfx_bfuc2", "sfx_bwina", "sfx_baoa1", "sfx_baof1", "sfx_bred1", "sfx_bwin1", "sfx_bwin2", "sfx_bgot1", "sfx_bmed2", "sfx_bmed1", "sfx_bus1", "sfx_bded", "sfx_bfuk1", "sfx_bfuk2", "sfx_bsum1", "sfx_bfuk3", "sfx_baof1", "sfx_bskl2", "sfx_bnop1", "sfx_bmor2", "sfx_bmor1",  "sfx_bnic1", "sfx_bskl3", "sfx_bskl1", "sfx_blv1")
charStats["bob"] = {

		-- GENERAL

		name = "bob",
		basehp = 55,
		basesp = 50,
		persona = "Scrumpe",
		melee_natk = "sonic_atk1",

		atk = 60,
		acc = 95,
		crit = 2,

		anim_stand = 		{SPR_PLAY, A, 8, "SPR2_STND"},
		anim_stand_hurt =	{SPR_PLAY, A, 1, "SPR2_STND"},
		anim_stand_bored =	{SPR_PLAY, A, B, A, B, A, B, 8, "SPR2_WAIT"},
		anim_guard = 		{SPR_PLAY, A, 1, "SPR2_GRND"},
		anim_move =			{SPR_PLAY, A, B, C, D, E, F, 2, "SPR2_WALK"},
		anim_run =			{SPR_PLAY, A, B, C, D, 2, "SPR2_RUN_"},
		anim_atk =			{SPR_PLAY, D, C, B, A, 2, "SPR2_ROLL"},
		anim_aoa_end =		{SPR_PLAY, A, 2, "SPR2_FALL"},
		anim_hurt =			{SPR_PLAY, A, 35, "SPR2_PAIN"},
		anim_getdown =		{SPR_PLAY, A, 1, "SPR2_DRWN"},
		anim_downloop =		{SPR_PLAY, A, 1, "SPR2_SHIT"},
		anim_getup =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},
		anim_death =		{SPR_PLAY, A, 30, "SPR2_DEAD"},
		anim_revive =		{SPR_PLAY, A, B, C, D, 1, "SPR2_ROLL"},

		-- VOICES

		vfx_summon = {"sfx_bsum1"},
        vfx_skill = {"sfx_bskl1", "sfx_bskl2", "sfx_bskl3"},
        vfx_item = {"sfx_bus1"},
        vfx_hurt = {"sfx_bfuk1", "sfx_bfuk2"},
        vfx_hurtx = {"sfx_bfuk3"},
        vfx_die = {"sfx_bded"},
        vfx_heal = {"sfx_bmed1"},
        vfx_healself = {"sfx_bmed2"},
        vfx_kill = {"sfx_bgot1"},
        vfx_1more = {"sfx_bmor1", "sfx_bmor2"},
        vfx_crit = {"sfx_bnic1"},
        vfx_aoaask = {"sfx_bred1"},
        vfx_aoado = {"sfx_baoa1"},
        vfx_aoarelent = {"sfx_baof1"},
        vfx_miss = {"sfx_bfuc1", "sfx_bfuc2"},
        vfx_dodge = {"sfx_bnop1"},
        vfx_win = {"sfx_bwin1", "sfx_bwin2"},
        vfx_levelup = {"sfx_blv1"},


		-- HUD DEFINTIIONS

		icon = "ICO_BOB",
		hudbust = "BOB_H",
		hudaoa = "H_BOBOA",
		hudspr = "BOB",
		aoa_quote = "T'est aveugle!? \nT'avais pas vu \nces foutue bombes?",
		hudcutin = "BOB_A",


		tip = "Bob is still as drunk as in base srb2.\nThey mostly play around having very good magic but basically no magic attacks, play smart with sub personas for max potential.",
}
personaList["Scrumpe"] = {
		-- GENERAL
		name = "Scrumpe",
		arcana = ARCANA_Scrumpe,

		-- STATS

		sprite = SPR_PSN0,
        anim_idle =     {SPR_NULL, A},  
        anim_atk =      {SPR_NULL, A},
		startframe = 0,

		strength = 4,
		magic = 14,
		endurance = 7,
		luck = 6,
		agility = 7,
		weak = ATK_FIRE,
		resist = ATK_SLASH,
		skills = {
					{"cleave", 1},
					{"twin slash", 3}, {"last resort", 6},
					{"toxic slice", 13}, {"poisma", 18},
					{"rebellion", 22}, {"sexy dance", 25},

					{"toughness 1", 28}, {"gry", 32},
					{"flame link", 35}, {"life drain", 38},
					{"marakukaja", 42},
					{"tetrakarn", 44},
					{"poison mist", 47,},
					{"invigorate 1", 53, "sp drain"},
					{"blade of fury", 57},
					{"regeneration 1", 62},
					{"life leech", 68},
					{"toughness 2", 72, "fatal end"},
				},
}